G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Southern Italy
                1 bomber moved from Gibraltar to Northern Italy
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Yunnan to Kwangsi
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Germans
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Belgian Congo to Rhodesia
                1 infantry moved from Rhodesia to Tanganyika Territory

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Southern Italy causes 0 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Tunisia
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                1 artillery placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                British collect 21 PUs (3 lost to blockades); end with 22 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 mech_infantry
        Shan State : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Rhodesia : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Morocco : 1 artillery and 1 infantry
        Tunisia : 1 bomber
        Italian Somaliland : 1 flag
        106 Sea Zone : 2 destroyers
        Eire : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 17 / 23
        Japanese : 60 / 75
        Americans : 56 / 81
        Chinese : 12 / 12
        British : 24 / 22
        UK_Pacific : 4 / 0
        Italians : 20 / 33
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 21 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 15 times
                6 was rolled 18 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.183
            Standard Deviation : 0.428
            Total rolls : 110

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.509
            Median : 4.000
            Variance : 0.365
            Standard Deviation : 0.604
            Total rolls : 53

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.150
            Median : 2.500
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.739
            Standard Deviation : 1.319
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 2 damage on 2 factory_minors; Remaining resources: 31 PUs;
                Italians buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Western Ukraine to Belarus
                1 armour moved from Iraq to Caucasus
                2 fighters moved from Iraq to Caucasus
                1 fighter moved from Iraq to Southern Italy
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 armour moved from Dutch New Guinea to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                4 fighters moved from 46 Sea Zone to 45 Sea Zone
                1 armour moved from New Guinea to Dutch New Guinea
                1 cruiser moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 armour moved from Dutch New Guinea to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                4 fighters moved from 46 Sea Zone to 45 Sea Zone
                1 armour moved from New Guinea to Dutch New Guinea
                1 cruiser moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in Celebes
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                4 fighters moved from 45 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 aaGun and 1 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 armour
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 cruiser and 1 transport
        46 Sea Zone : 2 carriers and 4 fighters
        45 Sea Zone : 1 destroyer and 1 submarine
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 15 / 23
        Japanese : 53 / 75
        Americans : 56 / 81
        Chinese : 12 / 12
        British : 24 / 22
        UK_Pacific : 4 / 0
        Italians : 22 / 34
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - French
                1 destroyer moved from 85 Sea Zone to 87 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        87 Sea Zone : 1 destroyer
        85 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 15 / 23
        Japanese : 53 / 75
        Americans : 56 / 81
        Chinese : 12 / 12
        British : 24 / 22
        UK_Pacific : 4 / 0
        Italians : 22 / 34
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Belarus to Archangel
                2 infantry moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Archangel
                1 tactical_bomber moved from Belarus to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Belarus
                1 bomber and 1 tactical_bomber moved from Archangel to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                2 infantry moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Belarus
                1 artillery moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Persia to Northwest Persia
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                3 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 bombers moved from Holland Belgium to Southern Italy
                3 aaGuns moved from Holland Belgium to Western Germany
                2 armour moved from Holland Belgium to Western Germany
                2 armour moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 armour moved from Germany to Eastern Poland
                1 armour moved from Egypt to Iraq

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 armour placed in Egypt
                3 armour placed in Ukraine
                2 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Archangel
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Novosibirsk to Timguska

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Archangel
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Novosibirsk to Timguska

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 2 artilleries in Rostov, round 4 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 2 artilleries in Rostov, round 5 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 5 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Bryansk to Russia
                5 aaGuns, 1 armour, 7 artilleries and 47 infantry moved from Smolensk to Russia
                1 infantry moved from Russia to Smolensk
                3 mech_infantrys moved from Volgograd to Novosibirsk

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Russians :

    Timguska : 1 infantry
        Kazakhstan : 1 infantry
        Bryansk : 1 artillery and 1 infantry
        Rostov : 1 artillery
        Archangel : 1 artillery
        Russia : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
        Novosibirsk : 3 mech_infantrys
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 17 / 22
        Japanese : 53 / 75
        Americans : 56 / 81
        Chinese : 12 / 12
        British : 23 / 22
        UK_Pacific : 4 / 0
        Italians : 20 / 34
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.261
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.562
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 fighter moved from 36 Sea Zone to 34 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                3 submarines moved from 36 Sea Zone to 45 Sea Zone
                2 battleships moved from 36 Sea Zone to 45 Sea Zone
                5 destroyers moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from India to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Shan State
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 5 destroyers, 3 submarines and 1 transport
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 destroyers and 1 transport in 45 Sea Zone, round 2 :  3/7 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 battleships, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 submarine
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                        Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shan State
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 :  4/6 hits
                        ANZAC roll dice for 1 armour in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 1 armour in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                2 bombers moved from 44 Sea Zone to French Indo China
                1 bomber moved from Shan State to French Indo China
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 fighter moved from 44 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                5 carriers moved from 36 Sea Zone to 45 Sea Zone
                1 cruiser and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Chahar to Jehol
                2 aaGuns moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from Japan to Jehol
                1 infantry moved from Evenkiyskiy to Yenisey
                1 armour, 1 artillery and 2 mech_infantrys moved from Manchuria to Jehol
                1 artillery moved from Siberia to Sakha

