@CWO:
@rjpeters70:
Shot must be appropriate to your nationality
Neutrals: Neutral spirits
Neutrals could be good old Moonshine.
@Young:
@Uncrustable:
@Young:
@Uncrustable:
Cruisers @ 10 IPCs :-D
The way I read that is… for the same amount of resources it takes to build a Fighter, you can also build a large war ship.
Fighter is still better even at 10 IPCs
I think you overthink things too much ;)
Perhaps 8-)
I prefer to leave them at $12 and give them an attack @4 when paired with an undamaged capital ship.
Does that include aircraft carriers in Global? Interesting idea. If you have a battleship and a cruiser, you could have 2 attacking 4s. If you had enough destroyers and/or subs to soak hits, it could be really frustrating coming up against your fleet.
We came up with a house rule to give cruisers AA capabilities. When a fleet with a cruiser(s) is attacked with aircraft with or without enemy ships, before regular combat, each cruiser gets up to 3 AA shots (or the number of attacking planes, whichever is less). Each roll of 1 kills an attacking plane, just like land AA guns. Then combat proceeds normally.
However, if the defending cruiser(s) has no destroyers with them, and the attacker comes with planes and subs, the subs’ Surprise Strike goes first. So, it is possible that the cruisers could get sunk before rolling for AA.
The problem with this house rule is we often forget to implement it until we are already part way into the game. By that time we just forget it because after Germany’s attack on the Royal Navy on G1, if we forget to do cruiser AA then those battles could be a lot different for Germany. So it’s not fair to impose that rule after not using it on G1.