14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 1 mech_infantry moved from Rostov to Volgograd
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                4 mech_infantrys moved from Archangel to Belarus
                1 tactical_bomber moved from Caucasus to Bryansk
                2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Persia
                      Germans take Northwest Persia from Americans
                1 artillery moved from Rostov to Bryansk
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 5 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 5 mech_infantrys in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 3 artilleries and 1 mech_infantry
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Volgograd, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 artilleries and 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 :  1/6 hits
                        Russians roll dice for 3 artilleries and 2 infantry in Bryansk, round 2 :  0/5 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 :  2/6 hits
                        Russians roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                        Germans roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 :  3/5 hits
                        Russians roll dice for 2 artilleries in Bryansk, round 4 :  1/2 hits
                        2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 artilleries and 2 infantry
                Battle in Persia
                    Germans attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        Germans roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 :  5/7 hits
                        Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 :  1/4 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                    Germans win, taking Persia from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 tactical_bomber moved from Bryansk to Caucasus
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                2 bombers moved from Southern France to Southern Italy
                3 destroyers moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                2 destroyers and 1 submarine placed in 93 Sea Zone
                2 bombers placed in Western Germany
                1 factory_minor placed in Caucasus
                1 armour and 2 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Italians
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Italians
                2 artilleries and 3 infantry moved from Russia to Bryansk
                11 infantry moved from Kwangsi to Yunnan

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour and 2 artilleries
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 2 artilleries in Bryansk, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Bryansk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 artilleries
                    Casualties for Russians: 2 infantry
                Battle in Yunnan
                    Russians attack with 11 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 11 infantry in Yunnan, round 2 :  4/11 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Yunnan
                    Russians win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Kwangsi to Yunnan
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                3 aaGuns, 6 artilleries and 6 infantry moved from Russia to Tambov

    Place Units - Russians
                1 armour, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Hainan : 1 harbour
        Shan State : 1 flag, 1 artillery and 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Sakha : 1 flag, 1 mech_infantry
        Amur : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag
        49 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 14 / 14
        Japanese : 41 / 45
        Americans : 54 / 78
        Chinese : 23 / 24
        British : 29 / 27
        UK_Pacific : 9 / 9
        Italians : 21 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 49 Sea Zone to 62 Sea Zone
                2 destroyers moved from 6 Sea Zone to 3 Sea Zone
                1 bomber moved from Japan to 3 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in Hawaiian Islands
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 6 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 7 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 7 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking 35 Sea Zone from ANZAC with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber and 2 destroyers
                    Americans defend with 2 destroyers and 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 destroyers in 3 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 2 destroyers in 3 Sea Zone, round 3 :  0/2 hits
                        2 destroyers owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 22
                    Casualties for Americans: 2 destroyers and 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Sakha
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Japan to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                3 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 armour moved from French Indo China to Shan State

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                Japanese undo move 4.
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 cruisers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States
                3 fighters placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 86 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 1 infantry
        36 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Gibraltar : 1 armour, 6 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 flag
        Algeria : 1 flag, 1 infantry
        119 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        86 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        89 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer and 2 submarines
        92 Sea Zone : 1 submarine
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 1 carrier, 2 cruisers, 1 submarine and 5 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kwangsi
                12 artilleries and 13 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Jehol to Anhwe
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 artillery placed in Yunnan
                2 artilleries and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 2 artilleries and 2 infantry
        Jehol : 3 artilleries and 6 infantry
        Manchuria : 1 infantry
        Yunnan : 13 artilleries and 13 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 artilleries and 2 infantry
        Kwangtung : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 armour and 1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Alexandria
                        British roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  1/1 hits
                        1 artillery owned by the British lost in Alexandria
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from Egypt to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 8 infantry moved from India to West India

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 artilleries and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                UK_Pacific collect 3 PUs (6 lost to blockades); end with 4 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Kansu : 6 artilleries
        India : 1 airfield, 1 factory_minor and 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        39 Sea Zone : 1 destroyer
        West India : 1 artillery and 8 infantry
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 6 mech_infantrys
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 13 / 14
        Japanese : 42 / 47
        Americans : 55 / 74
        Chinese : 23 / 28
        British : 30 / 30
        UK_Pacific : 9 / 4
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                7 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                2 bombers moved from Caucasus to Trans-Jordan
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 7 submarines
                    Americans defend with 1 carrier, 2 cruisers, 1 submarine and 5 transports
                        Italians roll dice for 7 submarines in 91 Sea Zone, round 2 :  4/7 hits
                        1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 5 transports in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 7 submarines in 91 Sea Zone, round 3 :  3/7 hits
                        1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 7 submarines in 91 Sea Zone, round 4 :  2/7 hits
                    Italians win with 7 submarines remaining. Battle score for attacker is 81
                    Casualties for Americans: 1 carrier, 2 cruisers, 1 submarine and 5 transports
                Battle in Algeria
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 3 bombers and 1 infantry
                    British defend with 1 armour and 1 infantry
                        Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Trans-Jordan, round 2 :  5/5 hits
                        British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 bombers moved from Trans-Jordan to Iraq
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                2 destroyers moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                2 armour moved from Caucasus to Iraq
                2 aaGuns moved from Rostov to Volgograd

    Place Units - Italians
                3 infantry placed in Iraq
                1 tactical_bomber placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 26 Sea Zone

    Combat - ANZAC
                Battle in 26 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
                1 bomber moved from Egypt to Gibraltar

