14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                1 bomber moved from Yakut S.S.R. to Japan

    Place Units - Japanese
                1 destroyer and 2 transports placed in 37 Sea Zone
                1 destroyer placed in 36 Sea Zone
                1 bomber placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Japanese collect 42 PUs; end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - Americans
                3 submarines moved from 86 Sea Zone to 91 Sea Zone
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                2 armour and 2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 bomber moved from 6 Sea Zone to Soviet Far East

    Place Units - Americans
                3 submarines placed in 85 Sea Zone
                4 artilleries and 4 infantry placed in Central United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 1 bomber and 1 infantry
        36 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 4 artilleries, 1 factory_major and 4 infantry
        Southeast Mexico : 2 armour and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 6 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
        Egypt : 1 fighter
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        89 Sea Zone : 1 flag, 2 transports
        85 Sea Zone : 3 submarines
        109 Sea Zone : 2 destroyers and 3 submarines
        101 Sea Zone : 4 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 13 / 13
        Japanese : 42 / 50
        Americans : 53 / 73
        Chinese : 23 / 29
        British : 29 / 30
        UK_Pacific : 9 / 7
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                13 artilleries and 13 infantry moved from Burma to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 artillery and 1 infantry placed in Jehol
                1 artillery and 1 infantry placed in Kiangsi
                4 infantry placed in Yunnan
                Chinese undo move 4.
                4 infantry placed in Shensi
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 13 artilleries and 14 infantry
                EDIT: Removing units owned by Chinese from Burma: 1 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Burma: 13 artilleries and 14 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 28 to 29
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 7 artilleries and 7 infantry
        Jehol : 5 artilleries and 8 infantry
        Shensi : 1 artillery and 5 infantry
        Yunnan : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Burma : 13 artilleries and 14 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 13 / 13
        Japanese : 42 / 50
        Americans : 53 / 73
        Chinese : 23 / 29
        British : 29 / 30
        UK_Pacific : 9 / 7
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 2 :  0/5 hits
                        Italians roll dice for 2 infantry in Alexandria, round 2 :  0/2 hits
                        British roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 3 :  1/5 hits
                        Italians roll dice for 2 infantry in Alexandria, round 3 :  2/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery and 2 fighters in Alexandria, round 4 :  1/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    British win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Trans-Jordan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Trans-Jordan, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Trans-Jordan, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Rhodesia
                3 mech_infantrys moved from Rhodesia to Belgian Congo
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British, UK_Pacific :

    Shensi : 6 artilleries
        India : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        Kwangtung : 1 factory_minor and 1 harbour
        39 Sea Zone : 1 submarine
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 6 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 7 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        79 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 13 / 13
        Japanese : 42 / 50
        Americans : 53 / 73
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 9 / 7
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 3 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Iraq to Trans-Jordan
                2 bombers moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Rostov to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Caucasus to Novosibirsk
                      Italians take Kazakhstan from Russians
                      Italians take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Tambov to Samara
                1 tactical_bomber moved from Volgograd to Samara

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 bombers and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Trans-Jordan to Southern Italy
                1 bomber moved from Volgograd to Southern Italy
                1 tactical_bomber moved from Samara to Volgograd
                1 tactical_bomber moved from Volgograd to Ukraine
                1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
                1 armour moved from Rostov to Northwest Persia

