@crockett36 Thanks! :)
14L G40 mrcunego (axis) vs Amon-Sul (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
2 armour and 1 artillery moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Poland to Belarus
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
3 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 2 armour and 1 artillery
British defend with 1 infantry
Germans roll dice for 2 armour and 1 artillery in Eastern Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/11 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 4/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Bryansk, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Germans
2 tactical_bombers moved from Bryansk to Tambov
3 fighters moved from Bryansk to Tambov
1 aaGun moved from Volgograd to Tambov
3 artilleries and 3 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Tambov
2 bombers moved from Archangel to Novgorod
1 battleship moved from 94 Sea Zone to 95 Sea Zone
4 submarines moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Persia
3 submarines placed in 113 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from ItaliansCombat - Russians
Non Combat Move - Russians
3 infantry moved from Burma to India
1 infantry moved from Samara to Russia
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
India : 3 infantry
Yenisey : 1 infantry and 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 12 infantry and 2 mech_infantrys
Samara : 1 infantryProduction/PUs Summary :
Germans : 61 / 81
Russians : 13 / 13
Japanese : 42 / 45
Americans : 53 / 74
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 9 / 7
Italians : 22 / 34
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Yakut S.S.R. to JapanPlace Units - Japanese
1 destroyer and 2 transports placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 bomber placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 42 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
3 submarines moved from 86 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
3 submarines moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 armour and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from 6 Sea Zone to Soviet Far EastPlace Units - Americans
3 submarines placed in 85 Sea Zone
4 artilleries and 4 infantry placed in Central United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 bomber and 1 infantry
36 Sea Zone : 1 flag
26 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 submarine
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Southeast Mexico : 2 armour and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 6 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
Egypt : 1 fighter
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
89 Sea Zone : 1 flag, 2 transports
85 Sea Zone : 3 submarines
109 Sea Zone : 2 destroyers and 3 submarines
101 Sea Zone : 4 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 81
Russians : 13 / 13
Japanese : 42 / 50
Americans : 53 / 73
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 9 / 7
Italians : 22 / 34
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
13 artilleries and 13 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Kiangsi
4 infantry placed in Yunnan
Chinese undo move 4.
4 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 13 artilleries and 14 infantry
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Burma: 13 artilleries and 14 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 7 artilleries and 7 infantry
Jehol : 5 artilleries and 8 infantry
Shensi : 1 artillery and 5 infantry
Yunnan : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Burma : 13 artilleries and 14 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 61 / 81
Russians : 13 / 13
Japanese : 42 / 50
Americans : 53 / 73
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 9 / 7
Italians : 22 / 34
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 2 : 0/5 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 3 : 1/5 hits
Italians roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery and 2 fighters in Alexandria, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Rhodesia to Belgian Congo
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Shensi : 6 artilleries
India : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Kwangtung : 1 factory_minor and 1 harbour
39 Sea Zone : 1 submarine
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 6 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 7 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
79 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 81
Russians : 13 / 13
Japanese : 42 / 50
Americans : 53 / 73
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 9 / 7
Italians : 22 / 34
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 mech_infantry moved from Rostov to Smolensk
Italians take Smolensk from Russians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Tambov to Samara
1 tactical_bomber moved from Volgograd to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 bombers moved from Trans-Jordan to Southern Italy
1 bomber moved from Volgograd to Southern Italy
1 tactical_bomber moved from Samara to Volgograd
1 tactical_bomber moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 armour moved from Rostov to Northwest PersiaPlace Units - Italians
4 submarines placed in 95 Sea Zone
3 infantry placed in IraqTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Jehol to 36 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in 36 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Kiangsi
1 bomber moved from Western United States to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Kiangsi : 1 bomber
Queensland : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 60 / 81
Russians : 9 / 13
Japanese : 42 / 50
Americans : 53 / 73
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 9 / 7
Italians : 27 / 40
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 60 / 81
Russians : 9 / 13
Japanese : 42 / 50
Americans : 53 / 73
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 9 / 7
Italians : 27 / 40
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
2 bombers moved from Novgorod to Russia
1 armour moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 armour, 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers moved from Tambov to Russia
3 armour and 1 mech_infantry moved from Volgograd to Russia
2 bombers moved from Western Germany to Russia
2 bombers moved from Southern Italy to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 12 infantry and 2 mech_infantrys
AA fire in Russia : 0/9 hits
Germans roll dice for 9 armour, 3 artilleries, 6 bombers, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 9/29 hits
Russians roll dice for 3 aaGuns, 10 artilleries, 12 infantry and 2 mech_infantrys in Russia, round 2 : 9/24 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans , 3 artilleries owned by the Germans , 3 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 3 : 10/20 hits
Russians roll dice for 10 artilleries, 6 infantry and 2 mech_infantrys in Russia, round 3 : 3/18 hits
6 infantry owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 6 armour, 6 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 : 9/17 hits
Russians roll dice for 8 artilleries in Russia, round 4 : 2/8 hits
2 armour owned by the Germans and 8 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 6 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 5 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 10 artilleries, 12 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Russia to Caucasus
4 bombers moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 armour moved from Caucasus to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Algeria to TunisiaPlace Units - Germans
3 infantry placed in Southern France
1 carrier, 1 destroyer and 3 submarines placed in 113 Sea Zone
3 artilleries placed in Persia
3 armour placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 63 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Combat Move - Russians
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
India : 2 infantry
Yakut S.S.R. : 1 infantry and 1 mech_infantry
West India : 1 infantryProduction/PUs Summary :
Germans : 63 / 105
Russians : 7 / 0
Japanese : 41 / 50
Americans : 53 / 73
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 9 / 7
Italians : 27 / 40
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 infantry moved from Shan State to 37 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
2 armour moved from Shan State to 37 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
4 infantry moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 bomber moved from French Indo China to India
