dawg-40-v-mike-g40-start-R5 GERMANY 5 bid at end R5.tsvg this is the one where bid placed at end of round 5
Thunderfiend VS innohub 1942 big world v3 2nd game
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 infantry moved from Balkans to Hungary-Romania
1 artillery moved from Austria-Czechoslovakia to Hungary-Romania
3 infantry moved from Western Poland to Baltic States
3 infantry moved from Western Poland to Eastern Poland
1 fighter moved from Eastern Germany to SZ 17 English Channel
2 infantry moved from Austria-Czechoslovakia to Hungary-Romania
4 infantry moved from Balkans to Hungary-Romania
1 infantry moved from Western Poland to Eastern PolandCombat - Germans
Battle in SZ 17 English Channel
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in SZ 17 English Channel
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hungary-Romania
Germans attack with 1 artillery and 10 infantry
Russians defend with 4 infantry
Germans roll dice for 1 artillery and 10 infantry in Hungary-Romania, round 2 : 1/11 hits
Russians roll dice for 4 infantry in Hungary-Romania, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Hungary-Romania
Germans roll dice for 1 artillery and 9 infantry in Hungary-Romania, round 3 : 6/10 hits
Russians roll dice for 3 infantry in Hungary-Romania, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Hungary-Romania
Germans win, taking Hungary-Romania from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Egypt to Kwangtung
1 fighter moved from Egypt to Kwangtung
1 fighter moved from Egypt to Kwangtung
5 infantry moved from Western Poland to Hungary-Romania
12 infantry moved from Eastern Germany to Western Poland
4 armour moved from Eastern Germany to Western Poland
9 infantry moved from Western Germany to Austria-Czechoslovakia
2 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Austria-Czechoslovakia
4 armour moved from Western Poland to Hungary-Romania
2 artilleries moved from Western Poland to Hungary-Romania
1 fighter moved from SZ 17 English Channel to Western Poland
4 infantry moved from Italy to Balkans
4 infantry moved from Vichy France to Italy
1 infantry moved from Vichy France to Italy
1 aaGun moved from Western Poland to Hungary-RomaniaPlace Units - Germans
2 armour placed in Eastern Germany
1 artillery and 6 infantry placed in Eastern Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Germans :
France : 2 infantry
Hungary-Romania : 1 aaGun, 4 armour, 3 artilleries and 14 infantry
Kwangtung : 4 fighters
Western Germany : 1 aaGun, 1 factory and 2 infantry
Baltic States : 3 infantry
Balkans : 4 infantry
Western Poland : 1 fighter and 12 infantry
Eastern Germany : 1 aaGun, 2 armour, 1 artillery, 1 factory and 6 infantry
Italy : 5 infantry
Vichy France : 1 aaGun and 5 infantry
Austria-Czechoslovakia : 12 infantry
Eastern Poland : 3 infantryProduction/PUs Summary :
Russians : 49 / 72
Germans : 35 / 40
British : 28 / 36
Italians : 27 / 35
Chinese : 15 / 20
Japanese : 41 / 57
Americans : 57 / 62 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 artilleries, 1 infantry and 2 marines moved from Libya to SZ 26 Central Mediterranean
1 armour, 1 artillery and 2 marines moved from Algeria to SZ 23 West Mediterranean
1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
1 armour, 4 artilleries, 1 infantry and 4 marines moved from SZ 26 Central Mediterranean to Italy
3 fighters moved from Libya to Italy
1 fighter moved from Western Australia to SZ 72 South China Sea
1 infantry moved from New South Wales to SZ 105 Tasman Sea
1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
1 infantry moved from SZ 63 Timor Sea to Java
British take Java from JapaneseCombat - British
Battle in Italy
British attack with 1 armour, 4 artilleries, 3 fighters, 1 infantry and 4 marines
Germans defend with 5 infantry; Italians defend with 1 aaGun, 1 factory, 1 fighter and 1 marine
AA fire in Italy : 1/3 hits
1 fighter owned by the British lost in Italy
British roll dice for 1 battleship and 1 cruiser in Italy, round 2 : 2/2 hits
British roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 4 marines in Italy, round 2 : 4/12 hits
Italians roll dice for 1 fighter, 5 infantry and 1 marine in Italy, round 2 : 1/7 hits
1 infantry owned by the British , 5 infantry owned by the Germans and 1 marine owned by the Italians lost in Italy
British roll dice for 1 armour, 4 artilleries, 2 fighters and 4 marines in Italy, round 3 : 7/11 hits
Italians roll dice for 1 fighter in Italy, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Italy
British captures 35PUs while taking Italians capital
British win, taking Italy from Italians with 1 armour, 4 artilleries, 2 fighters and 4 marines remaining. Battle score for attacker is 16
