Scramble all of them max defense.
GF 14 Suprise Attack Axis vs Tcnance Allies no bid no tec
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
2 bombers moved from Hawaiian Islands to Central United States
2 bombers moved from Central United States to Eastern United StatesPlace Units - Americans
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
11 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
11 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 72 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 34 PUs;
British buy 1 airfield, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 72 Sea Zone to 80 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from 109 Sea Zone to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 infantry moved from British Guiana to Brazil
1 artillery moved from British Guiana to Brazil
3 infantry moved from India to Burma
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to IndiaPlace Units - British
1 airfield placed in Egypt
1 destroyer and 1 submarine placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 3 infantry
EDIT: Adding units owned by British to United Kingdom: 3 infantryTurn Complete - British
British collect 36 PUs; end with 38 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Syria to Trans-Jordan
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 87 Sea Zone -
Any scramble orders for the Naval battle in the Med.?
-
nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Syria to Trans-Jordan
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 87 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Morocco
1 artillery retreated to Algeria
French win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Libya
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/3 hits
British roll dice for 1 armour in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 0/2 hits
British roll dice for 1 armour in Libya, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 4 : 1/2 hits
British roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in 87 Sea Zone
Italians attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 87 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 fighters
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.739
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23French Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.875
Median : 3.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Malaya to Shan State
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from Karelia to Novgorod
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Bessarabia to Slovakia Hungary
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 artillery moved from Slovakia Hungary to Romania -
AIR RAID!!!
Head to the bomb shelter!
Care to intercept bombers over London? -
Easier to find maybe
S.A. -
no defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from Karelia to Novgorod
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Bessarabia to Slovakia Hungary
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 artillery moved from Slovakia Hungary to RomaniaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: harbour = 3, factory_major = 11
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Novgorod, round 2 : 3/10 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 4 : 1/5 hits
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 2/2 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 1 artillery in Novgorod, round 5 : 1/3 hits
Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Syria: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Romania to Eastern Poland
2 armour moved from Western Germany to Poland
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 armour, 1 artillery and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 4 times
Average roll : 3.426
Median : 4.000
Variance : 1.317
Standard Deviation : 1.147
Total rolls : 61Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.632
Median : 4.000
Variance : 1.297
Standard Deviation : 1.139
Total rolls : 38Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.733
Median : 2.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Novgorod
4 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States