UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech


  • Bad suicide pilots

  • '13

    Missed all around huh  :x

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from 98 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Alexandria
                1 fighter moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 artillery moved from Tunisia to Libya
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun moved from Bulgaria to Greece

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 fighter and 2 infantry placed in Southern Italy
                Italians undo move 2.
                3 infantry placed in Egypt
                1 fighter placed in Southern Italy
                Italians undo move 1.
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Libya : 1 artillery
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 2 armour and 2 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 37 / 45
        Japanese : 57 / 66
        Americans : 55 / 76
        Chinese : 1 / 3
        British : 30 / 30
        UK_Pacific : 9 / 9
        Italians : 18 / 33
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 57 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
                2 infantry moved from Baltic States to Novgorod
                3 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Baltic States to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 armour moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Poland to Belarus
                1 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Western Germany to Finland
                2 infantry moved from Norway to Finland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys in Belarus, round 2 :  7/48 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Syria
                Battle in Iraq
                    Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                    Germans win, taking Syria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                2 aaGuns moved from Baltic States to Belarus
                1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                1 bomber moved from Finland to Baltic States
                3 artilleries and 2 infantry moved from Germany to Poland
                3 fighters and 2 tactical_bombers moved from Western Germany to Egypt
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from Poland to Baltic States
                1 aaGun moved from Eastern Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                4 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 4 fighters, 1 infantry and 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major and 1 harbour
        Poland : 3 artilleries and 2 infantry
        Germany : 5 artilleries, 1 factory_major and 5 infantry
        Norway : 1 armour, 4 artilleries and 9 infantry
        Belarus : 1 flag, 2 aaGuns, 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys
        Baltic States : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
        Eastern Poland : 1 flag, 1 armour
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer and 2 transports
        Bulgaria : 1 flag
        92 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports
        98 Sea Zone : 1 transport
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 30 / 45
        Japanese : 53 / 66
        Americans : 55 / 76
        Chinese : 1 / 3
        British : 30 / 30
        UK_Pacific : 9 / 9
        Italians : 18 / 33
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Finland
                1 artillery and 2 infantry moved from Karelia to Novgorod
                2 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                5 artilleries and 7 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 infantry moved from Kansu to Tsinghai
                1 bomber and 1 fighter moved from Russia to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 3 artilleries
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 2 :  2/4 hits
                        Japanese roll dice for 3 artilleries in Tsinghai, round 2 :  0/3 hits
                        2 artilleries owned by the Japanese lost in Tsinghai
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 artilleries
                Battle in Finland
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Finland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries and 11 infantry moved from Archangel to Vologda
                3 armour, 2 infantry and 1 mech_infantry moved from Smolensk to Russia
                4 artilleries moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                1 bomber moved from Tsinghai to Russia
                1 fighter moved from Tsinghai to Samara
                2 mech_infantrys moved from Volgograd to Samara
                2 aaGuns and 16 infantry moved from Amur to Korea
                1 infantry moved from Caucasus to Volgograd
                1 aaGun moved from Ukraine to Bessarabia

    Place Units - Russians
                10 infantry placed in Russia
                1 fighter and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Hainan to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Hainan to 6 Sea Zone
                3 artilleries and 3 infantry moved from Shan State to Malaya
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 destroyer and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers and 2 transports
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 battleship owned by the Americans and 2 cruisers owned by the Americans lost in 6 Sea Zone
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 58
                    Casualties for Americans: 1 battleship, 2 cruisers and 2 transports
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 cruiser and 1 transport; British defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Japanese , 1 submarine owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 2 bombers and 1 transport in 41 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 41 Sea Zone
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for British: 1 destroyer and 1 submarine
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Malaya
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 bomber moved from 41 Sea Zone to French Indo China
                1 armour moved from Kwangtung to French Indo China
                1 mech_infantry moved from Shensi to Chahar

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Manchuria
                3 infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 14 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 3 artilleries, 1 harbour and 3 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 4 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 35 / 40
        Japanese : 60 / 61
        Americans : 55 / 76
        Chinese : 2 / 3
        British : 30 / 30
        UK_Pacific : 6 / 9
        Italians : 18 / 33
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 factory_minor, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 86 Sea Zone to 87 Sea Zone
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 cruiser and 3 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar

