@cwglee51 Hey what version of tripleA is this?
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
1 bomber moved from Volgograd to Trans-JordanCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 bomber
Germans defend with 2 infantry
Russians roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 bomber owned by the Russians lost in Trans-Jordan
Germans win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 bomberNon Combat Move - Russians
1 aaGun moved from Volgograd to Caucasus
2 fighters moved from Volgograd to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery and 1 infantry moved from Jehol to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from Shantung to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to Japan
8 infantry moved from Shantung to Anhwe
1 armour moved from Manchuria to Buryatia
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 submarines placed in 6 Sea Zone
2 artilleries placed in Japan
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 armour and 1 artillery
Anhwe : 1 flag, 8 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour
36 Sea Zone : 1 flag
Dzavhan : 1 flag
25 Sea Zone : 1 submarine
Central Mongolia : 1 flag
1 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 6 / 0
Japanese : 33 / 33
Americans : 58 / 82
Chinese : 12 / 22
British : 29 / 37
UK_Pacific : 25 / 30
Italians : 28 / 39
ANZAC : 15 / 33
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble?
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yessir…both fighters and a tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 5 destroyers, 2 fighters and 11 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 92 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Queensland to PhilippinesCombat - Americans
Americans creates battle in territory 35 Sea Zone
Italians scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 6 fighters, 12 submarines and 2 tactical_bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 4 transports
Americans roll dice for 12 submarines in 92 Sea Zone, round 2 : 3/12 hits
Units damaged: 1 carrier owned by the Italians , 1 battleship owned by the Italians and 1 carrier owned by the Germans
Italians roll dice for 9 submarines in 92 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 10/16 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 7/15 hits
6 submarines owned by the Americans , 1 destroyer owned by the Italians , 6 submarines owned by the Italians , 1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 6/16 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 3 : 3/14 hits
1 carrier owned by the Italians , 3 submarines owned by the Americans , 1 destroyer owned by the Italians , 1 battleship owned by the Italians , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 4 : 6/16 hits
Italians roll dice for 6 fighters in 92 Sea Zone, round 4 : 5/6 hits
3 fighters owned by the Italians , 5 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 92 Sea Zone
3 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 5 : 2/3 hits
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 143
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 4 transports
Casualties for Americans: 1 carrier, 5 destroyers and 9 submarinesNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 90 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
5 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Western United StatesPlace Units - Americans
1 fighter placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
2 artilleries and 5 infantry moved from Kwangsi to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Chahar
2 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hunan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
4 armour moved from Iraq to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Trans-JordanCombat - British
Battle in Southern Italy
British captures 39PUs while taking Italians capital
Battle in Algeria
British attack with 1 artillery and 1 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 airfield
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 tactical_bomber in Algeria, round 2 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Algeria
British win, taking Southern Italy from Italians, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
2 armour owned by the British and 2 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
Battle in Buryatia
British attack with 1 armour
Japanese defend with 1 armour
British roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Buryatia
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 5 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 armour moved from Northwest Persia to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
4 armour moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Normandy Bordeaux
2 fighters placed in United Kingdom
2 artilleries placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 73 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
Nice move on Italy…did not see that :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from British
Italians take Gold Coast from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 mech_infantry moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Southern Italy
Italians attack with 5 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 5 infantry in Southern Italy, round 2 : 1/5 hits
British roll dice for 2 infantry in Southern Italy, round 2 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 3 infantry in Southern Italy, round 3 : 0/3 hits
British roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Italians roll dice for 3 infantry in Southern Italy, round 4 : 1/3 hits
British roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns, 3 artilleries and 6 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
5 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Nigeria to Anglo Egyptian SudanTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,1,2,4
Italians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 flag, 1 armour
Nigeria : 1 flag, 2 armour
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour, 5 artilleries and 2 infantry
Rhodesia : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 6 infantry
Italian Somaliland : 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 57 / 73
Russians : 6 / 0
Japanese : 31 / 33
Americans : 58 / 82
Chinese : 13 / 19
British : 29 / 73
UK_Pacific : 26 / 31
Italians : 29 / 31
ANZAC : 15 / 33
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from Shan State to Trans-Jordan
3 fighters moved from Iraq to Trans-JordanPlace Units - ANZAC
3 armour placed in Iraq
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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it’s a tight race for the allies to keep the victory cities i europe at the moment.
