Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 9 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 35 Sea Zone to 41 Sea Zone
3 artilleries and 9 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
5 artilleries and 16 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 6 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 3 artilleries and 9 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Sumatra, round 2 : 5/12 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
3 armour and 5 mech_infantrys moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Japan to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
7 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Shensi to SzechwanPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
2 battleships and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 battleships and 5 destroyers
Japanese defend with 1 destroyer
Americans win with 2 battleships and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 submarines
3 submarines owned by the Germans SubmergedNon Combat Move - Americans
4 fighters moved from Iraq to Southern Italy
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
3 mech_infantrys moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from New South Wales to South Australia
1 bomber moved from 54 Sea Zone to New South WalesPlace Units - Americans
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Eastern United States
1 armour placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 4 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 fighters moved from Egypt to Northern Italy
1 armour moved from West India to IndiaCombat - British
Battle in Northern Italy
British attack with 1 artillery, 4 fighters and 5 infantry
Germans defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 3 infantry; Italians defend with 1 bomber
Germans win with 4 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 1 artillery, 1 fighter and 5 infantry
Casualties for Italians: 1 bomber
3 fighters owned by the British retreatedNon Combat Move - British
3 fighters moved from Northern Italy to Southern ItalyPlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to LibyaTurn Complete - Italians
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I have one mention one thing: The attack in Northern Italy was not correct. You should have asked me when I wanted the bomber to be taken as casualty. You just took it after the Anti-Air as if I wanted the max defense-OOL.
I’m okay with the outcome of this particular fight, but in general you have to ask for the order of losses. -
Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Northern Italy to Southern Italy
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
3 submarines moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Russia to Southern Italy
3 bombers, 4 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
1 artillery moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Finland to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Finland to Norway -
Scramble from Italy? And if: where? Remember: only 3 Fighter can scramble from Italy all together.
Also: whose fighter? -
No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Northern Italy to Southern Italy
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
3 submarines moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from Russia to Southern Italy
3 bombers, 4 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
1 artillery moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Finland to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Finland to NorwayCombat - Germans
Battle in 97 Sea Zone
Germans attack with 3 submarines
British defend with 3 transports; Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer and 3 transports in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
3 transports owned by the British lost in 97 Sea Zone
Germans roll dice for 3 submarines in 97 Sea Zone, round 4 : 2/3 hits
Germans win, taking 97 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
Casualties for British: 3 transports
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Germans attack with 7 artilleries, 6 bombers, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; British defend with 3 fighters; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 9 fighters and 1 harbour
Germans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Germans roll dice for 7 artilleries, 6 bombers, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 11/24 hits
Americans roll dice for 1 armour and 13 fighters in Southern Italy, round 2 : 11/14 hits
9 fighters owned by the Americans , 2 infantry owned by the Germans , 1 armour owned by the Americans , 1 fighter owned by the British , 1 fighter owned by the French , 6 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Southern Italy
Germans roll dice for 1 artillery, 6 bombers, 4 fighters and 2 tactical_bombers in Southern Italy, round 3 : 9/13 hits
Americans roll dice for 2 fighters in Southern Italy, round 3 : 2/2 hits
2 fighters owned by the British and 2 fighters owned by the Germans lost in Southern Italy
Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 1 artillery, 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Germans: 6 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 3 fighters
Casualties for Americans: 1 armour and 9 fightersNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Russia to Romania
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Romania
3 bombers moved from Southern Italy to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
1 destroyer and 2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 infantry; Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 artilleries and 7 infantry moved from Sumatra to 41 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 6 transports moved from 41 Sea Zone to 38 Sea Zone
3 artilleries and 7 infantry moved from 38 Sea Zone to Burma
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier, 2 fighters, 7 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery moved from Szechwan to YunnanPlace Units - Japanese
1 carrier, 3 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from South Australia to Western Australia
1 bomber moved from New South Wales to Western AustraliaCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Germans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 109 Sea Zone to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 battleships, 4 destroyers, 2 infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Alexandria to EgyptCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 3/8 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French