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Manchuria
                2 mech_infantrys placed in India
                1 artillery and 2 infantry placed in French Indo China
                1 armour, 1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Tunisia to Northern Italy
                2 mech_infantrys moved from Tunisia to Tobruk
                2 artilleries and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Tunisia to Northern Italy
                2 mech_infantrys moved from Tunisia to Tobruk
                2 artilleries and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 2 submarines and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
                        2 aaGuns owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers and 1 fighter
                    Japanese defend with 2 destroyers and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Dutch New Guinea
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Libya
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to 94 Sea Zone
                1 bomber moved from 94 Sea Zone to Libya
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from Dutch New Guinea to Java
                1 fighter moved from Dutch New Guinea to Java
                1 fighter moved from New Guinea to 62 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 62 Sea Zone

    Place Units - Americans
                5 submarines and 2 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Americans undo move 1.
                3 submarines and 2 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Aleutian Islands : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 tactical_bomber
        Java : 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 flag, 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport
        62 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        United Kingdom : 1 fighter
        Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag, 2 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 infantry and 2 mech_infantrys
        Libya : 1 flag, 2 artilleries, 2 bombers and 1 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        93 Sea Zone : 1 transport
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 3 submarines and 2 transports
        91 Sea Zone : 1 carrier, 1 fighter and 2 transports
        110 Sea Zone : 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 55 / 88
        Russians : 17 / 22
        Japanese : 58 / 63
        Americans : 59 / 80
        Chinese : 12 / 12
        British : 23 / 22
        UK_Pacific : 1 / 0
        Italians : 20 / 34
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.719
            Standard Deviation : 1.311
            Total rolls : 33

    Null / Other
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Hopei to Anhwe

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Yunnan
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Yunnan : 3 artilleries and 8 infantry
        Chahar : 1 infantry
        Anhwe : 4 artilleries, 1 fighter and 8 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 55 / 88
        Russians : 17 / 22
        Japanese : 48 / 63
        Americans : 59 / 80
        Chinese : 22 / 22
        British : 23 / 22
        UK_Pacific : 1 / 0
        Italians : 20 / 34
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.719
            Standard Deviation : 1.311
            Total rolls : 33

    Null / Other
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Tunisia to Northern Italy
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Germans
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Germans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Kwangsi to Yunnan

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Tunisia to Northern Italy
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Germans
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Germans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Kwangsi to Yunnan

    Combat - British
                Battle in Holland Belgium
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Libya

    Place Units - British
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 mech_infantry
        Belgian Congo : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 1 artillery
        Algeria : 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Libya : 1 bomber
        Italian Somaliland : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 88
        Russians : 17 / 22
        Japanese : 48 / 63
        Americans : 59 / 80
        Chinese : 22 / 22
        British : 28 / 30
        UK_Pacific : 1 / 0
        Italians : 20 / 34
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.913
            Median : 4.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Italians
                Italians repair 2 damage on 2 factory_minors; Remaining resources: 32 PUs;
                Italians buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 4 submarines
                    British defend with 2 fighters; Americans defend with 1 destroyer
                        Italians roll dice for 4 submarines in 92 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    3 submarines owned by the Italians retreated to 94 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Caucasus to Southern Italy
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belarus to Slovakia Hungary
                1 fighter moved from 93 Sea Zone to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 armour placed in Southern Italy
                1 armour and 2 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 61 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 61 Sea Zone
                2 carriers moved from 46 Sea Zone to 62 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 61 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 61 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 61 Sea Zone
                2 carriers moved from 46 Sea Zone to 62 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 61 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 61 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 61 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 61 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Japanese lost in 61 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                2 fighters moved from 61 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Western Australia to South Australia
                1 aaGun and 1 infantry moved from Northern Territory to South Australia
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from 61 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        33 Sea Zone : 1 destroyer
        62 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 submarines
        61 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 88
        Russians : 17 / 22
        Japanese : 48 / 63
        Americans : 59 / 80
        Chinese : 22 / 22
        British : 28 / 30
        UK_Pacific : 1 / 0
        Italians : 20 / 27
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Combat Move - French
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    85 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 88
        Russians : 17 / 22
        Japanese : 48 / 63
        Americans : 59 / 80
        Chinese : 22 / 22
        British : 28 / 30
        UK_Pacific : 1 / 0
        Italians : 20 / 27
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Ukraine to Rostov
                2 infantry moved from Belarus to Bryansk
                2 tactical_bombers moved from Novgorod to Bryansk
                2 armour moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Novgorod to 110 Sea Zone
                2 bombers moved from Southern Italy to 110 Sea Zone
                2 armour moved from Western Germany to Southern France
                2 armour moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Southern France

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