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it’s a tight race for the allies to keep the victory cities i europe at the moment.
either way, it has been a great game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from British
1 armour moved from Norway to Finland
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 artillery moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 armour moved from Novosibirsk to Sikang
Germans take Tsinghai from Chinese
Germans take Sikang from Chinese
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from UK_Pacific
1 bomber moved from Egypt to 95 Sea ZoneCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 3 armour and 1 artillery moved from Rostov to Caucasus
4 armour moved from Tambov to Caucasus
1 aaGun moved from Tambov to Volgograd
1 armour moved from Nenetsia to Samara
1 armour moved from Urals to Tsinghai
1 aaGun and 3 artilleries moved from Karelia to Finland
5 artilleries and 10 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
3 armour moved from Germany to France
4 armour moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 bomber moved from 95 Sea Zone to France
10 infantry moved from Western Germany to France
13 infantry moved from Germany to Western Germany
1 armour moved from Tanganyika Territory to Anglo Egyptian SudanPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries placed in France
10 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsTerritory Summary for Germans :
Suiyuyan : 1 flag, 1 armour
Kansu : 1 flag
Tsinghai : 1 flag, 1 armour
Sikang : 1 flag, 1 armour
Yenisey : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Egypt : 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 armour
Tanganyika Territory : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 7 armour, 11 artilleries, 1 bomber, 1 factory_minor, 42 infantry and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major and 10 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 8 armour, 1 artillery and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 armour
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 2 mech_infantrysProduction/PUs Summary :
Germans : 71 / 101
Russians : 0 / 0
Japanese : 31 / 33
Americans : 58 / 82
Chinese : 9 / 19
British : 26 / 73
UK_Pacific : 25 / 31
Italians : 29 / 31
ANZAC : 15 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Iraq to Trans-JordanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Japan to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 1 fighter in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Chahar, round 5 : 2/2 hits
Chinese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Jehol
1 fighter moved from Chahar to Jehol
6 infantry moved from Anhwe to Jehol
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 1 Sea Zone to 4 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 2 artilleries and 2 infantry
Kiangsu : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery, 1 fighter and 8 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
1 Sea Zone : 1 flag
4 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flagProduction/PUs Summary :
Germans : 71 / 101
Russians : 0 / 0
Japanese : 33 / 33
Americans : 58 / 82
Chinese : 7 / 19
British : 26 / 73
UK_Pacific : 25 / 31
Italians : 29 / 31
ANZAC : 15 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
Americans take 1 Sea Zone from JapaneseCombat - Americans
Battle in Southern Italy
Americans attack with 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern Italy : 2/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 2/9 hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 0/3 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern Italy, round 3 : 4/9 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 31PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 armour moved from Western United States to Central United States
2 submarines moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1
Americans collect 63 PUs (1 lost to blockades); end with 94 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Hopei
3 artilleries and 6 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 artillery placed in Anhwe
2 infantry placed in Shensi
2 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
5 armour moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Union of South Africa to RhodesiaCombat - British
Battle in Egypt
British attack with 8 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 8 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 4/11 hits
Italians roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
3 armour owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the Italians , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Egypt
British roll dice for 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 5/8 hits
Italians roll dice for 3 armour in Egypt, round 3 : 1/3 hits
1 armour owned by the British and 3 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 4 armour
Casualties for Italians: 4 armour and 1 mech_infantry
Battle in Rhodesia
British attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Rhodesia, round 2 : 6/10 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Italian Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Italian Somaliland
British win, taking Greece from Italians, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
4 armour moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-JordanPlace Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - Italians
1 armour, 5 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 6 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 5 artilleries and 2 infantry
British defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 armour and 5 artilleries remaining. Battle score for attacker is 18
Casualties for British: 4 armour
Casualties for Italians: 2 infantry
Battle in Southern Italy
Italians attack with 3 artilleries and 6 infantry
Americans defend with 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win with 3 artilleries remaining. Battle score for attacker is -17
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Italians
1 armour moved from Gold Coast to French Central Africa
1 armour moved from Nigeria to Belgian Congo
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to EthiopiaTurn Complete - Italians





