@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
10 mech_infantrys moved from Romania to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 mech_infantrys moved from Germany to Poland
2 bombers and 1 fighter moved from Western Ukraine to Poland
2 fighters moved from Western Germany to Poland
Combat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Poland
Germans attack with 2 bombers, 3 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Denmark
8 mech_infantrys moved from Germany to Denmark
3 aaGuns moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
2 fighters and 2 tactical_bombers moved from Egypt to Bryansk
2 bombers and 2 fighters moved from Poland to Bryansk
1 fighter moved from Poland to Western Ukraine
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Finland: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Denmark: 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
Germans undo move 2.
2 armour and 1 bomber placed in Ukraine
Germans undo move 2.
3 armour placed in Ukraine
1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,6
Germans collect 55 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
evacuated West Germany.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Russia
5 infantry moved from Timguska to Yenisey
2 aaGuns moved from Timguska to Yenisey
1 infantry moved from Timguska to Urals
1 infantry moved from Yenisey to Timguska
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Archangel to Vologda
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 7 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Urals
1 fighter and 1 tactical_bomber moved from Kansu to Timguska
2 tactical_bombers moved from Kansu to Urals
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
2 bombers moved from Kansu to Rostov
2 armour, 3 infantry and 1 mech_infantry moved from India to 39 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 43 Sea Zone
4 fighters moved from 19 Sea Zone to 43 Sea Zone
1 destroyer and 2 fighters moved from 39 Sea Zone to 43 Sea Zone
1 battleship moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Timguska
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Rostov
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 17 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -57
Casualties for Japanese: 1 carrier, 1 destroyer, 7 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 cruisers and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the Japanese Submerged
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Japanese: 2 carriers, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ethiopia
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Ethiopia from British, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
2 fighters owned by the Americans forced to land in Borneo
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
2 tactical_bombers moved from Urals to Novosibirsk
1 bomber moved from Rostov to Bryansk
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
7 infantry placed in Japan
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 41 PUs (2 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
6 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
6 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Malaya
Battle in Denmark
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 aaGun, 2 infantry and 8 mech_infantrys
Germans win, taking Western Germany from Germans, taking Malaya from Japanese with 6 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters and 6 infantry
Battle in French Indo China
Non Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 109 Sea Zone to United Kingdom
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from Borneo to Hunan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Hunan
2 infantry moved from Jehol to Manchuria
6 infantry moved from Jehol to Anhwe
Place Units - Chinese
2 infantry placed in Kwangtung
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Chinese collect 22 PUs (4 lost to blockades); end with 24 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Scotland to Denmark
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Scotland to Denmark
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 3 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 transports
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Denmark
British attack with 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 6 mech_infantrys
British win, taking Denmark from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Denmark to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 artillery and 6 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Scotland to Denmark
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 3 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 transports
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Denmark
British attack with 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 6 mech_infantrys
British win, taking Denmark from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Denmark to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 artillery and 6 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Rhodesia: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Alexandria
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 23 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
2 destroyers and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
ANZAC collect 21 PUs (1 lost to blockades); end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 armour, 11 artilleries, 2 bombers, 4 fighters, 2 infantry, 21 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 1 fighter moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
10 mech_infantrys moved from Belarus to Russia
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Russia
Germans attack with 14 armour, 11 artilleries, 2 bombers, 5 fighters, 2 infantry, 31 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 1 fighter, 43 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 11 artilleries, 1 fighter, 2 infantry and 29 mech_infantrys
Casualties for Russians: 1 aaGun, 4 armour, 6 artilleries, 1 fighter, 43 infantry, 6 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
4 fighters and 2 tactical_bombers moved from Russia to Eastern Poland
2 bombers moved from Russia to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
2 artilleries and 1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Poland to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 aaGun and 2 infantry placed in France
1 destroyer placed in 112 Sea Zone
2 infantry placed in Western Germany
4 armour and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 infantry
EDIT: Adding units owned by Germans to Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (3 lost to blockades); end with 82 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs