Thunderfiend VS innohub 1942 big world v3 2nd game


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                3 artilleries, 1 infantry and 2 marines moved from Libya to SZ 26 Central Mediterranean
                1 armour, 1 artillery and 2 marines moved from Algeria to SZ 23 West Mediterranean
                1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                1 armour, 4 artilleries, 1 infantry and 4 marines moved from SZ 26 Central Mediterranean to Italy
                3 fighters moved from Libya to Italy
                1 fighter moved from Western Australia to SZ 72 South China Sea
                1 infantry moved from New South Wales to SZ 105 Tasman Sea
                1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
                1 infantry moved from SZ 63 Timor Sea to Java
                      British take Java from Japanese

    Combat - British
                Battle in Italy
                    British attack with 1 armour, 4 artilleries, 3 fighters, 1 infantry and 4 marines
                    Germans defend with 5 infantry; Italians defend with 1 aaGun, 1 factory, 1 fighter and 1 marine
                        AA fire in Italy :  1/3 hits
                        1 fighter owned by the British lost in Italy
                        British roll dice for 1 battleship and 1 cruiser in Italy, round 2 :  2/2 hits
                        British roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 4 marines in Italy, round 2 :  4/12 hits
                        Italians roll dice for 1 fighter, 5 infantry and 1 marine in Italy, round 2 :  1/7 hits
                        1 infantry owned by the British , 5 infantry owned by the Germans and 1 marine owned by the Italians lost in Italy
                        British roll dice for 1 armour, 4 artilleries, 2 fighters and 4 marines in Italy, round 3 :  7/11 hits
                        Italians roll dice for 1 fighter in Italy, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in Italy
                    British captures 35PUs while taking Italians capital
                    British win, taking Italy from Italians with 1 armour, 4 artilleries, 2 fighters and 4 marines remaining. Battle score for attacker is 16
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 fighter and 1 marine
                Battle in SZ 72 South China Sea
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in SZ 72 South China Sea
                    British win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from SZ 72 South China Sea to Chosen
                1 destroyer moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                1 infantry moved from Scotland to England
                1 infantry moved from Algeria to Libya
                2 fighters moved from Italy to Libya
                1 artillery moved from New South Wales to Central Australia

    Place Units - British
                1 infantry placed in New South Wales
                1 transport placed in SZ 105 Tasman Sea
                1 transport placed in SZ 16 North Atlantic
                1 armour and 1 artillery placed in England
                1 fighter placed in New South Wales

    Turn Complete - British
                British collect 36 PUs; end with 71 PUs total

    Territory Summary for British :

    SZ 16 North Atlantic : 1 transport
        SZ 26 Central Mediterranean : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports
        SZ 63 Timor Sea : 1 transport
        SZ 105 Tasman Sea : 1 transport
        Eastern Canada : 1 factory and 2 infantry
        England : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 5 infantry
        New South Wales : 1 factory, 1 fighter and 1 infantry
        Chosen : 1 fighter
        Scotland : 1 aaGun and 1 factory
        Western Australia : 1 aaGun, 1 artillery and 6 infantry
        Java : 1 flag, 1 infantry
        New Zealand : 1 infantry
        Western Aleutian Islands : 1 artillery and 1 infantry
        Algeria : 1 flag
        Central Australia : 1 artillery
        Libya : 1 flag, 3 armour, 2 fighters and 9 infantry
        Italy : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory and 4 marines
        Morocco : 1 flag
        Sardinia : 1 flag

    Production/PUs Summary :

    Russians : 49 / 72
        Germans : 35 / 40
        British : 36 / 71
        Italians : 21 / 0
        Chinese : 15 / 20
        Japanese : 39 / 57
        Americans : 57 / 62

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.440
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Italians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • '19 '18 '17 '16 '15

    I must be losing my mind not protecting my Italy capital ;(

    Time to lose. Let finish the round of US and finish the game


  • I’m OK with finish this game soon.

    I’m also fine if you want to redo the German non-combat move.
    But in that case I would attack Egpyt instead, also quite hard for you.

  • '19 '18 '17 '16 '15

    Losing Egypt is better for sure as I won’t give you the free money…but that’s okay.  With Japanese’s mis arrangement it’s hard to save Axis now.  If the ships were not sunk that would be other story.