    Non Combat Move - Americans
                1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 bombers moved from Midway to Eastern United States
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Midway to 54 Sea Zone
                1 fighter moved from Midway to Korea
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                1 factory_minor placed in Brazil
                3 transports placed in 101 Sea Zone
                6 submarines placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,4,2,6,5,3,2,6
                Americans collect 52 PUs (3 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Sumatra
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from Persia to Kazakhstan
                2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 armour, 1 artillery and 13 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 artillery and 13 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 13 infantry in Shan State, round 2 :  3/15 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sumatra
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Kazakhstan to Volgograd
                1 fighter moved from Persia to Volgograd
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from India to West India
                3 aaGuns moved from Burma to Shan State
                1 fighter moved from Yunnan to India
                1 armour moved from India to Shan State
                1 bomber moved from Sumatra to India
                4 fighters moved from United Kingdom to Karelia
                3 submarines moved from 106 Sea Zone to 91 Sea Zone
                4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - British
                2 submarines and 1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                1 artillery moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Persia
                Battle in Iraq
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Persia from British, taking Iraq from British, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Alexandria to Egypt
                1 fighter moved from Egypt to 80 Sea Zone
                1 fighter moved from Southern Italy to 80 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 armour moved from Greece to Romania

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 transport placed in 95 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy
                Italians undo move 3.
                1 artillery and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 2 armour
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        80 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
        95 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 1 infantry
        Iraq : 1 flag, 1 artillery and 1 infantry
        92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Persia : 1 flag, 1 artillery and 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 36 / 40
        Japanese : 52 / 61
        Americans : 55 / 73
        Chinese : 4 / 3
        British : 25 / 31
        UK_Pacific : 11 / 11
        Italians : 23 / 42
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 artillery moved from New South Wales to Queensland
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Belarus to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                6 mech_infantrys moved from Belarus to Bessarabia
                1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
                1 fighter moved from Egypt to Bessarabia
                1 mech_infantry moved from Syria to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Baltic States to Bryansk
                2 infantry moved from Belarus to Bryansk
                2 infantry moved from Baltic States to Novgorod
                1 armour, 4 artilleries and 9 infantry moved from Norway to Finland
                11 infantry moved from Belarus to Novgorod
                6 artilleries moved from Belarus to Novgorod
                2 artilleries moved from Belarus to Novgorod
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Eastern Persia
                Battle in Finland
                    Germans attack with 1 armour, 4 artilleries and 9 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour, 4 artilleries and 9 infantry in Finland, round 2 :  3/14 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Finland, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
                    Germans win, taking Eastern Persia from British, taking Finland from Russians with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 :  0/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 4 :  1/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 5 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 8 artilleries and 13 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 8 artilleries and 13 infantry in Novgorod, round 2 :  6/21 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 8 artilleries and 13 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Germans attack with 6 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun, 5 artilleries and 7 infantry
                        AA fire in Bessarabia :  0/3 hits
                        Germans roll dice for 6 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  7/15 hits
                        Russians roll dice for 1 aaGun, 5 artilleries and 7 infantry in Bessarabia, round 2 :  4/12 hits
                        6 infantry owned by the Russians , 4 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
                        Germans roll dice for 6 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 :  8/11 hits
                        Russians roll dice for 5 artilleries and 1 infantry in Bessarabia, round 3 :  1/6 hits
                        1 infantry owned by the Russians , 5 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Russians: 1 aaGun, 5 artilleries and 7 infantry

    Non Combat Move - Germans
                3 artilleries and 2 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Belarus to Eastern Poland
                4 infantry moved from Belarus to Eastern Poland
                5 artilleries and 5 infantry moved from Germany to Poland
                4 armour moved from Western Germany to Poland
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                3 fighters and 3 tactical_bombers moved from Egypt to Gibraltar
                2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 bomber moved from Bryansk to Eastern Poland

