UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from United Kingdom to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java

    Combat - Americans
                Battle in Java
                    Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  5/7 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to United Kingdom
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 harbour placed in Brazil
                1 airfield placed in Morocco
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 submarines placed in 86 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from French Indo China to Yunnan
                      Chinese take Yunnan from Japanese
                1 mech_infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                1 armour moved from French Indo China to Kweichow
                1 fighter moved from Burma to Kweichow
                1 bomber moved from India to Kweichow
                1 artillery and 1 infantry moved from India to West India
                1 mech_infantry moved from India to West India
                1 infantry moved from Burma to Shan State
                1 infantry moved from Malaya to Shan State
                1 armour moved from India to Shan State
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 armour moved from Caucasus to Iraq
                      British take Northwest Persia from Germans
                      British take Iraq from Italians

    Combat - British
                Battle in West India
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in West India
                    British win, taking West India from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    British attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Kweichow, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Shan State
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 armour and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in Shan State, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Kweichow to India
                1 fighter moved from Kweichow to French Indo China
                1 mech_infantry moved from Caucasus to Tambov
                1 fighter moved from Smolensk to Russia
                4 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from United Kingdom to Morocco
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Rhodesia
                1 aaGun moved from Burma to Shan State
                1 battleship moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 infantry placed in French Indo China
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in French Indo China change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                2 armour, 4 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Ethiopia to Belgian Congo
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 battleship moved from 81 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Belgian Congo, round 2 :  4/11 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 3 artilleries and 3 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 :  1/2 hits
                        British roll dice for 1 armour in Tunisia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Algeria

    Non Combat Move - Italians
                1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 bomber moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                2 infantry placed in Northern Italy
                2 armour and 1 artillery placed in Northern Italy
                2 armour and 1 infantry placed in Egypt
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry
        Trans-Jordan : 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Egypt : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Nigeria : 1 flag, 1 infantry
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 3 artilleries and 2 infantry
        Northern Italy : 2 armour, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 5 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun
        Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 28 / 29
        Japanese : 39 / 40
        Americans : 57 / 78
        Chinese : 12 / 9
        British : 22 / 30
        UK_Pacific : 17 / 17
        Italians : 26 / 38
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from Burma to French Indo China
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    Since the French only have the 2 infantry in London, I assume it will be ok to just click through their turn and do Germany.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 7 artilleries, 8 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Belarus to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Western Ukraine, round 2 :  3/14 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 bomber moved from Bryansk to Belarus
                3 armour moved from Novgorod to Belarus
                4 artilleries and 5 infantry moved from Karelia to Novgorod
                1 armour moved from Karelia to Belarus
                3 submarines moved from 93 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 6 submarines and 2 transports moved from 92 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
                3 infantry moved from France to Southern France
                4 infantry moved from Western Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from Gibraltar to Western Germany
                2 fighters and 2 tactical_bombers moved from Gibraltar to Tunisia

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                3 artilleries placed in Novgorod
                3 artilleries placed in France
                1 artillery and 8 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery and 3 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
        Tunisia : 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
        Germany : 1 artillery, 1 factory_major and 3 infantry
        Belarus : 1 flag, 2 aaGuns, 14 armour, 12 artilleries, 1 bomber, 21 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        94 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 9 submarines and 2 transports
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        Eastern Persia : 1 flag
        115 Sea Zone : 2 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 23 / 29
        Japanese : 39 / 40
        Americans : 57 / 78
        Chinese : 12 / 9
        British : 22 / 30
        UK_Pacific : 17 / 17
        Italians : 26 / 38
        ANZAC : 10 / 21
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Vologda
                1 mech_infantry moved from Samara to Vologda
                2 infantry moved from Russia to Smolensk
                1 bomber moved from Samara to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                3 armour, 18 artilleries, 22 infantry and 2 mech_infantrys moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 bomber and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 4 infantry in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 3 armour, 18 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour, 18 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys in Smolensk, round 2 :  15/48 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 armour, 18 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                3 aaGuns moved from Russia to Smolensk
                6 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Samara to Smolensk
                2 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Central Mongolia to Ulaanbaatar
                1 infantry moved from Chahar to Hopei

    Place Units - Russians
                2 infantry placed in Ukraine
                5 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • Sorry. forgot the two french inf. Good call taking your turn. It could have been a while before I would have noticed that I missed the move.

  • '13

    @mrcunego:

    Sorry. forgot the two french inf. Good call taking your turn. It could have been a while before I would have noticed that I missed the move.