    I will continue moving and finishing this - Just curious how it would look like after the end of US turn.

  • '19 '18 '17 '16 '15

    Forgot to post. Ugh. another bad dice for Italy…You could see what happened from history.

    Say goodbye to glory of Italy…


  • Hope you be happy with this Game, maybe we can discuss face to face so that you can tell me where I made mistake during the game.

    let’s finish it this after this round.


  • Oh I see what you did for Italy.
    The simulator is telling me you have only 39% chance to win. And it seems you are not lucky enough.
    Anyway, I think if we haven’t decided to finish this game, it should be better taking the capital back.


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 11

    Research Technology - Chinese

    Purchase Units - Chinese
                Chinese buy 1 armour, 1 halftrack and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Szechwan to Shantung
                1 armour moved from Kansu to Shantung
                1 fighter moved from Kansu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 aaGun, 2 armour and 1 factory
                    Chinese win, taking Shantung from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Chosen
                1 infantry moved from Kansu to Szechwan

    Place Units - Chinese
                1 armour and 1 infantry placed in Kansu
                2 infantry placed in Chosen
                1 halftrack placed in Western Sinkiang

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective 1: Chinese met a national objective for an additional 5 PUs; end with 22 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factories; Remaining resources: 52 PUs; 0 techTokens;
                Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Shantung
                3 armour moved from French Indo-China to Shantung
                1 infantry moved from Kwangtung to Shantung
                1 carrier moved from SZ 59 Northeastern Indian to SZ 63 Timor Sea
                1 fighter moved from Southern Japan to Shantung
                1 fighter moved from French Indo-China to Shantung
                1 bomber moved from Southern Japan to Chosen

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 3 armour, 2 fighters and 2 infantry
                    Chinese defend with 1 aaGun, 1 armour, 2 artilleries and 1 factory
                    Japanese win, taking Shantung from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Chinese: 1 armour and 2 artilleries
                Strategic bombing raid in Chosen
                    Bombing raid in Chosen rolls: 4,4 and costs: 4 production.
                    Bombing raid costs 4  production in Chosen
                Battle in SZ 63 Timor Sea
                    Japanese attack with 1 carrier
                    British defend with 1 transport
                    Japanese win with 1 carrier remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Shantung to Kwangtung
                1 bomber moved from Chosen to Southern Japan
                2 infantry moved from Egypt to Anglo-Egyptian Sudan

    Place Units - Japanese
                2 bombers and 1 fighter placed in Southern Japan
                3 armour placed in French Indo-China

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 42 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Japanese :

    SZ 63 Timor Sea : 1 carrier
        Sumatra : 1 artillery, 1 factory and 1 infantry
        Calcutta : 1 flag
        Ceylon : 1 flag
        Kwangtung : 1 flag, 1 fighter
        Northern Japan : 1 factory and 1 infantry
        Southern Japan : 1 aaGun, 3 bombers, 1 factory, 1 fighter and 7 infantry
        South Philippines : 1 flag
        Shantung : 1 flag, 1 aaGun, 3 armour and 1 factory
        French Indo-China : 3 armour and 1 factory
        Solomon Islands : 2 infantry
        Burma : 1 flag
        Anglo-Egyptian Sudan : 2 infantry
        Marshall Islands : 1 infantry
        North Philippines : 1 flag
        Wake : 1 infantry

    Production/PUs Summary :

    Russians : 49 / 72
        Germans : 35 / 40
        British : 36 / 71
        Italians : 23 / 0
        Chinese : 13 / 22
        Japanese : 39 / 52
        Americans : 57 / 62


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 11

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                2 fighters moved from SZ 23 West Mediterranean to Macedonia
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 artillery moved from Guinean Coast to French Equatorial Africa
                2 fighters moved from French West Africa to Anglo-Egyptian Sudan
                1 fighter moved from SZ 26 Central Mediterranean to Anglo-Egyptian Sudan
                1 fighter moved from SZ 26 Central Mediterranean to Anglo-Egyptian Sudan
                1 bomber moved from Chosen to Northern Japan
                1 bomber moved from Kansu to French Indo-China
                1 infantry moved from Chosen to SZ 74 Sea of Japan
                1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 86 West Pacific
                1 infantry moved from SZ 86 West Pacific to Iwo Jima
                      Americans take Iwo Jima from Japanese

