So start a new Game Thread and France should dial you in .
I will do it. The Thread
Check OOL on SZ6.
yea, not what I had in mind for an OOL which is why I wanted to you coordinate with me on the sz6 battle.
I wanted take all supporting ships, then damage/kill carrier, kill 2 planes, repeat to avoid splashing 6 planes.
3 rounds of combat is difficult to reproduce though. My method would have likely made it 4 or more rounds.
I’m OK with the result, so we’ll leave it as is and move on.
scramble/kami orders for sz6?
kami carrier x4
Bah - I didn’t mean to bring the carrier. No worries, I’ll keep it there and let you have your free shot at 2 more planes.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4,6,5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 4 transports
Japanese defend with 1 submarine
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 2 mech_infantrys
Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 91 Sea Zone
Americans attack with 2 carriers, 6 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Germans defend with 1 submarine
Americans win with 2 carriers, 6 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 16 infantry moved from Jehol to Manchuria
1 fighter moved from Hunan to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 7 infantry
Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -22
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Chinese: 16 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
2 infantry placed in Jehol
2 artilleries and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
3 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Anhwe to Manchuria
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Cyprus to Volgograd
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Volgograd
1 tactical_bomber moved from Sikang to Russia
2 armour moved from Sikang to Volgograd
2 fighters moved from India to Volgograd
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from Western Ukraine to Bryansk
1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 fighter moved from Sikang to Russia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
scramble options:
UK & Russia
No scramble on either
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Scotland to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
4 infantry moved from Bryansk to Tambov
14 armour and 10 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
5 bombers moved from Ukraine to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6,5,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Rostov
Germans attack with 14 armour and 10 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 14 armour and 10 mech_infantrys in Rostov, round 2 : 7/24 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 14 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Tambov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 4 infantry in Tambov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
AA fire in United Kingdom : 0/7 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/15 hits
British roll dice for 5 aaGuns, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/16 hits
2 infantry owned by the British , 6 infantry owned by the Germans , 1 tactical_bomber owned by the Germans , 2 artilleries owned by the Germans , 5 aaGuns owned by the British and 1 fighter owned by the Germans lost in United Kingdom
British win with 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns and 2 infantry
1 bomber owned by the Germans , 2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans retreated
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Norway to Finland
3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
3 bombers moved from Russia to Ukraine
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries placed in Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 artilleries, 1 fighter and 4 infantry moved from Russia to Tambov
1 bomber moved from Sikang to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 armour and 4 infantry
Russians win, taking Tambov from Germans with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Tambov to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 artilleries and 2 infantry
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 artilleries, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,1,4,3,5,3,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,6,6,3,2,1,1,5
Japanese collect 5 PUs (13 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Korea to Amur
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Amur
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Amur from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 2 carriers owned by the Americans
Americans win with 2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
uk file
uk file 2 :-D