    I have done the same thing myself  :-)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Korea to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Korea to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                2 artilleries moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from 36 Sea Zone to Hainan
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from 36 Sea Zone to Hainan
                1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Hainan
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship in Hainan, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Hainan, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Hainan, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Hainan
                    Japanese win, taking Hainan from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Kwangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 2 artilleries moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                6 artilleries moved from Korea to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 armour placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4,3,6
                Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 aaGun, 1 armour and 2 artilleries
        Manchuria : 1 flag, 3 armour, 6 artilleries and 1 factory_minor
        Hainan : 2 artilleries, 1 harbour and 2 infantry
        Hunan : 1 flag
        Chahar : 1 flag, 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag, 1 armour
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 mech_infantry
        Celebes : 1 flag
        36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
        Buyant-Uhaa : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 23 / 26
        Japanese : 44 / 38
        Americans : 57 / 78
        Chinese : 10 / 9
        British : 22 / 30
        UK_Pacific : 17 / 17
        Italians : 26 / 38
        ANZAC : 10 / 21
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 1 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Philippines
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Algeria
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 tactical_bomber
                Battle in Gibraltar
                Battle in Algeria
                    Americans attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Gibraltar from Italians, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Algeria to Morocco
                2 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 43 Sea Zone to 55 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 86 Sea Zone
                1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kweichow to Kwangsi
                      Chinese take Hunan from Japanese
                7 infantry moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from India to Belgian Congo
                1 armour moved from Iraq to Persia
                      British take Persia from Italians
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Morocco to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 3 submarines
                        British roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 submarines in 93 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                        British roll dice for 1 submarine in 93 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 submarines in 93 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                        British roll dice for 1 submarine in 93 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 4 :  1/3 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 submarines
                Battle in Kwangsi
                    British attack with 1 armour, 1 artillery and 7 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 7 infantry in Kwangsi, round 2 :  1/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour, 1 artillery and 6 infantry in Kwangsi, round 3 :  3/8 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belgian Congo
                    British attack with 3 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
                    Italians defend with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry
                        British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys in Belgian Congo, round 2 :  3/12 hits
                        Italians roll dice for 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Belgian Congo, round 2 :  1/10 hits
                        1 infantry owned by the British and 3 infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys in Belgian Congo, round 3 :  5/11 hits
                        Italians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Belgian Congo, round 3 :  1/7 hits
                        4 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
                        British roll dice for 3 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Belgian Congo, round 4 :  4/10 hits
                        Italians roll dice for 2 armour in Belgian Congo, round 4 :  2/2 hits
                        2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 3 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for British: 1 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Tambov to Smolensk
                3 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 aaGun, 1 armour and 1 infantry moved from Shan State to French Indo China
                1 armour moved from India to Shan State
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from West India to India
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 102 Sea Zone to 106 Sea Zone
                2 fighters moved from 93 Sea Zone to Morocco

    Place Units - British
                1 armour placed in Quebec
                1 fighter placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,1,6,6,2,3,4,6,5,5,6,2,5,4,5
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in French Indo China change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                3 artilleries and 2 infantry moved from Tunisia to Algeria
                4 transports moved from 94 Sea Zone to 95 Sea Zone
                1 armour moved from Southern Italy to 95 Sea Zone
                2 armour moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 95 Sea Zone to 94 Sea Zone
                4 infantry moved from 94 Sea Zone to Algeria
                3 armour moved from 94 Sea Zone to Algeria
                1 artillery moved from 94 Sea Zone to Algeria
                1 destroyer moved from 94 Sea Zone to 93 Sea Zone
                2 fighters moved from 94 Sea Zone to 93 Sea Zone
                1 bomber moved from Egypt to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the British , 1 bomber owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Italians: 1 bomber and 1 destroyer
                Battle in Algeria
                    Italians attack with 3 armour, 4 artilleries and 6 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 :  0/2 hits
                        Italians roll dice for 3 armour, 4 artilleries and 6 infantry in Algeria, round 2 :  1/13 hits
                        Americans roll dice for 2 infantry in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 3 armour, 4 artilleries and 5 infantry in Algeria, round 3 :  5/12 hits
                        Americans roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from Americans with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 aaGun moved from 94 Sea Zone to Algeria
                2 fighters moved from 93 Sea Zone to 94 Sea Zone
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 destroyers and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Tanganyika Territory : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag, 1 aaGun, 3 armour, 4 artilleries and 5 infantry
        Southern France : 1 artillery
        French West Africa : 1 flag, 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        95 Sea Zone : 2 destroyers and 2 submarines
        94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports
        Greece : 1 flag, 1 aaGun
        Iraq : 1 flag, 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 23 / 26
        Japanese : 36 / 38
        Americans : 59 / 85
        Chinese : 16 / 20
        British : 23 / 25
        UK_Pacific : 17 / 15
        Italians : 26 / 38
        ANZAC : 10 / 21
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 destroyer and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 transport moved from 94 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from Tunisia to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Tunisia to 92 Sea Zone
                2 fighters moved from 94 Sea Zone to Gibraltar
                2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
                2 infantry moved from Western Ukraine to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Belarus to Bryansk
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
                1 artillery moved from Western Ukraine to Bryansk

  • '13

    I need scramble orders for sz92 from Morocco sir


  • no scramble.

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