Another war Suprise Attack Axis vs Whackamatt +7 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Shantung to Anhwe
                4 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Anhwe
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Okinawa to Kwangsi
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  5/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                        3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Manchuria
                1 aaGun moved from Manchuria to Jehol
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.188
            Median : 3.000
            Variance : 0.968
            Standard Deviation : 0.984
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.080
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 25

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • No prob with the brain fart bro, I didnt even look to see if you did an edit till just now.
    Hope you had a good New Year
    S.A.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to Guam
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 armour moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in Central United States
                1 infantry placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 4 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
                EDIT: Adding units owned by Chinese to Shensi: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec

  • 20 18 17 15

    Scramble in 97?


  • Benito wants to keep his Air Force on the ground
    Tanks
    S.A.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 1 destroyer and 1 fighter
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 bomber moved from 106 Sea Zone to Quebec
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                3 infantry moved from Malaya to Shan State
                1 fighter moved from Burma to India
                1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 mech_infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 26 PUs total
                Some Units in India change ownership: 1 mech_infantry and 1 tactical_bomber


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to Greece
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to Greece
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  0/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 :  1/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  2/2 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 :  1/2 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 2 :  3/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        3 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 3 :  2/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 16 PUs (3 lost to blockades); end with 18 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.521
            Standard Deviation : 0.722
            Total rolls : 49

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Neutral_Allies Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    French Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Italians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.679
            Median : 4.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 28

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Algeria: 1 infantry
                EDIT: Adding units owned by French to Morocco: 1 infantry
                EDIT: Removing units owned by French from French West Africa: 1 infantry
                EDIT: Adding units owned by French to French Central Africa: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers; Italians loiter and taunt with
                    British defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 :  7/10 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/4 hits
                        1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 fighter owned by the British , 1 carrier owned by the British and 2 fighters owned by the Germans lost in 97 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers, 2 fighters and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                5 infantry moved from Bulgaria to Romania
                3 infantry moved from Slovakia Hungary to Poland
                5 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Slovakia Hungary
                2 armour moved from France to Western Germany
                2 armour moved from France to Germany
                2 mech_infantrys moved from France to Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 artilleries moved from France to Western Germany
                3 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine and 3 transports placed in 112 Sea Zone
                1 fighter placed in Western Germany
                2 infantry placed in Western Germany
                5 infantry placed in Germany
                1 infantry placed in France
                2 infantry placed in Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                12 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                6 infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom

    Combat - Russians
                Battle in Amur
                    Russians attack with 15 infantry
                    Japanese defend with 6 infantry
                    Russians win, taking Amur from Japanese with 15 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 6 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Rostov to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus

    Place Units - Russians
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                1 bomber and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 39 PUs total

  • 20 18 17 15

    bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter moved from Kwangsi to Szechwan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter moved from Kwangsi to Szechwan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  3/10 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 5 fighters and 3 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Szechwan, round 2 :  7/10 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 :  4/8 hits
                        1 tactical_bomber owned by the Japanese , 7 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 3 :  2/6 hits
                        Chinese roll dice for 1 fighter in Szechwan, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 3 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 7 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Manchuria to Jehol
                1 aaGun moved from Jehol to Shantung
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.526
            Median : 3.500
            Variance : 0.270
            Standard Deviation : 0.520
            Total rolls : 38

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.080
            Standard Deviation : 0.283
            Total rolls : 26

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Central United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 21 Sea Zone to 18 Sea Zone
                1 fighter moved from Guam to Philippines

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

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