    Place Units - Italians
                4 submarines placed in 95 Sea Zone
                3 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from Jehol to 36 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 submarines
                Battle in 36 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from 36 Sea Zone to Kiangsi
                1 bomber moved from Western United States to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Kiangsi : 1 bomber
        Queensland : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 9 / 13
        Japanese : 42 / 50
        Americans : 53 / 73
        Chinese : 23 / 29
        British : 29 / 30
        UK_Pacific : 9 / 7
        Italians : 27 / 40
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 9 / 13
        Japanese : 42 / 50
        Americans : 53 / 73
        Chinese : 23 / 29
        British : 29 / 30
        UK_Pacific : 9 / 7
        Italians : 27 / 40
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Persia to West India
                      Germans take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                1 mech_infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Smolensk to Russia
                1 armour and 1 mech_infantry moved from Belarus to Russia
                2 bombers moved from Novgorod to Russia
                1 armour moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 armour, 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers moved from Tambov to Russia
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                2 bombers moved from Western Germany to Russia
                2 bombers moved from Southern Italy to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 12 infantry and 2 mech_infantrys
                        AA fire in Russia :  0/9 hits
                        Germans roll dice for 9 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  9/29 hits
                        Russians roll dice for 3 aaGuns, 10 artilleries, 12 infantry and 2 mech_infantrys in Russia, round 2 :  9/24 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Germans , 3 artilleries owned by the Germans , 3 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 3 :  10/20 hits
                        Russians roll dice for 10 artilleries, 6 infantry and 2 mech_infantrys in Russia, round 3 :  3/18 hits
                        6 infantry owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 :  9/17 hits
                        Russians roll dice for 8 artilleries in Russia, round 4 :  2/8 hits
                        2 armour owned by the Germans and 8 artilleries owned by the Russians lost in Russia
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 armour, 6 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 5 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 10 artilleries, 12 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Russia to Caucasus
                4 bombers moved from Russia to Bryansk
                1 infantry moved from Archangel to Novgorod
                1 aaGun moved from Tambov to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 armour moved from Caucasus to Iraq
                3 infantry moved from Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 artillery moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus
                1 artillery moved from Algeria to Tunisia

    Place Units - Germans
                3 infantry placed in Southern France
                1 carrier, 1 destroyer and 3 submarines placed in 113 Sea Zone
                3 artilleries placed in Persia
                3 armour placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 63 PUs (2 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Combat Move - Russians
                1 infantry moved from India to West India
                      UK_Pacific take West India from Germans
                1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    India : 2 infantry
        Yakut S.S.R. : 1 infantry and 1 mech_infantry
        West India : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 105
        Russians : 7 / 0
        Japanese : 41 / 50
        Americans : 53 / 73
        Chinese : 23 / 29
        British : 29 / 30
        UK_Pacific : 9 / 7
        Italians : 27 / 40
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                4 infantry moved from Shan State to 37 Sea Zone
                2 artilleries moved from Shan State to 37 Sea Zone
                2 armour moved from Shan State to 37 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                4 infantry moved from 39 Sea Zone to India
                2 artilleries moved from 39 Sea Zone to India
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to India
                1 bomber moved from French Indo China to India
                1 tactical_bomber moved from Shan State to India
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Japan to Soviet Far East
                1 infantry moved from Siberia to Soviet Far East

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 4 transports
                    British defend with 1 submarine
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 4 transports in 39 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 39 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Soviet Far East
                    Japanese attack with 1 bomber and 1 infantry
                    Americans defend with 1 bomber and 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        Russians roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 1 bomber in Soviet Far East, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber and 1 infantry
                Battle in India
                    Japanese attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry; British defend with 3 artilleries and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in India, round 2 :  6/12 hits
                        UK_Pacific roll dice for 3 artilleries and 10 infantry in India, round 2 :  6/13 hits
                        6 infantry owned by the British , 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 3 :  4/6 hits
                        UK_Pacific roll dice for 3 artilleries and 4 infantry in India, round 3 :  0/7 hits
                        2 infantry owned by the Russians and 2 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 :  3/6 hits
                        UK_Pacific roll dice for 3 artilleries in India, round 4 :  1/3 hits
                        1 armour owned by the Japanese and 3 artilleries owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for British: 3 artilleries and 8 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to French Indo China
                1 bomber moved from Soviet Far East to Japan

