@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat
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No problem - we’re back on track now
UK isn’t doing too well so far, as you can see :-)German defense
Rolls: 1@1 2@2 1@3 4@4; Total Hits: 41@1: (5)2@2: (2, 3)1@3: (4)4@4: (1, 5, 1, 1) -
I lose 2 DD, 2 FTR
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (5, 3, 1) -
Well that was lucky. Fortunately I don’t have to wait for a casualty choice again
Cruiser sunk by surprise strike, 2 fighters lost
Rolls: 4@4; Total Hits: 34@4: (4, 1, 1, 6) -
Fighters can’t see sub, so 3 fighters lost
Sub sinks transport2 German fighters remain and can land in Norway, Denmark, or West Germany
I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…
Thank you
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2 German fighters remain and can land in Norway, Denmark, or West Germany
I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…
Thank you
Checking the rule book on this to see if you have a choice. Not 100% sure without looking
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OK, rule book says scrambled air always return to where they came from if they can.
But you had 2 scrambled and 2 on carrier
Stranded air on carriers can fly 1 space in any direction they choose, so your 2 surviving aircraft can indeed legally land in Denmark, West Germany, or Norway.
But now I just realized since no Allies could attack by next G turn anyway, you will almost certainly want them on the air base in West Germany.If not, let me know before doing Italy’s turn as I have opportunity to change my noncom and placement since your decision on where to land must take place before my noncom
OK, much ado about nothing, probably
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan StateCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 fighters and 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters
1 submarine owned by the British Submerged
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Alexandria to Persia
1 bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter placed in United Kingdom
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery -
1 more move, army from Brazil to Guiana…
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Thx for looking into rules.
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Hey, it’s what I do - I enjoy it :-)
I appreciate your politeness though -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Libya
1 fighter moved from 98 Sea Zone to Libya
1 infantry moved from Tunisia to Libya
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun and 2 infantry
EDIT: Removing units owned by Italians from Romania: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun and 2 infantry
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Baltic States to Russia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Baltic States to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
1 bomber moved from Russia to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery moved from Northern Italy to FrancePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Now we’re both moving along!
I think I can play Russia within hours, or sometime today… -
Change purchase -
Buy 3 mech in place of 4 infantry -
Never mind - I’ll stick with original purchase… change of plans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour and 7 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Ukraine to Russia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 bomber moved from Russia to NovosibirskPlace Units - Russians
1 bomber and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
tonight





