KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14


  • Hey there - thanks for the reminder - I had downloaded the map, planned a turn, then for some reason forgot it!

    I will submit something today to move forward :)

    MM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 harbour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 infantry, 3 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to Hainan
                1 tactical_bomber moved from Formosa to Hainan
                3 artilleries and 5 infantry moved from 36 Sea Zone to Hainan
                1 tactical_bomber moved from Japan to Hainan

    Place Units - Japanese
                1 harbour placed in Hainan
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 88 Sea Zone to 85 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 6 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 11 submarines and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Southeast Mexico to 91 Sea Zone
                2 carriers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Morocco
                Battle in French West Africa
                Battle in Okinawa
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 8 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 8 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 :  5/11 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Morocco from Italians, taking French West Africa from Germans, taking Okinawa from Japanese with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 harbour; Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 battleship, 5 carriers, 3 cruisers, 3 destroyers and 9 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 18 Sea Zone to 35 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Western United States to Central United States
                1 bomber moved from 35 Sea Zone to Philippines

    Place Units - Americans
                2 artilleries, 5 infantry and 1 tactical_bomber placed in Eastern United States
                1 destroyer and 5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 12 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                1 artillery, 1 fighter and 7 infantry moved from Jehol to Anhwe
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,6,3,1,4,5,5,2,6,4,2,5,1,5,4,5,4,4,6,2,3,2,6,5,3,6,2,6,2,5,1,6
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 28 to 29
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 2 tactical_bombers moved from Tanganyika Territory to Union of South Africa
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                1 armour, 1 bomber and 5 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                      British take Syria from Italians
                1 artillery moved from Manchuria to Korea
                      UK_Pacific take Korea from Japanese
                1 armour moved from Jehol to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Jehol to Ulaanbaatar
                      UK_Pacific take Ulaanbaatar from Japanese
                1 armour and 2 mech_infantrys moved from Jehol to Ulaanbaatar
                1 mech_infantry moved from Jehol to Ulaanbaatar
                2 fighters and 1 tactical_bomber moved from Jehol to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kiangsi to Anhwe
                1 artillery moved from Shantung to Anhwe
                3 artilleries and 10 infantry moved from Jehol to Anhwe

    Combat - British
                Battle in Union of South Africa
                    British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Union of South Africa, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Union of South Africa, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Union of South Africa
                    British win, taking Union of South Africa from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 bomber and 5 mech_infantrys
                    Germans defend with 2 infantry
                        British roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Trans-Jordan, round 2 :  2/7 hits
                        Germans roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
                1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
                1 battleship and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone

    Place Units - UK_Pacific
                1 artillery and 8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,1,2,2,3,6,2,5,2,3,5,6,5,3,1,5,6,5,1,5,5,5,5,3,5,2,1,5,6,5,6,6
                UK_Pacific collect 24 PUs (2 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 artillery and 8 infantry


  • Sorry but I made a mistake. The bomber in Iraq should have attacked the defenseless german transport at Egypt of course. Unfortunately, the dice have already been rolled. Would you allow me to change the attack pattern? I would re-roll the Trans-Jordan fight in the forum, although the bomber didn’t even hit.

    Kion


  • No need to reroll. I will remove the transport - is the bomber where you want it (since it ended up going somewhere else for combat?)

    MM


  • Thanks for the good will. Iraq is fine.

    Kion


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 carriers moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from 97 Sea Zone to Syria
                2 fighters moved from 97 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Syria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    British defend with 1 armour and 4 mech_infantrys
                    Italians win, taking Trans-Jordan from British with 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 armour and 4 mech_infantrys
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Syria to 98 Sea Zone
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Bulgaria to Greece
                1 mech_infantry moved from Bulgaria to Eastern Poland
                3 aaGuns moved from Baltic States to Novgorod
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                3 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                2 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to Philippines
                2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Yunnan to Shan State

