@zlefin forogot a UK ncm moving units in China so reposted with a correction.
Wittmann(Axis) and Unknown Soldier(Allies +9) L2014
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I hope you do not mind that Combat edit, but I had forgotten to look East and I am quite proud of my I Panzer xxx.
I amended my income too.
enjoy your last day of work and your short holiday. -
@wittmann:
I hope you do not mind that Combat edit, but I had forgotten to look East and I am quite proud of my I Panzer xxx.
I amended my income too.
enjoy your last day of work and your short holiday.Not at all sir. The Germans need all the help they can get! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour moved from Yakut S.S.R. to Amur
Russians take Buryatia from Germans
Russians take Amur from Germans
1 armour moved from Yakut S.S.R. to Sakha
Russians take Sakha from Japanese
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 artilleries and 5 infantry moved from Ukraine to Western Ukraine
4 armour moved from Bryansk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
2 artilleries and 39 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 6 artilleries and 44 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 44 infantry in Western Ukraine, round 2 : 10/50 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 artilleries and 43 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits
1 armour owned by the Russians lost in Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Archangel
Russians attack with 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
AA fire in Archangel : 0/3 hits
Russians roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Archangel, round 2 : 2/8 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 1/7 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 3/7 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Archangel, round 3 : 1/6 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Archangel, round 4 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 4 : 1/3 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour and 1 artilleryNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Samara to VologdaPlace Units - Russians
3 infantry placed in Ukraine
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Sakha : 1 armour
Amur : 1 armour
Kazakhstan : 1 infantry
Bryansk : 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Archangel : 2 armour
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 5 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun, 6 artilleries and 43 infantry
Novosibirsk : 1 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 58
Russians : 30 / 35
Japanese : 48 / 58
Americans : 58 / 81
Chinese : 1 / 3
British : 39 / 51
UK_Pacific : 10 / 9
Italians : 13 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Unlucky against the Japs.
I had hoped to hold Archangel. I am sure you could see if was my way of denying you your bonus.
Goodnight and enjoy your break. -
Good night sir…and may your dreams be filled with Allied invasions! :evil:
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Always! At least, repelling them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 armour moved from Tsinghai to Kansu
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 armour moved from Sikang to Kansu
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Hunan to Shan State
1 bomber moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 mech_infantry moved from Hunan to Shan State
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Kansu
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 2 armour
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for British: 2 armour
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 armour
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Kansu to Kweichow
1 tactical_bomber moved from Kansu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Shan State to Kwangtung
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
Japanese undo move 3.
1 infantry placed in Japan
1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs totalTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 2 aaGuns and 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry and 1 mech_infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 3 infantry
French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 carrier and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
8 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 43 / 58
Russians : 30 / 35
Japanese : 53 / 51
Americans : 55 / 81
Chinese : 0 / 3
British : 39 / 51
UK_Pacific : 9 / 9
Italians : 13 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 1 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Shan State
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from India to Shan State
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
8 armour, 10 artilleries and 7 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 8 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Americans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 8 armour, 10 artilleries and 7 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 22 infantry
Americans roll dice for 8 armour, 10 artilleries and 7 infantry in France, round 2 : 7/25 hits
Germans roll dice for 1 aaGun, 2 artilleries and 22 infantry in France, round 2 : 9/24 hits
2 artilleries owned by the Americans , 6 infantry owned by the Germans , 1 aaGun owned by the Germans and 7 infantry owned by the Americans lost in France
Americans roll dice for 8 armour and 8 artilleries in France, round 3 : 5/16 hits
Germans roll dice for 2 artilleries and 16 infantry in France, round 3 : 5/18 hits
5 artilleries owned by the Americans and 5 infantry owned by the Germans lost in France
Americans roll dice for 8 armour and 3 artilleries in France, round 4 : 4/11 hits
Germans roll dice for 2 artilleries and 11 infantry in France, round 4 : 3/13 hits
3 artilleries owned by the Americans and 4 infantry owned by the Germans lost in France
Americans roll dice for 8 armour in France, round 5 : 4/8 hits
Germans roll dice for 2 artilleries and 7 infantry in France, round 5 : 3/9 hits
4 infantry owned by the Germans and 3 armour owned by the Americans lost in France
5 armour owned by the Americans retreated to Normandy Bordeaux
Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 aaGun and 19 infantry
Casualties for Americans: 3 armour, 10 artilleries and 7 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
3 destroyers moved from 80 Sea Zone to 38 Sea Zone
3 fighters moved from 37 Sea Zone to 38 Sea Zone
3 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 artillery, 3 carriers, 3 destroyers, 2 infantry, 6 submarines and 2 transports moved from 1 Sea Zone to 4 Sea Zone
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 4 Sea Zone
1 fighter moved from Alaska to 4 Sea Zone
