@AndrewAAGamer it looks like I posted twice, but they are the same.
14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Rostov
2 aaGuns and 12 infantry moved from Samara to KazakhstanTurn Complete - Russians
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I’m not sure what you mean. You had 3 subs with the German fleet. 2 broke off to do combat and can’t return. The 3rd is already with the Germany fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
2 armour and 4 mech_infantrys moved from Burma to Kweichow
1 aaGun moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Japan
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 artillery and 5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
3 artilleries and 12 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery moved from Suiyuyan to ShensiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 destroyer and 7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Sorry with the confusion about the german sub, I retreated it last turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Scotland to Northern Italy
2 armour, 1 fighter and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 2 bombers, 1 fighter and 1 infantry
Germans defend with 4 artilleries, 1 factory_minor and 4 infantry
1 armour owned by the Americans retreated to Southern Italy
Germans win with 4 artilleries remaining. Battle score for attacker is -31
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 2 bombers, 1 fighter and 1 infantryNon Combat Move - Americans
2 fighters moved from Western United States to Eastern United States
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns, 1 battleship, 4 destroyers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from India to IraqPlace Units - Americans
3 armour placed in Southern Italy
Americans undo move 1.
3 fighters placed in Southern Italy
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to Egypt
1 armour moved from Persia to West India
8 infantry moved from Scotland to United KingdomCombat - British
Battle in Sumatra
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
2 transports placed in 81 Sea Zone
1 airfield placed in EgyptTurn Complete - British
British collect 32 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Italians
1 bomber and 1 fighter moved from Western Germany to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to Northern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Algeria to TunisiaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
ANZAC collect 9 PUs (3 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
EDIT: 1 infantry moved from 81 Sea Zone to Alexandria
EDIT: French undo move 2.
EDIT: 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Finland
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Samara
Germans take Samara from Russians
3 bombers and 2 fighters moved from Bryansk to Rostov
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 114 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Novgorod to Rostov -
Scramble in Gibraltar?
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Finland
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Samara
Germans take Samara from Russians
3 bombers and 2 fighters moved from Bryansk to Rostov
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 114 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Novgorod to RostovCombat - Germans
Battle in Gibraltar
Germans attack with 3 artilleries and 3 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 tactical_bomber
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 tactical_bomber owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Finland
Germans attack with 1 armour, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 2 : 7/9 hits
Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/13 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Rostov to Russia
3 aaGuns moved from Bryansk to Rostov
3 bombers, 2 fighters and 2 tactical_bombers moved from Finland to Western GermanyPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 submarines placed in 112 Sea Zone
3 infantry placed in Northern Italy
3 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 5.
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 2 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 9 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 35 Sea Zone to 41 Sea Zone
3 artilleries and 9 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
5 artilleries and 16 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 6 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 3 artilleries and 9 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Sumatra, round 2 : 5/12 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
3 armour and 5 mech_infantrys moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Japan to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
7 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Shensi to SzechwanPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
2 battleships and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 battleships and 5 destroyers
Japanese defend with 1 destroyer
Americans win with 2 battleships and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 submarines
3 submarines owned by the Germans SubmergedNon Combat Move - Americans
4 fighters moved from Iraq to Southern Italy
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
3 mech_infantrys moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from New South Wales to South Australia
1 bomber moved from 54 Sea Zone to New South WalesPlace Units - Americans
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Eastern United States
1 armour placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 4 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 fighters moved from Egypt to Northern Italy
1 armour moved from West India to IndiaCombat - British
Battle in Northern Italy
British attack with 1 artillery, 4 fighters and 5 infantry
Germans defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 3 infantry; Italians defend with 1 bomber
Germans win with 4 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 1 artillery, 1 fighter and 5 infantry
Casualties for Italians: 1 bomber
3 fighters owned by the British retreatedNon Combat Move - British
3 fighters moved from Northern Italy to Southern ItalyPlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to LibyaTurn Complete - Italians
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I have one mention one thing: The attack in Northern Italy was not correct. You should have asked me when I wanted the bomber to be taken as casualty. You just took it after the Anti-Air as if I wanted the max defense-OOL.
I’m okay with the outcome of this particular fight, but in general you have to ask for the order of losses. -
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