    Combat - Americans
                Strategic bombing raid in French Indo-China
                    Bombing raid in French Indo-China rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in French Indo-China
                Strategic bombing raid in Northern Japan
                    Bombing raid in Northern Japan rolls: 6 and costs: 6 production.
                    Bombing raid costs 6  production in Northern Japan
                Battle in Macedonia
                    Americans attack with 2 fighters
                    Italians defend with 1 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo-Egyptian Sudan
                    Americans attack with 4 fighters
                    Japanese defend with 2 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 fighters
                1 carrier moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
                1 carrier moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
                2 fighters moved from Ireland to SZ 16 North Atlantic
                1 battleship and 1 destroyer moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
                2 fighters moved from Macedonia to SZ 26 Central Mediterranean
                2 fighters moved from Anglo-Egyptian Sudan to SZ 26 Central Mediterranean
                1 transport moved from SZ 81 North Pacific to SZ 77 Bering Sea
                1 armour and 1 infantry moved from Alaska to SZ 77 Bering Sea
                1 armour and 1 infantry moved from SZ 77 Bering Sea to Kamchatka
                1 infantry and 1 marine moved from Northwestern United States to SZ 85 Northeast Pacific
                1 infantry, 1 marine and 1 transport moved from SZ 85 Northeast Pacific to SZ 77 Bering Sea
                1 infantry and 1 marine moved from SZ 77 Bering Sea to Kamchatka
                1 transport moved from SZ 81 North Pacific to SZ 83 Gulf of Alaska
                1 armour moved from Southwestern United States to Western Canada
                2 infantry moved from Southwestern United States to SZ 91 East Pacific
                2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 89 Pacific
                2 infantry moved from SZ 89 Pacific to Hawaiian Islands
                1 carrier and 2 fighters moved from SZ 89 Pacific to SZ 87 West Pacific
                1 carrier, 1 destroyer and 2 fighters moved from SZ 81 North Pacific to SZ 87 West Pacific
                3 battleships moved from SZ 74 Sea of Japan to SZ 86 West Pacific
                1 submarine moved from SZ 86 West Pacific to SZ 98 Philippine Sea
                2 submarines moved from SZ 73 East China Sea to SZ 72 South China Sea
                2 submarines moved from SZ 72 South China Sea to SZ 71 South China Sea
                1 bomber moved from French Indo-China to Chosen
                1 bomber moved from Northern Japan to Chosen

    Place Units - Americans
                2 fighters placed in SZ 16 North Atlantic
                1 armour, 1 artillery and 3 infantry placed in Southwestern United States
                1 transport placed in SZ 91 East Pacific
                1 bomber placed in Hawaiian Islands
                Americans undo move 2.
                1 infantry placed in Hawaiian Islands
                1 armour, 1 artillery and 2 infantry placed in Southwestern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs


  • OK It’s finished.javascript:void(0);

  • '19 '18 '17 '16 '15

    Let start NWO ; -)


  • ah ha Game over.

    There’re three NWO version, the Europa, Pacfic and Global one. Which one would you select?
    And which side you want to play.

  • '19 '18 '17 '16 '15

    The NWO’s map looked scary… :-D

    Your choice.  I am flexible.


  • I guess a smaller map might be more interesting to you.
    Let’s try 42 revise or 1E this time, and later play a BIG game after the vacation.
    Maybe can find someone else together.

  • '19 '18 '17 '16 '15

    You know me ; -).

    i want to try global 40 Europe, Pacific and eventually combined version too in future when there are more time.

    Your choice of Axis vs Allies


  • Do you want to try a VS AI game, for entertainment, not competition.
    Called Feudal Japan, can be download n TripleA and based on 16th century Japan.

  • '19 '18 '17 '16 '15

    I actually like mid 14th-16th century japan game, particularly during the Oda’s period.  Just downloaded.  Do we play against AI at the same time?

    I am thinking of buying the board game Shogun too.  It’s similar game like this one.


  • sorry, no time to play today.
    I could set up game tomorrow, please tell me which clan you would play and I think we could allied VS 14 allied AI.

  • '19 '18 '17 '16 '15

    Okie let try Takeda…

    Not sure how to play this game yet…let just try it

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