G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech


  • Hi
    In the battle outside gibralta I made a poor casualty decision for the allies. With 2 detroyer, a carrier (hit), fighter and a transporter the Italians scores two hits and I just removed the two destroyers to fast without thinking. And then after two hits for the allies the remaining two italian subs just had to worry about the carrier as the fighter couldn’t hit any.
    I reckon that you would have lost one detroyer and the carrier and left the detroyer to assist the fighter.
    Thus when I hit with the two remaining subs you would still get to attack back with the remaining destroyer and the fighter.
    There is some dice roller that I’ve seen some use in here in the forum  but I don’t know how to use it.
    If you would roll a 2 and a 4 and adjust the final result accordingly it would be cool. So if you score two hits the transport would still be standing as the sole survivor along with your fighter.
    Sorry.

  • '21 '19 '18 '17 '16

    Here’s how to do it

    To roll dice, type in the following:

    <colon>dice ndm <colon>Replace <colon>with an actual colon “:”
    Replace n with the number of dice to roll.
    Replace m with the number of sides per dice.

    When this posts, you should see the two dice rolls.  I often mess up the command syntax, but here goes

    1 at a 2
    DiceRolling 1d6:
    (1)  
    1 at a 4
    DiceRolling 1d6:
    (6)

    I’ll do a second post to see the results.</colon></colon></colon>

  • '21 '19 '18 '17 '16

    One hit, so I should adjust the result to deduct one of the two surviving Italian subs.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 57 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 57 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 1 transport
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from 51 Sea Zone to Samoa

    Place Units - ANZAC
                2 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,5,2,1,3,6,6,2,6,4,1,5,3,3,6,1,2,2,6,3,5,6,4
                ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total

    Territory Summary for ANZAC :

    Samoa : 1 artillery and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        41 Sea Zone : 1 flag
        51 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 18 times
            Average roll : 3.701
            Median : 3.000
            Variance : 1.985
            Standard Deviation : 1.409
            Total rolls : 67

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    85 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 18 times
            Average roll : 3.701
            Median : 3.000
            Variance : 1.985
            Standard Deviation : 1.409
            Total rolls : 67

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 85 PUs;
                Germans buy 1 airfield, 3 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Archangel to Vologda
                3 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
                2 fighters moved from Volgograd to Vologda
                3 infantry moved from Ukraine to Bryansk
                5 artilleries and 5 infantry moved from Belarus to Bryansk
                5 artilleries and 2 infantry moved from Belarus to Bryansk
                4 bombers moved from Western Germany to Alexandria
                6 infantry moved from Egypt to Alexandria
                1 armour and 1 artillery moved from Egypt to Alexandria
                1 infantry moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                6 armour moved from Belarus to Bryansk
                5 artilleries and 4 infantry moved from Belarus to Bryansk
                4 artilleries moved from Belarus to Bryansk

    Combat - Germans
                Battle in Alexandria
                    Germans attack with 1 armour, 1 artillery, 4 bombers and 6 infantry
                    Americans defend with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers and 6 infantry in Alexandria, round 2 :  4/12 hits
                        British roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Alexandria, round 2 :  1/8 hits
                        2 mech_infantrys owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Alexandria
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers and 5 infantry in Alexandria, round 3 :  4/11 hits
                        British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 3 :  2/4 hits
                        1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Alexandria
                    Germans win, taking Alexandria from British with 1 armour, 1 artillery, 4 bombers and 3 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                Battle in Bryansk
                    Germans attack with 6 armour, 19 artilleries and 14 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 6 armour, 19 artilleries and 14 infantry in Bryansk, round 2 :  18/39 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour, 19 artilleries and 13 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Vologda
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                2 fighters moved from Vologda to Belarus
                3 aaGuns moved from Belarus to Bryansk
                3 armour moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Bryansk
                1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                3 armour and 3 mech_infantrys moved from Ukraine to Bryansk
                3 armour moved from Nenetsia to Belarus
                1 mech_infantry moved from Nenetsia to Belarus
                2 armour moved from Belarus to Bryansk
                1 fighter moved from Western Germany to Belarus
                1 armour moved from Normandy Bordeaux to France
                1 armour moved from France to Western Germany
                1 armour moved from Western Germany to Slovakia Hungary
                4 bombers moved from Alexandria to Egypt
                1 artillery and 3 infantry moved from France to Northern Italy

