@Daaras Ok sounds good.
G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech
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Hi
In the battle outside gibralta I made a poor casualty decision for the allies. With 2 detroyer, a carrier (hit), fighter and a transporter the Italians scores two hits and I just removed the two destroyers to fast without thinking. And then after two hits for the allies the remaining two italian subs just had to worry about the carrier as the fighter couldn’t hit any.
I reckon that you would have lost one detroyer and the carrier and left the detroyer to assist the fighter.
Thus when I hit with the two remaining subs you would still get to attack back with the remaining destroyer and the fighter.
There is some dice roller that I’ve seen some use in here in the forum but I don’t know how to use it.
If you would roll a 2 and a 4 and adjust the final result accordingly it would be cool. So if you score two hits the transport would still be standing as the sole survivor along with your fighter.
Sorry. -
Here’s how to do it
To roll dice, type in the following:
<colon>dice ndm <colon>Replace <colon>with an actual colon “:”
Replace n with the number of dice to roll.
Replace m with the number of sides per dice.When this posts, you should see the two dice rolls. I often mess up the command syntax, but here goes
1 at a 2
Rolling 1d6:
(1)
1 at a 4
Rolling 1d6:
(6)I’ll do a second post to see the results.</colon></colon></colon>
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One hit, so I should adjust the result to deduct one of the two surviving Italian subs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 artillery and 2 infantry moved from 51 Sea Zone to SamoaPlace Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,5,2,1,3,6,6,2,6,4,1,5,3,3,6,1,2,2,6,3,5,6,4
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs totalTerritory Summary for ANZAC :
Samoa : 1 artillery and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
41 Sea Zone : 1 flag
51 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.701
Median : 3.000
Variance : 1.985
Standard Deviation : 1.409
Total rolls : 67Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
85 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.701
Median : 3.000
Variance : 1.985
Standard Deviation : 1.409
Total rolls : 67Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 airfield, 3 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
2 fighters moved from Volgograd to Vologda
3 infantry moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Belarus to Bryansk
5 artilleries and 2 infantry moved from Belarus to Bryansk
4 bombers moved from Western Germany to Alexandria
6 infantry moved from Egypt to Alexandria
1 armour and 1 artillery moved from Egypt to Alexandria
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
6 armour moved from Belarus to Bryansk
5 artilleries and 4 infantry moved from Belarus to Bryansk
4 artilleries moved from Belarus to BryanskCombat - Germans
Battle in Alexandria
Germans attack with 1 armour, 1 artillery, 4 bombers and 6 infantry
Americans defend with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 4 bombers and 6 infantry in Alexandria, round 2 : 4/12 hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/8 hits
2 mech_infantrys owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Alexandria
Germans roll dice for 1 armour, 1 artillery, 4 bombers and 5 infantry in Alexandria, round 3 : 4/11 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Alexandria
Germans win, taking Alexandria from British with 1 armour, 1 artillery, 4 bombers and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Battle in Bryansk
Germans attack with 6 armour, 19 artilleries and 14 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 6 armour, 19 artilleries and 14 infantry in Bryansk, round 2 : 18/39 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 19 artilleries and 13 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Vologda
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 fighters moved from Vologda to Belarus
3 aaGuns moved from Belarus to Bryansk
3 armour moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Nenetsia to Belarus
1 mech_infantry moved from Nenetsia to Belarus
2 armour moved from Belarus to Bryansk
1 fighter moved from Western Germany to Belarus
1 armour moved from Normandy Bordeaux to France
1 armour moved from France to Western Germany
1 armour moved from Western Germany to Slovakia Hungary
4 bombers moved from Alexandria to Egypt
1 artillery and 3 infantry moved from France to Northern ItalyPlace Units - Germans
1 airfield and 3 infantry placed in Egypt
3 armour placed in Ukraine
3 bombers placed in Western Germany
1 mech_infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Yakut S.S.R. to Timguska
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Tambov to Vologda
1 tactical_bomber moved from Russia to Vologda
7 infantry moved from Samara to RussiaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 3/3 hits
Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 aaGun, 4 artilleries and 12 infantry moved from Tambov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Timguska : 2 mech_infantrys
Kazakhstan : 1 infantry
Rostov : 1 infantry
Russia : 5 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 93
Russians : 18 / 18
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 23 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries in Celebes, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Japanese roll dice for 2 artilleries in Celebes, round 6 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 bombers moved from French Indo China to Dutch New Guinea
1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery moved from Buryatia to Amur
1 armour moved from French Indo China to SiamPlace Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Manchuria
Japanese undo move 5.
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in India
Japanese undo move 2.
1 infantry placed in French Indo China
Japanese undo move 6.
1 infantry placed in India
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
sorry for the delay.
Been on vacation and the wifi was poor -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tobruk to Alexandria
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to Alaska -
Scramble and kamikaze orders for sea zone 6?