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Gibraltar : 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Poland : 4 armour, 5 artilleries and 5 infantry
        Germany : 4 armour, 1 factory_major and 6 mech_infantrys
        Belarus : 1 flag, 1 aaGun, 1 artillery and 8 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
        Bessarabia : 1 flag, 6 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        80 Sea Zone : 1 transport
        113 Sea Zone : 1 destroyer and 2 transports
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 transports
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 1 mech_infantry
        Finland : 1 flag, 1 armour, 4 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 29 / 40
        Japanese : 52 / 61
        Americans : 55 / 73
        Chinese : 4 / 3
        British : 25 / 31
        UK_Pacific : 11 / 11
        Italians : 23 / 42
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                2 infantry moved from Vologda to Archangel
                1 fighter moved from Samara to Smolensk
                2 infantry moved from Vologda to Smolensk
                3 artilleries and 7 infantry moved from Vologda to Smolensk
                1 bomber moved from Russia to Archangel
                8 infantry moved from Russia to Bryansk
                6 artilleries moved from Russia to Bryansk
                1 fighter moved from Volgograd to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 6 artilleries, 1 fighter and 8 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 6 artilleries, 1 fighter and 8 infantry in Bryansk, round 2 :  2/15 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 6 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 3 artilleries, 1 fighter and 9 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries, 1 fighter and 9 infantry in Smolensk, round 2 :  4/13 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Archangel to Russia
                2 aaGuns moved from Vologda to Smolensk
                1 fighter moved from Smolensk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 infantry moved from Western Ukraine to Ukraine
                3 armour moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                2 mech_infantrys moved from Samara to Smolensk
                11 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Tsinghai to Kazakhstan
                1 submarine moved from 123 Sea Zone to 109 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                7 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 4 infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                3 artilleries and 3 infantry moved from Malaya to Shan State
                1 bomber moved from French Indo China to 41 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 armour and 3 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 3 artilleries and 6 infantry
                    ANZAC defend with 2 fighters; British defend with 3 aaGuns, 2 armour, 1 artillery and 12 infantry
                        Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in Shan State, round 2 :  1/10 hits
                        UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters and 12 infantry in Shan State, round 2 :  4/17 hits
                        4 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
                    1 armour owned by the Japanese , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese retreated to French Indo China
                    UK_Pacific win with 2 aaGuns, 2 armour, 1 artillery, 2 fighters and 12 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 1 aaGun
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Hainan
                1 mech_infantry moved from Chahar to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                2 armour and 1 artillery placed in Manchuria
                3 infantry placed in French Indo China
                3 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        Hainan : 1 bomber and 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 5 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 31 / 32
        Japanese : 53 / 44
        Americans : 55 / 73
        Chinese : 4 / 3
        British : 25 / 31
        UK_Pacific : 11 / 11
        Italians : 23 / 42
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from Eastern United States to United Kingdom
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,1,3,3,2,1,6,5,4,3,4
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 11 infantry moved from Shan State to French Indo China
                2 armour moved from Siam to French Indo China
                1 fighter moved from India to French Indo China
                1 bomber moved from India to French Indo China
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan

    Combat - British
                Battle in Hainan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber and 1 harbour
                        British roll dice for 1 artillery and 1 infantry in Hainan, round 2 :  0/2 hits
                        Japanese roll dice for 1 bomber in Hainan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Hainan, round 3 :  1/2 hits
                        Japanese roll dice for 1 bomber in Hainan, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Hainan
                    British win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in French Indo China
                    British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry
                    Japanese defend with 1 armour, 3 artilleries, 1 factory_minor and 5 infantry
                        British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry in French Indo China, round 2 :  7/16 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in French Indo China, round 2 :  0/9 hits
                        5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
                        British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry in French Indo China, round 3 :  7/16 hits
                        Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 3 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 armour, 1 artillery, 1 bomber, 1 fighter and 10 infantry remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 armour, 3 artilleries and 5 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 fighter moved from French Indo China to Burma
                1 aaGun moved from Shan State to French Indo China
                1 aaGun moved from Shan State to Burma
                1 mech_infantry moved from West India to Burma
                1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
                1 fighter moved from Karelia to Smolensk
                3 fighters moved from Karelia to Ukraine
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

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