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                1 fighter and 2 infantry placed in Japan
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Japanese collect 42 PUs (2 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 infantry and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 2 infantry moved from Southeast Mexico to 89 Sea Zone
                4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                2 armour, 2 infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
                2 armour and 2 infantry moved from 65 Sea Zone to Chile
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
                1 armour, 6 artilleries, 3 fighters, 8 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 fighter moved from Egypt to Trans-Jordan

    Combat - Americans
                Battle in Chile
                    Americans attack with 2 armour and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 2 armour and 2 infantry in Chile, round 2 :  0/4 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Chile
                        Americans roll dice for 2 armour and 1 infantry in Chile, round 3 :  0/3 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 3 :  0/2 hits
                        Americans roll dice for 2 armour and 1 infantry in Chile, round 4 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 4 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
                    Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 10 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 10 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 :  12/29 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 10 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 2 infantry
                Battle in Trans-Jordan
                    Americans attack with 1 fighter
                    Italians defend with 2 infantry
                        Americans roll dice for 1 fighter in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 fighter owned by the Americans lost in Trans-Jordan
                    Italians win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
                3 fighters moved from Spain to Gibraltar
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 destroyers and 3 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 submarines moved from 85 Sea Zone to 63 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Brazil
                10 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        36 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        63 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 fighters
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        Chile : 1 flag, 2 armour
        65 Sea Zone : 2 transports
        94 Sea Zone : 1 destroyer
        89 Sea Zone : 1 flag
        93 Sea Zone : 1 destroyer
        101 Sea Zone : 10 submarines
        Brazil : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Spain : 1 flag, 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 105
        Russians : 7 / 0
        Japanese : 44 / 60
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 29 / 30
        UK_Pacific : 6 / 0
        Italians : 27 / 40
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                13 artilleries and 14 infantry moved from Burma to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangsi to Yunnan
                7 artilleries and 7 infantry moved from Kiangsi to Anhwe
                8 infantry moved from Jehol to Manchuria
                5 artilleries moved from Jehol to Anhwe
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Manchuria
                5 infantry placed in Anhwe
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Manchuria : 10 infantry
        Shensi : 1 artillery and 6 infantry
        Yunnan : 13 artilleries and 16 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 12 artilleries and 12 infantry

    Production/PUs Summary :

    Germans : 63 / 105
        Russians : 7 / 0
        Japanese : 44 / 60
        Americans : 57 / 77
        Chinese : 23 / 25
        British : 29 / 30
        UK_Pacific : 6 / 0
        Italians : 27 / 40
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - British
                British buy 3 artilleries, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                6 armour and 6 mech_infantrys moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Tobruk

    Combat - British
                Battle in Tobruk
                    British attack with 6 armour, 1 fighter and 6 mech_infantrys
                    Italians defend with 4 artilleries and 3 infantry
                        British roll dice for 6 armour, 1 fighter and 6 mech_infantrys in Tobruk, round 2 :  4/13 hits
                        Italians roll dice for 4 artilleries and 3 infantry in Tobruk, round 2 :  3/7 hits
                        1 artillery owned by the Italians , 3 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Tobruk
                        British roll dice for 6 armour, 1 fighter and 3 mech_infantrys in Tobruk, round 3 :  6/10 hits
                        Italians roll dice for 3 artilleries in Tobruk, round 3 :  1/3 hits
                        3 artilleries owned by the Italians and 1 mech_infantry owned by the British lost in Tobruk
                    British win, taking Tobruk from Italians with 6 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 4 artilleries and 3 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  0/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 :  1/3 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 4 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 5 :  1/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Tobruk to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 79 Sea Zone to 58 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 artilleries placed in Egypt
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Shensi : 6 artilleries
        Kwangtung : 1 factory_minor and 1 harbour
        58 Sea Zone : 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 mech_infantry
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French West Africa : 1 flag
        Tobruk : 1 flag, 6 armour and 2 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 105
        Russians : 7 / 0
        Japanese : 44 / 60
        Americans : 57 / 77
        Chinese : 23 / 25
        British : 30 / 30
        UK_Pacific : 6 / 0
        Italians : 26 / 40
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                3 bombers moved from Southern Italy to 94 Sea Zone
                1 mech_infantry moved from Samara to Vologda
                      Italians take Vologda from Russians
                1 armour moved from Novosibirsk to Evenkiyskiy
                      Italians take Urals from Russians
                      Italians take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                      Italians take Timguska from Russians
                      Italians take Yenisey from Russians
                1 armour moved from Iraq to Trans-Jordan
                1 armour moved from Northwest Persia to Trans-Jordan
                5 infantry moved from Iraq to Trans-Jordan