-
scramble and full kamikaze. The kamikaze divided among all 5 with two hits on the last one.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tobruk to Alexandria
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to AlaskaCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Alaska
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Alexandria
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Alexandria
1 armour owned by the Americans retreated to Tobruk
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 4 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits
3 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 4 destroyers and 2 fightersNon Combat Move - Americans
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Alaska to Soviet Far East
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from Alexandria to Tobruk
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
British Columbia : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 2 fighters
Siberia : 1 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 2 destroyers
10 Sea Zone : 1 flag, 2 destroyers
2 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag, 2 infantry
Tobruk : 1 flag, 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Libya : 1 flag, 2 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 58 / 93
Russians : 17 / 18
Japanese : 51 / 64
Americans : 54 / 74
Chinese : 23 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.547
Median : 4.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 64Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries moved from Hunan to Anhwe
3 infantry moved from Hunan to KweichowPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Anhwe
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 4 infantry
Jehol : 8 infantry
Shensi : 3 infantry
Yunnan : 7 infantry
Kweichow : 3 infantry
Anhwe : 3 artilleries and 4 infantry
Burma : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 58 / 93
Russians : 17 / 18
Japanese : 51 / 64
Americans : 54 / 74
Chinese : 23 / 23
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.547
Median : 4.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 64Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 7 infantry
EDIT: Adding units owned by Chinese to Burma: 7 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Italian Somaliland to Burma
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Libya to Tobruk
3 destroyers moved from 104 Sea Zone to 110 Sea ZoneNon Combat Move - British
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Burma : 1 bomber and 1 mech_infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Brazil : 1 flag
110 Sea Zone : 4 destroyers and 2 transportsProduction/PUs Summary :
Germans : 58 / 93
Russians : 17 / 18
Japanese : 51 / 64
Americans : 54 / 74
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.547
Median : 4.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 64Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Iraq to Anglo Egyptian Sudan
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
3 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 fighter; Americans defend with 2 destroyers and 2 transports
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
1 submarine owned by the Italians retreated to 92 Sea Zone
Americans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 4 fighters and 3 infantry
British defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 4 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits
British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/9 hits
3 infantry owned by the British , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
3 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
4 fighters moved from Anglo Egyptian Sudan to Egypt
2 cruisers and 2 destroyers moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Southern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 submarines placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Samoa to 51 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 51 Sea Zone to 29 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from 29 Sea Zone to Line Islands
2 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,1,3,3,6,6,2,3,2,4,3,6,3,1,5,5,3,3,2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
Line Islands : 1 artillery and 2 infantry
41 Sea Zone : 1 flag
29 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 58 / 93
Russians : 17 / 18
Japanese : 51 / 64
Americans : 54 / 74
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.524
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.524
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
85 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 58 / 93
Russians : 17 / 18
Japanese : 51 / 64
Americans : 54 / 74
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.524
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.524
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Tobruk
2 bombers moved from Egypt to Tobruk
4 armour and 2 bombers moved from Egypt to Anglo Egyptian Sudan
4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Russia
3 infantry moved from Smolensk to Russia
14 armour, 19 artilleries, 13 infantry and 4 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Tobruk
Germans attack with 2 armour, 2 artilleries, 2 bombers and 4 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 2 bombers and 4 infantry in Tobruk, round 2 : 2/10 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/8 hits
2 infantry owned by the Germans , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Tobruk
Germans roll dice for 2 armour, 2 artilleries, 2 bombers and 2 infantry in Tobruk, round 3 : 2/8 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Tobruk, round 3 : 3/6 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Tobruk
Germans roll dice for 2 armour, 1 artillery and 2 bombers in Tobruk, round 4 : 4/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tobruk, round 4 : 2/4 hits
2 mech_infantrys owned by the Americans , 1 armour owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Tobruk
Germans win, taking Tobruk from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 artilleries and 4 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 4 armour, 2 bombers, 3 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 2 bombers, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 4 armour, 2 bombers, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/8 hits
British roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 : 1/3 hits
1 armour owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 4 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 21 armour, 19 artilleries, 4 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 5 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
AA fire in Russia : 1/5 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 21 armour, 19 artilleries, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/66 hits
Russians roll dice for 5 aaGuns, 9 artilleries, 1 fighter, 45 infantry and 1 tactical_bomber in Russia, round 2 : 16/56 hits
16 infantry owned by the Russians , 16 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
Germans roll dice for 21 armour, 19 artilleries, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/50 hits
Russians roll dice for 9 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in Russia, round 3 : 12/40 hits
20 infantry owned by the Russians , 6 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 13 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 17/38 hits
Russians roll dice for 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Russia, round 4 : 6/20 hits
9 infantry owned by the Russians , 8 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans roll dice for 21 armour, 7 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 5 : 11/32 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 artillery owned by the Russians , 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 6 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Germans: 13 artilleries, 1 fighter, 16 infantry and 6 mech_infantrys
Casualties for Russians: 5 aaGuns, 9 artilleries, 1 fighter, 45 infantry and 1 tactical_bomberNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Poland
1 armour moved from Slovakia Hungary to Western Germany
3 bombers moved from 91 Sea Zone to Southern France
3 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 bombers moved from Tobruk to Southern Italy
2 bombers moved from Anglo Egyptian Sudan to Southern Italy
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 aaGuns moved from Bryansk to UkrainePlace Units - Germans
2 armour placed in Ukraine
1 armour placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
1 fighter placed in Western Germany
4 destroyers and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs