Guess yjay would be ok.
13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Morocco from Germans, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 bomber moved from Midway to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Scotland
2 fighters moved from 102 Sea Zone to United Kingdom
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan State -
Scramble to Z112?
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@AlexGreat:
Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.
Strangely, I cant post this in the thread itself.
@AlexGreat:
so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.
OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation. I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.
So let’s see what the dice say now….
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Will roll it here so we don’t have the subs rolling earlier than they should and be required by Triple A to give casualty choices before we should have to.
1 SS, 3 DD, 1 CV, 5 FTR v 2 SS, 1 DD, 1 CA, 1 CV, 4 FTR, 1 TP
Rolls: 1@2 3@2 5@3; Total Hits: 21@2: (3)3@2: (4, 6, 2)5@3: (6, 6, 4, 4, 2)
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Crud, that’s like one of the crappy simulation rolls I did
OK, I think it’s safe to assume you lose 1 sub and damage the carrier
German defense
Rolls: 2@1 2@2 1@3 4@4; Total Hits: 32@1: (2, 1)2@2: (3, 3)1@3: (6)4@4: (5, 2, 2, 6)
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Well, yours was poor although not as poor, so that’s a relief
I lose the carrier and a destroyer
Rolls: 1@2 2@2 5@3; Total Hits: 31@2: (1)2@2: (5, 5)5@3: (6, 5, 2, 2, 6)
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<groan>I’ll wait for a casualty choice, here.
Let me know if you have any objections to how I’ve handled things so farI have 1 sub, 2 destroyers, 5 fighters
You have 1 sub, 1 damaged CV, 1 DD, 1 Cruiser, 4 fightersNeed to assign 3 hits, thanks</groan>
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@AlexGreat:
Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.
Strangely, I cant post this in the thread itself.
@AlexGreat:
so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.
OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation. I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.
So let’s see what the dice say now….
Well, a “misunderstandings” I get back as a quote.
Lets see, you repeatedly asked for my scrambling decision. First I told you I wont be at my computer before 4 hrs at least, but not much later after this answer, and after a few more messages, and after you summarized the units involved by PM, I told you to scramble away. I realize you then asked for confirmation again, which is certainly thoughtful, but was not necessary. I simply did not feel compelled to check messages or threads after that (and didnt want another great UK navy victory disturb my sleep), and only noticed your confirmation question and OOL my morning.
As to your handling of the battle, no objections. Pls lose the the AC, a sub and the DD.
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No problem - we’re back on track now
UK isn’t doing too well so far, as you can see :-)German defense
Rolls: 1@1 2@2 1@3 4@4; Total Hits: 41@1: (5)2@2: (2, 3)1@3: (4)4@4: (1, 5, 1, 1)
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I lose 2 DD, 2 FTR
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (5, 3, 1)
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Well that was lucky. Fortunately I don’t have to wait for a casualty choice again
Cruiser sunk by surprise strike, 2 fighters lost
Rolls: 4@4; Total Hits: 34@4: (4, 1, 1, 6)
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Fighters can’t see sub, so 3 fighters lost
Sub sinks transport2 German fighters remain and can land in Norway, Denmark, or West Germany
I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…
Thank you
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2 German fighters remain and can land in Norway, Denmark, or West Germany
I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…
Thank you
Checking the rule book on this to see if you have a choice. Not 100% sure without looking
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OK, rule book says scrambled air always return to where they came from if they can.
But you had 2 scrambled and 2 on carrier
Stranded air on carriers can fly 1 space in any direction they choose, so your 2 surviving aircraft can indeed legally land in Denmark, West Germany, or Norway.
But now I just realized since no Allies could attack by next G turn anyway, you will almost certainly want them on the air base in West Germany.If not, let me know before doing Italy’s turn as I have opportunity to change my noncom and placement since your decision on where to land must take place before my noncom
OK, much ado about nothing, probably
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan StateCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 fighters and 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters
1 submarine owned by the British Submerged
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Alexandria to Persia
1 bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter placed in United Kingdom
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery -
1 more move, army from Brazil to Guiana…
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Thx for looking into rules.
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Hey, it’s what I do - I enjoy it :-)
I appreciate your politeness though