Casualties for Germans: 5 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 fighter and 1 marine
Battle in SZ 72 South China Sea
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in SZ 72 South China Sea
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from SZ 72 South China Sea to Chosen
1 destroyer moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
1 infantry moved from Scotland to England
1 infantry moved from Algeria to Libya
2 fighters moved from Italy to Libya
1 artillery moved from New South Wales to Central AustraliaPlace Units - British
1 infantry placed in New South Wales
1 transport placed in SZ 105 Tasman Sea
1 transport placed in SZ 16 North Atlantic
1 armour and 1 artillery placed in England
1 fighter placed in New South WalesTurn Complete - British
British collect 36 PUs; end with 71 PUs totalTerritory Summary for British :
SZ 16 North Atlantic : 1 transport
SZ 26 Central Mediterranean : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports
SZ 63 Timor Sea : 1 transport
SZ 105 Tasman Sea : 1 transport
Eastern Canada : 1 factory and 2 infantry
England : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 5 infantry
New South Wales : 1 factory, 1 fighter and 1 infantry
Chosen : 1 fighter
Scotland : 1 aaGun and 1 factory
Western Australia : 1 aaGun, 1 artillery and 6 infantry
Java : 1 flag, 1 infantry
New Zealand : 1 infantry
Western Aleutian Islands : 1 artillery and 1 infantry
Algeria : 1 flag
Central Australia : 1 artillery
Libya : 1 flag, 3 armour, 2 fighters and 9 infantry
Italy : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory and 4 marines
Morocco : 1 flag
Sardinia : 1 flagProduction/PUs Summary :
Russians : 49 / 72
Germans : 35 / 40
British : 36 / 71
Italians : 21 / 0
Chinese : 15 / 20
Japanese : 39 / 57
Americans : 57 / 62Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.583
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
I must be losing my mind not protecting my Italy capital ;(
Time to lose. Let finish the round of US and finish the game
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I’m OK with finish this game soon.
I’m also fine if you want to redo the German non-combat move.
But in that case I would attack Egpyt instead, also quite hard for you. -
Losing Egypt is better for sure as I won’t give you the free money…but that’s okay. With Japanese’s mis arrangement it’s hard to save Axis now. If the ships were not sunk that would be other story.
I will continue moving and finishing this - Just curious how it would look like after the end of US turn.
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Forgot to post. Ugh. another bad dice for Italy…You could see what happened from history.
Say goodbye to glory of Italy…
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Hope you be happy with this Game, maybe we can discuss face to face so that you can tell me where I made mistake during the game.
let’s finish it this after this round.
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Oh I see what you did for Italy.
The simulator is telling me you have only 39% chance to win. And it seems you are not lucky enough.
Anyway, I think if we haven’t decided to finish this game, it should be better taking the capital back. -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 11
Research Technology - Chinese
Purchase Units - Chinese
Chinese buy 1 armour, 1 halftrack and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Shantung
1 armour moved from Kansu to Shantung
1 fighter moved from Kansu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 2 armour and 1 factory
Chinese win, taking Shantung from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Chosen
1 infantry moved from Kansu to SzechwanPlace Units - Chinese
1 armour and 1 infantry placed in Kansu
2 infantry placed in Chosen
1 halftrack placed in Western SinkiangTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 5 damage on 5 factories; Remaining resources: 52 PUs; 0 techTokens;
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Kwangtung to Shantung
3 armour moved from French Indo-China to Shantung
1 infantry moved from Kwangtung to Shantung
1 carrier moved from SZ 59 Northeastern Indian to SZ 63 Timor Sea
1 fighter moved from Southern Japan to Shantung
1 fighter moved from French Indo-China to Shantung
1 bomber moved from Southern Japan to ChosenCombat - Japanese
Battle in Shantung
Japanese attack with 3 armour, 2 fighters and 2 infantry
Chinese defend with 1 aaGun, 1 armour, 2 artilleries and 1 factory
Japanese win, taking Shantung from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 armour and 2 artilleries
Strategic bombing raid in Chosen
Bombing raid in Chosen rolls: 4,4 and costs: 4 production.