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 3 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Italians attack with 2 armour and 5 infantry
                    British defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 2 armour and 5 infantry in Trans-Jordan, round 2 :  2/7 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 armour and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 armour moved from Samara to Caucasus
                2 aaGuns moved from Tambov to Rostov
                1 tactical_bomber moved from Ukraine to Southern Italy
                3 bombers moved from 94 Sea Zone to Southern Italy
                3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 mech_infantry moved from Smolensk to Eastern Poland
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                3 destroyers moved from 95 Sea Zone to 99 Sea Zone
                2 aaGuns moved from Northern Italy to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone

    Place Units - Italians
                3 artilleries placed in Iraq
                3 submarines placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Kiangsi to Anhwe

    Place Units - ANZAC
                2 artilleries placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Anhwe : 1 bomber
        Queensland : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 63 / 105
        Russians : 2 / 0
        Japanese : 44 / 60
        Americans : 57 / 77
        Chinese : 23 / 25
        British : 29 / 30
        UK_Pacific : 6 / 0
        Italians : 34 / 41
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 105
        Russians : 2 / 0
        Japanese : 44 / 60
        Americans : 57 / 77
        Chinese : 23 / 25
        British : 29 / 30
        UK_Pacific : 6 / 0
        Italians : 34 / 41
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 11 armour, 3 artilleries, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Persia to West India
                2 bombers moved from Caucasus to West India

    Combat - Germans
                Battle in West India
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 bombers in West India, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West India
                    Germans win, taking West India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from West India to Iraq
                4 artilleries moved from Persia to Iraq
                3 infantry moved from Iraq to Trans-Jordan
                3 armour moved from Iraq to Trans-Jordan
                3 armour moved from Caucasus to Iraq
                2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
                4 armour moved from Russia to Volgograd
                1 infantry moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
                4 bombers moved from Bryansk to Southern Italy
                2 aaGuns moved from Bryansk to Ukraine
                2 fighters moved from Iraq to Trans-Jordan
                1 aaGun moved from Southern France to France
                3 infantry moved from Southern France to France
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 artillery moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Persia
                2 artilleries and 1 infantry placed in France
                8 armour, 1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 65 / 91
        Russians : 2 / 0
        Japanese : 44 / 60
        Americans : 57 / 77
        Chinese : 23 / 25
        British : 29 / 30
        UK_Pacific : 4 / 0
        Italians : 34 / 41
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from India to Shan State
                      Japanese take Burma from UK_Pacific
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 bomber moved from Japan to Yakut S.S.R.
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                      Japanese take 6 Sea Zone from Americans
                1 bomber moved from French Indo China to 20 Sea Zone
                1 destroyer moved from 39 Sea Zone to 58 Sea Zone
                2 fighters moved from 39 Sea Zone to 58 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 20 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yakut S.S.R.
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 :  2/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in 58 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 58 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 58 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the British lost in 58 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from Yakut S.S.R. to Amur
                1 fighter moved from Japan to Amur
                1 bomber moved from 20 Sea Zone to Japan
                4 transports moved from 39 Sea Zone to 37 Sea Zone
                1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from 58 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                2 infantry placed in Malaya
                2 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • i forgot one attack 3 subs from nz to hawaaii

    i ll do it here

    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

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