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber, 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                3 infantry moved from Baltic States to Belarus
                1 armour moved from Belgian Congo to Ethiopia
                      Germans take Kenya from ANZAC
                      Italians take Ethiopia from British
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                5 infantry moved from Germany to 113 Sea Zone
                5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                1 carrier and 2 fighters moved from 115 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Brazil to Suriname
                1 artillery moved from Brazil to French Guiana
                1 tactical_bomber moved from Romania to Belarus
                1 fighter moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode
                5 infantry moved from 112 Sea Zone to Norway
                1 armour moved from Karelia to Norway
                1 bomber moved from Southern Italy to United Kingdom
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Romania to 98 Sea Zone
                1 fighter moved from Novgorod to 112 Sea Zone
                1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Novgorod
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Novgorod to Eastern Poland
                1 infantry moved from Baltic States to Novgorod
                2 mech_infantrys moved from Baltic States to Eastern Poland
                2 bombers moved from Romania to United Kingdom
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Egypt
                1 artillery moved from Romania to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 98 Sea Zone: 2 armour, 2 infantry and 2 transports
                EDIT: Adding units owned by Germans to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 armour and 1 infantry placed in Greece
                2 artilleries and 1 infantry placed in Novgorod
                1 bomber placed in United Kingdom
                Germans undo move 2.
                1 armour and 2 artilleries placed in Novgorod
                2 infantry placed in United Kingdom
                2 infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Baltic States: 4 artilleries and 4 infantry
                EDIT: Removing units owned by Germans from Eastern Poland: 4 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 1.
                1 armour and 1 infantry placed in Greece
                1 destroyer placed in 97 Sea Zone
                2 destroyers placed in 112 Sea Zone
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2,2,2,5,3,2
                Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Evenkiyskiy to Belarus
                1 bomber moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Western Ukraine
                3 infantry moved from Dzavhan to Yenisey

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk
                2 infantry moved from Russia to Smolensk
                1 bomber and 1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Russia to Smolensk
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries and 5 infantry moved from Hainan to 36 Sea Zone
                1 tactical_bomber moved from Hainan to 39 Sea Zone
                1 tactical_bomber moved from Hainan to 39 Sea Zone
                3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                3 artilleries and 5 infantry moved from 39 Sea Zone to Ceylon
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from Hainan to 20 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Ceylon
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 20 Sea Zone to Japan
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,4,4,4,1,3,2
                Japanese collect 7 PUs (8 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Germans
                1 artillery moved from French West Africa to Gold Coast
                      Americans take Gold Coast from Italians

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 90 Sea Zone
                2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 fighters moved from 104 Sea Zone to 107 Sea Zone
                2 fighters moved from 92 Sea Zone to 107 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 107 Sea Zone
                1 tactical_bomber moved from Eastern United States to 107 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 transport moved from 90 Sea Zone to 101 Sea Zone
                1 bomber moved from Philippines to India
                1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries, 4 carriers, 5 destroyers, 2 infantry, 1 mech_infantry, 13 submarines and 3 transports moved from 91 Sea Zone to 107 Sea Zone

    Place Units - Americans
                2 destroyers and 3 submarines placed in 101 Sea Zone
                2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 29 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 52 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 aaGuns, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Burma
                1 armour moved from Amur to Soviet Far East
                      Russians take Siberia from Japanese
                      Russians take Soviet Far East from Japanese
                1 mech_infantry moved from Ulaanbaatar to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Ulaanbaatar to Buryatia
                      Russians take Buryatia from Japanese
                1 armour moved from Buryatia to Yakut S.S.R.
                3 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Union of South Africa to Rhodesia
                      British take Rhodesia from Germans
                1 infantry moved from Union of South Africa to South West Africa
                      British take South West Africa from Germans
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Germans
                1 artillery moved from Tanganyika Territory to Belgian Congo
                      British take Belgian Congo from Germans

    Combat - British
                Battle in Yakut S.S.R.
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Yakut S.S.R., round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    British win, taking Yakut S.S.R. from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                4 artilleries and 12 infantry moved from Anhwe to Hopei
                3 aaGuns moved from Jehol to Chahar
                1 carrier moved from 72 Sea Zone to 71 Sea Zone
                1 tactical_bomber moved from 72 Sea Zone to Northwest Persia
                1 bomber and 4 mech_infantrys moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Tanganyika Territory to 71 Sea Zone
                1 fighter moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 cruisers and 1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 artillery moved from Korea to Manchuria
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
                1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone

    Place Units - UK_Pacific
                2 aaGuns, 1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,6,1,6,6,3,4,6,3,3,6,6,1,4,2,6,2,5,6,6,2,1,2,3,2,3,2,3,3,4,1,4
                UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 aaGuns, 1 artillery and 5 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 fighter moved from 98 Sea Zone to Ukraine
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 artillery moved from Syria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from 98 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Persia
                Battle in Ukraine
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Persia from British, taking Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 2 submarines
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Ukraine to Bessarabia
                1 aaGun moved from Romania to Bessarabia
                3 aaGuns moved from Novgorod to Baltic States
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 destroyers moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 76 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 armour moved from Northern Italy to Bulgaria
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 transport placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 destroyers and 8 submarines moved from 35 Sea Zone to 41 Sea Zone
                2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Burma
                1 submarine moved from 70 Sea Zone to 82 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Sumatra: 3 fighters
                EDIT: Removing units owned by ANZAC from Philippines: 3 fighters
                EDIT: Turning off Edit Mode

Suggested Topics

  • 38
  • 37
  • 4
  • 100
  • 222
  • 74
  • 230
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.5k

Topics

1.8m

Posts