Bombing raid costs 4 production in Chosen
Battle in SZ 63 Timor Sea
Japanese attack with 1 carrier
British defend with 1 transport
Japanese win with 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Shantung to Kwangtung
1 bomber moved from Chosen to Southern Japan
2 infantry moved from Egypt to Anglo-Egyptian SudanPlace Units - Japanese
2 bombers and 1 fighter placed in Southern Japan
3 armour placed in French Indo-ChinaTurn Complete - Japanese
Japanese collect 39 PUs; end with 42 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
SZ 63 Timor Sea : 1 carrier
Sumatra : 1 artillery, 1 factory and 1 infantry
Calcutta : 1 flag
Ceylon : 1 flag
Kwangtung : 1 flag, 1 fighter
Northern Japan : 1 factory and 1 infantry
Southern Japan : 1 aaGun, 3 bombers, 1 factory, 1 fighter and 7 infantry
South Philippines : 1 flag
Shantung : 1 flag, 1 aaGun, 3 armour and 1 factory
French Indo-China : 3 armour and 1 factory
Solomon Islands : 2 infantry
Burma : 1 flag
Anglo-Egyptian Sudan : 2 infantry
Marshall Islands : 1 infantry
North Philippines : 1 flag
Wake : 1 infantryProduction/PUs Summary :
Russians : 49 / 72
Germans : 35 / 40
British : 36 / 71
Italians : 23 / 0
Chinese : 13 / 22
Japanese : 39 / 52
Americans : 57 / 62 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
2 fighters moved from SZ 23 West Mediterranean to Macedonia
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 artillery moved from Guinean Coast to French Equatorial Africa
2 fighters moved from French West Africa to Anglo-Egyptian Sudan
1 fighter moved from SZ 26 Central Mediterranean to Anglo-Egyptian Sudan
1 fighter moved from SZ 26 Central Mediterranean to Anglo-Egyptian Sudan
1 bomber moved from Chosen to Northern Japan
1 bomber moved from Kansu to French Indo-China
1 infantry moved from Chosen to SZ 74 Sea of Japan
1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 86 West Pacific
1 infantry moved from SZ 86 West Pacific to Iwo Jima
Americans take Iwo Jima from JapaneseCombat - Americans
Strategic bombing raid in French Indo-China
Bombing raid in French Indo-China rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in French Indo-China
Strategic bombing raid in Northern Japan
Bombing raid in Northern Japan rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Northern Japan
Battle in Macedonia
Americans attack with 2 fighters
Italians defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo-Egyptian Sudan
Americans attack with 4 fighters
Japanese defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 fighters
1 carrier moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
1 carrier moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
2 fighters moved from Ireland to SZ 16 North Atlantic
1 battleship and 1 destroyer moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
2 fighters moved from Macedonia to SZ 26 Central Mediterranean
2 fighters moved from Anglo-Egyptian Sudan to SZ 26 Central Mediterranean
1 transport moved from SZ 81 North Pacific to SZ 77 Bering Sea
1 armour and 1 infantry moved from Alaska to SZ 77 Bering Sea
1 armour and 1 infantry moved from SZ 77 Bering Sea to Kamchatka
1 infantry and 1 marine moved from Northwestern United States to SZ 85 Northeast Pacific
1 infantry, 1 marine and 1 transport moved from SZ 85 Northeast Pacific to SZ 77 Bering Sea
1 infantry and 1 marine moved from SZ 77 Bering Sea to Kamchatka
1 transport moved from SZ 81 North Pacific to SZ 83 Gulf of Alaska
1 armour moved from Southwestern United States to Western Canada
2 infantry moved from Southwestern United States to SZ 91 East Pacific
2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 89 Pacific
2 infantry moved from SZ 89 Pacific to Hawaiian Islands
1 carrier and 2 fighters moved from SZ 89 Pacific to SZ 87 West Pacific
1 carrier, 1 destroyer and 2 fighters moved from SZ 81 North Pacific to SZ 87 West Pacific
3 battleships moved from SZ 74 Sea of Japan to SZ 86 West Pacific
1 submarine moved from SZ 86 West Pacific to SZ 98 Philippine Sea
2 submarines moved from SZ 73 East China Sea to SZ 72 South China Sea
2 submarines moved from SZ 72 South China Sea to SZ 71 South China Sea
1 bomber moved from French Indo-China to Chosen
1 bomber moved from Northern Japan to ChosenPlace Units - Americans
2 fighters placed in SZ 16 North Atlantic
1 armour, 1 artillery and 3 infantry placed in Southwestern United States
1 transport placed in SZ 91 East Pacific
1 bomber placed in Hawaiian Islands
Americans undo move 2.
1 infantry placed in Hawaiian Islands
1 armour, 1 artillery and 2 infantry placed in Southwestern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs -
OK It’s finished.javascript:void(0);
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Let start NWO ; -)
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ah ha Game over.
There’re three NWO version, the Europa, Pacfic and Global one. Which one would you select?
And which side you want to play. -
The NWO’s map looked scary… :-D
Your choice. I am flexible.
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I guess a smaller map might be more interesting to you.
Let’s try 42 revise or 1E this time, and later play a BIG game after the vacation.
Maybe can find someone else together. -
You know me ; -).
i want to try global 40 Europe, Pacific and eventually combined version too in future when there are more time.
Your choice of Axis vs Allies
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Do you want to try a VS AI game, for entertainment, not competition.
Called Feudal Japan, can be download n TripleA and based on 16th century Japan. -
I actually like mid 14th-16th century japan game, particularly during the Oda’s period. Just downloaded. Do we play against AI at the same time?
I am thinking of buying the board game Shogun too. It’s similar game like this one.
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sorry, no time to play today.
I could set up game tomorrow, please tell me which clan you would play and I think we could allied VS 14 allied AI.