    Place Units - Germans
                1 airfield and 3 infantry placed in Egypt
                3 armour placed in Ukraine
                3 bombers placed in Western Germany
                1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Yakut S.S.R. to Timguska
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 artillery moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 fighter moved from Tambov to Vologda
                1 tactical_bomber moved from Russia to Vologda
                7 infantry moved from Samara to Russia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 :  3/3 hits
                        Germans roll dice for 2 infantry in Vologda, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 aaGun, 4 artilleries and 12 infantry moved from Tambov to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Timguska : 2 mech_infantrys
        Kazakhstan : 1 infantry
        Rostov : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 artillery
        Volgograd : 1 factory_minor and 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 18 / 18
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 23 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 2 artilleries in Celebes, round 4 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Celebes, round 5 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 5 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Celebes, round 6 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 6 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 bombers moved from French Indo China to Dutch New Guinea
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 artillery moved from Buryatia to Amur
                1 armour moved from French Indo China to Siam

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery placed in Manchuria
                Japanese undo move 5.
                1 artillery and 1 infantry placed in French Indo China
                1 artillery placed in India
                Japanese undo move 2.
                1 infantry placed in French Indo China
                Japanese undo move 6.
                1 infantry placed in India
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • sorry for the delay.
    Been on vacation and the wifi was poor

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Tobruk to Alexandria
                1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Morocco to Algeria
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Western United States to Alaska
                1 infantry moved from British Columbia to Alaska
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                2 infantry moved from Western United States to British Columbia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from Western United States to Alaska

  • '21 '19 '18 '17 '16

    Scramble and kamikaze orders for sea zone 6?


  • scramble and full kamikaze. The kamikaze divided among all 5 with two hits on the last one.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Tobruk to Alexandria
                1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Morocco to Algeria
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Western United States to Alaska
                1 infantry moved from British Columbia to Alaska
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                2 infantry moved from Western United States to British Columbia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from Western United States to Alaska

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in Alaska
                    Americans attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Alaska, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Alaska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Alexandria
                        Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  1/4 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Alexandria
                    1 armour owned by the Americans retreated to Tobruk
                    Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in 91 Sea Zone
                    Americans attack with 2 destroyers
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 91 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 4 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 4 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/8 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/5 hits
                        3 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  2/4 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  3/3 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 4 destroyers and 2 fighters

    Non Combat Move - Americans
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Alaska to Soviet Far East
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 bomber moved from Alexandria to Tobruk
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 infantry placed in Eastern United States
                2 destroyers placed in 10 Sea Zone
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        British Columbia : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Alaska : 1 armour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 2 fighters
        Siberia : 1 infantry and 1 mech_infantry
        26 Sea Zone : 1 flag, 2 destroyers
        10 Sea Zone : 1 flag, 2 destroyers
        2 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 2 infantry and 2 mech_infantrys
        Algeria : 1 flag, 1 artillery and 3 infantry
        Tunisia : 1 flag, 2 infantry
        Tobruk : 1 flag, 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
        Libya : 1 flag, 2 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 17 / 18
        Japanese : 51 / 64
        Americans : 54 / 74
        Chinese : 23 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.547
            Median : 4.000
            Variance : 0.635
            Standard Deviation : 0.797
            Total rolls : 64

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.588
            Median : 4.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries moved from Hunan to Anhwe
                3 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                2 infantry placed in Shensi
                3 infantry placed in Anhwe
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 4 infantry
        Jehol : 8 infantry
        Shensi : 3 infantry
        Yunnan : 7 infantry
        Kweichow : 3 infantry
        Anhwe : 3 artilleries and 4 infantry
        Burma : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 17 / 18
        Japanese : 51 / 64
        Americans : 54 / 74
        Chinese : 23 / 23
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.547
            Median : 4.000
            Variance : 0.635
            Standard Deviation : 0.797
            Total rolls : 64

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.588
            Median : 4.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 7 infantry
                EDIT: Adding units owned by Chinese to Burma: 7 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Yunnan to Burma
                1 bomber moved from Italian Somaliland to Burma
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Libya to Tobruk
                3 destroyers moved from 104 Sea Zone to 110 Sea Zone

    Non Combat Move - British

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Burma : 1 bomber and 1 mech_infantry
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 4 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 17 / 18
        Japanese : 51 / 64
        Americans : 54 / 74
        Chinese : 23 / 23
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.547
            Median : 4.000
            Variance : 0.635
            Standard Deviation : 0.797
            Total rolls : 64

