Yes, scramble 2 Italian fighters, and 1 German fighter.
Thx!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 52 Sea Zone
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 infantry; Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 transport
Non Combat Move - Japanese
3 artilleries and 7 infantry moved from Sumatra to 41 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 6 transports moved from 41 Sea Zone to 38 Sea Zone
3 artilleries and 7 infantry moved from 38 Sea Zone to Burma
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier, 2 fighters, 7 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery moved from Szechwan to Yunnan
Place Units - Japanese
1 carrier, 3 destroyers and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from South Australia to Western Australia
1 bomber moved from New South Wales to Western Australia
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Germans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 109 Sea Zone to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 battleships, 4 destroyers, 2 infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Alexandria to Egypt
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 3/8 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
Germans take 93 Sea Zone from Americans
1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
Germans take 93 Sea Zone from Americans
1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 3 destroyers and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 91 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 3 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 bombers moved from Northern Italy to Southern Italy
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 artillery moved from Kazakhstan to Caucasus
3 aaGuns, 2 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Romania to Southern Italy
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 74 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
I assumed that you didn’t want to scramble from England.
If you want to, we can re-roll the fight in the Thread.
Bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Iraq to Egypt
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Burma to India
9 mech_infantrys moved from Burma to India
5 armour moved from Burma to India
11 artilleries moved from Burma to India
31 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
Scramble in India?
Nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Burma to India
9 mech_infantrys moved from Burma to India
5 armour moved from Burma to India
11 artilleries moved from Burma to India
31 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/6 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 5 armour, 11 artilleries, 33 infantry and 9 mech_infantrys
ANZAC defend with 3 fighters and 1 tactical_bomber; British defend with 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 harbour, 28 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 5 armour, 11 artilleries, 33 infantry and 9 mech_infantrys in India, round 2 : 20/58 hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 1 artillery, 3 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 10/37 hits
17 infantry owned by the British , 10 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 5 armour, 11 artilleries, 23 infantry and 9 mech_infantrys in India, round 3 : 12/48 hits
UK_Pacific roll dice for 3 armour, 1 artillery, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 12/20 hits
11 infantry owned by the British , 12 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 5 armour, 11 artilleries, 11 infantry and 9 mech_infantrys in India, round 4 : 14/36 hits
UK_Pacific roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in India, round 4 : 7/8 hits
3 armour owned by the British , 1 tactical_bomber owned by the ANZAC , 5 infantry owned by the Japanese , 1 artillery owned by the British , 3 fighters owned by the ANZAC and 2 artilleries owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 9 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 77
Casualties for Japanese: 2 artilleries and 27 infantry
Casualties for ANZAC: 3 fighters and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 armour, 1 artillery, 28 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 aaGuns moved from Burma to India
6 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Yunnan to Shan State
1 fighter moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
1 bomber placed in French Indo China
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
I forgot to move the japanese sub from south pacific to the shores of Brazil. Could you please edit it in?
Bump
I am going to concede this one. Sorry for missing it. And well played. I don’t really see a way back, with both Germany and Japan setting up to pound Egypt.
Ok.
Thanks for the game and see you around
Kion