1 tactical_bomber moved from Shan State to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Japan to Soviet Far East
1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 4 transports
British defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 4 transports in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 bomber and 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Russians roll dice for 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber in Soviet Far East, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry; British defend with 3 artilleries and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 6/12 hits
UK_Pacific roll dice for 3 artilleries and 10 infantry in India, round 2 : 6/13 hits
6 infantry owned by the British , 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 3 : 4/6 hits
UK_Pacific roll dice for 3 artilleries and 4 infantry in India, round 3 : 0/7 hits
2 infantry owned by the Russians and 2 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 : 3/6 hits
UK_Pacific roll dice for 3 artilleries in India, round 4 : 1/3 hits
1 armour owned by the Japanese and 3 artilleries owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Casualties for British: 3 artilleries and 8 infantryNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to French Indo China
1 bomber moved from Soviet Far East to JapanPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 42 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Southeast Mexico to 89 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 armour, 2 infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
2 armour and 2 infantry moved from 65 Sea Zone to Chile
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 armour, 6 artilleries, 3 fighters, 8 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter moved from Egypt to Trans-JordanCombat - Americans
Battle in Chile
Americans attack with 2 armour and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour and 2 infantry in Chile, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 2 armour and 1 infantry in Chile, round 3 : 0/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 0/2 hits
Americans roll dice for 2 armour and 1 infantry in Chile, round 4 : 2/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 4 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in Spain
Americans attack with 1 armour, 10 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 10 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 12/29 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 10 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Americans attack with 1 fighter
Italians defend with 2 infantry
Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Americans roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 fighter owned by the Americans lost in Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 3 submarines moved from 109 Sea Zone to 91 Sea Zone
3 submarines moved from 85 Sea Zone to 63 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Brazil
10 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
36 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
63 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 fighters
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Chile : 1 flag, 2 armour
65 Sea Zone : 2 transports
94 Sea Zone : 1 destroyer
89 Sea Zone : 1 flag
93 Sea Zone : 1 destroyer
101 Sea Zone : 10 submarines
Brazil : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Spain : 1 flag, 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 105
Russians : 7 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 29
British : 29 / 30
UK_Pacific : 6 / 0
Italians : 27 / 40
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
13 artilleries and 14 infantry moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
7 artilleries and 7 infantry moved from Kiangsi to Anhwe
8 infantry moved from Jehol to Manchuria
5 artilleries moved from Jehol to Anhwe
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Manchuria
5 infantry placed in Anhwe
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Manchuria : 10 infantry
Shensi : 1 artillery and 6 infantry
Yunnan : 13 artilleries and 16 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 12 artilleries and 12 infantryProduction/PUs Summary :
Germans : 63 / 105
Russians : 7 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 25
British : 29 / 30
UK_Pacific : 6 / 0
Italians : 27 / 40
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
6 armour and 6 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 6 armour, 1 fighter and 6 mech_infantrys
Italians defend with 4 artilleries and 3 infantry
British roll dice for 6 armour, 1 fighter and 6 mech_infantrys in Tobruk, round 2 : 4/13 hits
Italians roll dice for 4 artilleries and 3 infantry in Tobruk, round 2 : 3/7 hits
1 artillery owned by the Italians , 3 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 6 armour, 1 fighter and 3 mech_infantrys in Tobruk, round 3 : 6/10 hits
Italians roll dice for 3 artilleries in Tobruk, round 3 : 1/3 hits
3 artilleries owned by the Italians and 1 mech_infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 6 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 4 mech_infantrys
Casualties for Italians: 4 artilleries and 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Tobruk to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 79 Sea Zone to 58 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in Egypt
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Shensi : 6 artilleries
Kwangtung : 1 factory_minor and 1 harbour
58 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 mech_infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Tobruk : 1 flag, 6 armour and 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 105
Russians : 7 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 25
British : 30 / 30
UK_Pacific : 6 / 0
Italians : 26 / 40
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
3 bombers moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Samara to Vologda
Italians take Vologda from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
Italians take Yenisey from Russians
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
5 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 armour and 5 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 armour and 5 infantry in Trans-Jordan, round 2 : 2/7 hits
British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 armour moved from Samara to Caucasus
2 aaGuns moved from Tambov to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
3 bombers moved from 94 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Smolensk to Eastern Poland
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
3 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
3 artilleries placed in Iraq
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Kiangsi to AnhwePlace Units - ANZAC
2 artilleries placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Anhwe : 1 bomber
Queensland : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 63 / 105
Russians : 2 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 25
British : 29 / 30
UK_Pacific : 6 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 105
Russians : 2 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 25
British : 29 / 30
UK_Pacific : 6 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 11 armour, 3 artilleries, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Persia to West India
2 bombers moved from Caucasus to West IndiaCombat - Germans
Battle in West India
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in West India, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from West India to Iraq
4 artilleries moved from Persia to Iraq
3 infantry moved from Iraq to Trans-Jordan
3 armour moved from Iraq to Trans-Jordan
3 armour moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
4 armour moved from Russia to Volgograd
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
4 bombers moved from Bryansk to Southern Italy
2 aaGuns moved from Bryansk to Ukraine
2 fighters moved from Iraq to Trans-Jordan
1 aaGun moved from Southern France to France
3 infantry moved from Southern France to France
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Tunisia to Libya
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Persia
2 artilleries and 1 infantry placed in France
8 armour, 1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 65 / 91
Russians : 2 / 0
Japanese : 44 / 60
Americans : 57 / 77
Chinese : 23 / 25
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 34 / 41
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0