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.588
            Median : 4.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Iraq to Anglo Egyptian Sudan
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                3 submarines moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 fighter; Americans defend with 2 destroyers and 2 transports
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    1 submarine owned by the Italians retreated to 92 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 4 fighters and 3 infantry
                    British defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 4 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 :  3/8 hits
                        British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  4/9 hits
                        3 infantry owned by the British , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour and 3 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                3 infantry moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                4 fighters moved from Anglo Egyptian Sudan to Egypt
                2 cruisers and 2 destroyers moved from 95 Sea Zone to 96 Sea Zone
                2 armour moved from Southern Italy to Yugoslavia
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Samoa to 51 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 51 Sea Zone to 29 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from 29 Sea Zone to Line Islands
                2 infantry moved from New South Wales to South Australia
                1 tactical_bomber moved from New South Wales to South Australia

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,1,3,3,6,6,2,3,2,4,3,6,3,1,5,5,3,3,2,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
        Line Islands : 1 artillery and 2 infantry
        41 Sea Zone : 1 flag
        29 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 17 / 18
        Japanese : 51 / 64
        Americans : 54 / 74
        Chinese : 23 / 23
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 8
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    85 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 17 / 18
        Japanese : 51 / 64
        Americans : 54 / 74
        Chinese : 23 / 23
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 8
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
                3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Tobruk
                2 bombers moved from Egypt to Tobruk
                4 armour and 2 bombers moved from Egypt to Anglo Egyptian Sudan
                4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Russia
                3 infantry moved from Smolensk to Russia
                14 armour, 19 artilleries, 13 infantry and 4 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 bombers moved from Western Germany to 91 Sea Zone
                1 infantry moved from Tsinghai to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Tobruk
                    Germans attack with 2 armour, 2 artilleries, 2 bombers and 4 infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
                        Germans roll dice for 2 armour, 2 artilleries, 2 bombers and 4 infantry in Tobruk, round 2 :  2/10 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in Tobruk, round 2 :  2/8 hits
                        2 infantry owned by the Germans , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Tobruk
                        Germans roll dice for 2 armour, 2 artilleries, 2 bombers and 2 infantry in Tobruk, round 3 :  2/8 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Tobruk, round 3 :  3/6 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Tobruk
                        Germans roll dice for 2 armour, 1 artillery and 2 bombers in Tobruk, round 4 :  4/5 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tobruk, round 4 :  2/4 hits
                        2 mech_infantrys owned by the Americans , 1 armour owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Tobruk
                    Germans win, taking Tobruk from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 2 artilleries and 4 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    Germans attack with 4 armour, 2 bombers, 3 infantry and 1 mech_infantry
                    British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 2 bombers, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/10 hits
                        British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        Germans roll dice for 4 armour, 2 bombers, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  3/8 hits
                        British roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        1 armour owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 4 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Russia
                    Germans attack with 21 armour, 19 artilleries, 4 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
                        AA fire in Russia :  1/5 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 19 artilleries, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  21/66 hits
                        Russians roll dice for 5 aaGuns, 9 artilleries, 1 fighter, 45 infantry and 1 tactical_bomber in Russia, round 2 :  16/56 hits
                        16 infantry owned by the Russians , 16 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 21 armour, 19 artilleries, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  20/50 hits
                        Russians roll dice for 9 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in Russia, round 3 :  12/40 hits
                        20 infantry owned by the Russians , 6 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 13 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 :  17/38 hits
                        Russians roll dice for 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Russia, round 4 :  6/20 hits
                        9 infantry owned by the Russians , 8 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 7 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 5 :  11/32 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 :  1/3 hits
                        1 tactical_bomber owned by the Russians , 1 artillery owned by the Russians , 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 21 armour, 6 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
                    Casualties for Germans: 13 artilleries, 1 fighter, 16 infantry and 6 mech_infantrys
                    Casualties for Russians: 5 aaGuns, 9 artilleries, 1 fighter, 45 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 mech_infantry moved from Novgorod to Poland
                1 armour moved from Slovakia Hungary to Western Germany
                3 bombers moved from 91 Sea Zone to Southern France
                3 infantry moved from France to Southern France
                1 aaGun moved from France to Southern France
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                2 bombers moved from Tobruk to Southern Italy
                2 bombers moved from Anglo Egyptian Sudan to Southern Italy
                3 fighters and 1 tactical_bomber moved from Russia to Ukraine
                3 aaGuns moved from Bryansk to Ukraine

    Place Units - Germans
                2 armour placed in Ukraine
                1 armour placed in Western Germany
                3 infantry placed in France
                4 infantry placed in Germany
                1 fighter placed in Western Germany
                4 destroyers and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 63 PUs; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs

Suggested Topics

  • 56
  • 43
  • 9
  • 179
  • 18
  • 45
  • 46
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.8k

Users

40.4k

Topics

1.8m

Posts