13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Alexandria to 99 Sea Zone
                1 bomber moved from Russia to Belarus
                2 artilleries and 2 infantry moved from Bryansk to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in 99 Sea Zone
                    Russians attack with 1 tactical_bomber
                    Germans defend with 1 transport
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Belarus
                    Russians attack with 2 artilleries, 1 bomber and 2 infantry
                    Germans defend with 1 aaGun and 2 armour
                    Russians win, taking Belarus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun and 2 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 bomber moved from Belarus to Russia
                1 tactical_bomber moved from 99 Sea Zone to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                3 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 fighter moved from Kwangsi to Philippines
                1 carrier moved from 44 Sea Zone to 35 Sea Zone
                1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                4 artilleries and 3 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour and 6 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Manchuria to Japan
                1 fighter moved from Manchuria to Japan
                1 tactical_bomber moved from Manchuria to Japan
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Philippines
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 39 Sea Zone
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 :  5/14 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery and 2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Hopei to Suiyuyan
                1 aaGun moved from Hunan to Yunnan
                1 aaGun moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 carrier moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
                1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
                1 armour moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                3 mech_infantrys placed in Kwangtung
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking Morocco from Germans, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Midway to 54 Sea Zone
                1 bomber moved from Midway to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Scotland
                2 fighters moved from 102 Sea Zone to United Kingdom
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                10 infantry moved from Szechwan to Shensi
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                3 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to Shan State


  • Scramble to Z112?


  • @AlexGreat:

    Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.

    Strangely, I cant post this in the thread itself.

    @AlexGreat:

    so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.

    OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation.  I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.

    So let’s see what the dice say now….


  • Will roll it here so we don’t have the subs rolling earlier than they should and be required by Triple A to give casualty choices before we should have to.

    1 SS, 3 DD, 1 CV, 5 FTR v 2 SS, 1 DD, 1 CA, 1 CV, 4 FTR, 1 TP

    DiceRolls: 1@2 3@2 5@3; Total Hits: 21@2: (3)3@2: (4, 6, 2)5@3: (6, 6, 4, 4, 2)


  • Crud, that’s like one of the crappy simulation rolls I did

    OK, I think it’s safe to assume you lose 1 sub and damage the carrier

    German defenseDiceRolls: 2@1 2@2 1@3 4@4; Total Hits: 32@1: (2, 1)2@2: (3, 3)1@3: (6)4@4: (5, 2, 2, 6)


  • Well, yours was poor although not as poor, so that’s a relief

    I lose the carrier and a destroyer

    DiceRolls: 1@2 2@2 5@3; Total Hits: 31@2: (1)2@2: (5, 5)5@3: (6, 5, 2, 2, 6)


  • <groan>I’ll wait for a casualty choice, here.
    Let me know if you have any objections to how I’ve handled things so far

    I have 1 sub, 2 destroyers, 5 fighters
    You have 1 sub, 1 damaged CV, 1 DD, 1 Cruiser, 4 fighters

    Need to assign 3 hits, thanks</groan>

  • '17 '16 '15 '12

    @Gamerman01:

    @AlexGreat:

    Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.

    Strangely, I cant post this in the thread itself.

    @AlexGreat:

    so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.

    OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation.  I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.

    So let’s see what the dice say now….

    Well, a “misunderstandings” I get back as a quote.

    Lets see, you repeatedly asked for my scrambling decision. First I told you I wont be at my computer before 4 hrs at least, but not much later after this answer, and after a few more messages, and after you summarized the units involved by PM, I told you to scramble away. I realize you then asked for confirmation again, which is certainly thoughtful, but was not necessary. I simply did not feel compelled to check messages or threads after that (and didnt want another great UK navy victory disturb my sleep), and only noticed your confirmation question and OOL my morning.

    As to your handling of the battle, no objections. Pls lose the the AC, a sub and the DD.


  • No problem - we’re back on track now
    UK isn’t doing too well so far, as you can see  :-)

    German defenseDiceRolls: 1@1 2@2 1@3 4@4; Total Hits: 41@1: (5)2@2: (2, 3)1@3: (4)4@4: (1, 5, 1, 1)


  • I lose 2 DD, 2 FTR

    DiceRolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (5, 3, 1)


  • Well that was lucky.  Fortunately I don’t have to wait for a casualty choice again

    Cruiser sunk by surprise strike, 2 fighters lost

    DiceRolls: 4@4; Total Hits: 34@4: (4, 1, 1, 6)


  • Fighters can’t see sub, so 3 fighters lost
    Sub sinks transport

    2 German fighters remain and can land in Norway, Denmark, or West Germany

    I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…

    Thank you


  • @Gamerman01:

    2 German fighters remain and can land in Norway, Denmark, or West Germany

    I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…

    Thank you

    Checking the rule book on this to see if you have a choice.  Not 100% sure without looking


  • OK, rule book says scrambled air always return to where they came from if they can.
    But you had 2 scrambled and 2 on carrier
    Stranded air on carriers can fly 1 space in any direction they choose, so your 2 surviving aircraft can indeed legally land in Denmark, West Germany, or Norway.
    But now I just realized since no Allies could attack by next G turn anyway, you will almost certainly want them on the air base in West Germany.

    If not, let me know before doing Italy’s turn as I have opportunity to change my noncom and placement since your decision on where to land must take place before my noncom

    OK, much ado about nothing, probably


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;

    Combat Move - British
                3 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to Shan State

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Normandy Bordeaux
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer and 2 submarines
                    EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier and 1 destroyer
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from 112 Sea Zone: 2 destroyers and 2 fighters
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 fighters and 1 transport
                    EDIT: Removing units owned by British from 112 Sea Zone: 3 fighters
                    EDIT: Turning off Edit Mode
                Battle in 112 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 2 fighters
                    1 submarine owned by the British Submerged
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 infantry moved from Eastern Persia to West India
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 tactical_bomber moved from Alexandria to Persia
                1 bomber moved from Shan State to India
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 fighter placed in United Kingdom
                2 destroyers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery


  • 1 more move, army from Brazil to Guiana…

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