1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Central United States to Eastern United States
3 artilleries and 4 infantry moved from Eastern United States to Quebec
4 transports moved from 102 Sea Zone to 106 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - Americans
3 armour placed in Iraq
3 armour placed in Normandy Bordeaux
3 artilleries and 4 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shan State : 1 artillery
Malaya : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Alaska : 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 armour, 1 artillery and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 flag
2 Sea Zone : 1 flag
8 Sea Zone : 1 submarine
4 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Quebec : 4 aaGuns, 3 artilleries and 4 infantry
United Kingdom : 1 fighter
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 8 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 4 transports
109 Sea Zone : 1 flag, 4 transports
97 Sea Zone : 3 submarines
Iraq : 1 flag, 3 armour, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
110 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 40 / 58
Russians : 30 / 35
Japanese : 52 / 51
Americans : 58 / 78
Chinese : 0 / 3
British : 39 / 51
UK_Pacific : 10 / 9
Italians : 13 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 58
Russians : 30 / 35
Japanese : 52 / 51
Americans : 58 / 78
Chinese : 0 / 3
British : 39 / 51
UK_Pacific : 10 / 9
Italians : 13 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 99 Sea Zone to Albania
2 infantry moved from Greece to Albania
10 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Greece to Southern France
4 infantry moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Albania
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Albania, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 3 fighters and 14 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters and 14 infantry in Southern France, round 2 : 3/17 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 3 fighters and 13 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Southern France to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
2 fighters moved from Albania to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 2 mech_infantrys moved from West India to Burma
1 armour moved from India to Burma
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 armour, 1 artillery, 1 fighter, 13 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Normandy Bordeaux : 1 aaGun, 5 artilleries, 3 fighters, 16 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 13 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 2 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 2 armour and 1 mech_infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
99 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
110 Sea Zone : 1 carrier, 3 destroyers and 5 transportsProduction/PUs Summary :
Germans : 40 / 58
Russians : 30 / 35
Japanese : 52 / 51
Americans : 58 / 78
Chinese : 0 / 3
British : 43 / 48
UK_Pacific : 10 / 10
Italians : 9 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Albania from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Albania to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,6,5,4,2,6
Italians collect 7 PUs (4 lost to blockades); end with 9 PUs total -
I thought I was going to have 3IPCs!
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@wittmann:
I thought I was going to have 3IPCs!
So did I! :evil:
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I would not have moved out as many units if I had thought I was leaving you 9 IPCs to steal!
Rome Might be worth a shot: 4 Ground, 5 Air and a Bombardment. I have 8 units…. -
@wittmann:
I would not have moved out as many units if I had thought I was leaving you 9 IPCs to steal!
Rome Might be worth a shot: 4 Ground, 5 Air and a Bombardment. I have 8 units….It has crossed my mind :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 57 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 3 submarines and 1 transport
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits
ANZAC win with 3 submarines and 1 transport remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Yunnan
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Yunnan to Burma
2 fighters moved from Queensland to 62 Sea Zone
2 aaGuns and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Burma : 1 armour and 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 armour
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 armour and 1 infantry
44 Sea Zone : 3 submarines and 1 transport
36 Sea Zone : 1 flag
38 Sea Zone : 2 destroyers, 1 submarine and 2 transports
4 Sea Zone : 1 artillery, 1 infantry, 1 submarine and 1 transport
62 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 40 / 58
Russians : 30 / 35
Japanese : 49 / 51
Americans : 58 / 78
Chinese : 0 / 3
British : 41 / 48
UK_Pacific : 10 / 10
Italians : 11 / 9
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 40 / 58
Russians : 30 / 35
Japanese : 49 / 51
Americans : 58 / 78
Chinese : 0 / 3
British : 41 / 48
UK_Pacific : 10 / 10
Italians : 11 / 9
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 infantry moved from Belarus to Archangel
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 armour moved from Siberia to Amur
Germans take Amur from Russians
1 armour moved from Amur to SakhaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 1 fighter and 2 infantry
Russians defend with 2 armour
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Sakha
Germans attack with 1 armour
Russians defend with 1 armour
Germans win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 fighter moved from Holland Belgium to Southern Italy
3 fighters moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 fighter, 4 infantry and 3 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Russia to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 fighter moved from Bryansk to Archangel
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits
Germans roll dice for 1 armour, 3 artilleries and 1 infantry in Archangel, round 2 : 2/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 1/2 hits
1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 3 artilleries and 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 6 artilleries and 41 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Sikang : 1 infantry
Belarus : 1 infantry
Archangel : 1 artillery
Bessarabia : 4 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 9 artilleries, 1 factory_minor and 43 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 3 infantry
Samara : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 56
Russians : 29 / 29
Japanese : 47 / 51
Americans : 55 / 78
Chinese : 2 / 3
British : 41 / 48
UK_Pacific : 10 / 10
Italians : 11 / 9
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Before I attack, I would like to swap a Mech and Inf for a TT.