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 3 aaGuns
        Hawaiian Islands : 1 bomber
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        54 Sea Zone : 2 submarines
        Gibraltar : 1 bomber


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 13 / 14
        Japanese : 42 / 47
        Americans : 54 / 74
        Chinese : 23 / 28
        British : 30 / 30
        UK_Pacific : 9 / 4
        Italians : 21 / 28
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Persia to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                1 armour moved from Eastern Persia to Persia
                2 artilleries moved from Ukraine to Bryansk
                2 mech_infantrys moved from Belarus to Bryansk
                1 armour and 3 mech_infantrys moved from Belarus to Archangel
                1 armour and 2 mech_infantrys moved from Novgorod to Archangel
                1 tactical_bomber moved from Caucasus to Bryansk
                2 bombers moved from Western Germany to 109 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 5 mech_infantrys in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  3/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 2 bombers in 109 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Western Germany
                1 battleship moved from 93 Sea Zone to 94 Sea Zone
                2 destroyers moved from 93 Sea Zone to 95 Sea Zone
                1 artillery moved from Tunisia to Algeria
                1 aaGun moved from Rostov to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 armour and 1 mech_infantry moved from Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Western Germany to Poland
                3 fighters moved from Iraq to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 tactical_bomber moved from Iraq to Volgograd

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Caucasus
                2 infantry and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 mech_infantry placed in Persia

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Italians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                2 mech_infantrys moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                2 artilleries and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 artilleries and 3 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 2 :  0/3 hits
                        1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 :  3/5 hits
                        Germans roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    Germans defend with 2 armour and 5 mech_infantrys
                        Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Archangel, round 2 :  4/7 hits
                        Germans roll dice for 2 armour and 5 mech_infantrys in Archangel, round 2 :  3/7 hits
                        2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Archangel, round 3 :  2/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 :  2/3 hits
                        1 armour owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour and 1 artillery in Archangel, round 4 :  2/2 hits
                        Germans roll dice for 1 armour in Archangel, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Tambov to Samara
                3 aaGuns, 6 artilleries and 3 infantry moved from Tambov to Russia
                1 aaGun and 10 infantry moved from Yunnan to Burma

    Place Units - Russians
                2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Burma : 1 aaGun and 10 infantry
        Evenkiyskiy : 1 mech_infantry
        Timguska : 1 infantry
        Kazakhstan : 1 infantry
        Belarus : 1 infantry
        Bryansk : 2 artilleries and 3 infantry
        Rostov : 1 infantry
        Archangel : 1 armour and 1 artillery
        Russia : 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
        Tambov : 1 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 87
        Russians : 18 / 18
        Japanese : 42 / 47
        Americans : 54 / 74
        Chinese : 23 / 28
        British : 29 / 30
        UK_Pacific : 9 / 4
        Italians : 19 / 28
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                1 bomber moved from Sakha to Evenkiyskiy
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                6 infantry moved from Shan State to Burma
                1 armour and 1 artillery moved from Shan State to Burma
                1 armour moved from French Indo China to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 tactical_bomber moved from French Indo China to Burma

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Burma
                    Japanese attack with 2 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun and 10 infantry
                        AA fire in Burma :  0/1 hits
                        Japanese roll dice for 2 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  4/13 hits
                        UK_Pacific roll dice for 1 aaGun and 10 infantry in Burma, round 2 :  4/10 hits
                        3 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Burma
                        Japanese roll dice for 2 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  4/9 hits
                        UK_Pacific roll dice for 7 infantry in Burma, round 3 :  0/7 hits
                        4 infantry owned by the Russians lost in Burma
                    2 armour owned by the Japanese , 2 infantry owned by the Japanese , 3 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese retreated to Shan State
                    UK_Pacific win with 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 aaGun and 7 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Evenkiyskiy, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Evenkiyskiy
                    retreated to Evenkiyskiy
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 bomber; Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 :  1/2 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Burma to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 37 Sea Zone
                1 bomber moved from Evenkiyskiy to Yakut S.S.R.
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                2 destroyers moved from 3 Sea Zone to 5 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                Japanese undo move 2.
                1 destroyer placed in 37 Sea Zone
                1 transport placed in 37 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Japan
                Japanese undo move 4.
                Japanese undo move 1.
                1 transport placed in 37 Sea Zone
                1 artillery, 1 fighter and 1 mech_infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs


  • Those attacks on Hawaii the last two rounds has been utter failure.


  • Yeah, the USA is back :) 8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
                    Italians defend with 7 submarines
                    Americans win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Italians: 7 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                3 fighters moved from Eastern United States to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 submarines placed in 86 Sea Zone
                3 destroyers placed in 101 Sea Zone
                2 transports placed in 10 Sea Zone
                2 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 1 infantry
        36 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 6 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        86 Sea Zone : 3 submarines
        89 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        101 Sea Zone : 3 destroyers
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
        110 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi
                13 artilleries and 13 infantry moved from Yunnan to Burma
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery placed in Jehol
                1 artillery and 1 infantry placed in Shensi
                2 artilleries and 2 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 6 artilleries and 6 infantry
        Jehol : 4 artilleries and 7 infantry
        Shensi : 1 artillery and 1 infantry
        Yunnan : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Burma : 13 artilleries and 13 infantry
        Kwangtung : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - British
                British buy 3 artilleries, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Alexandria
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                    British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 armour moved from Belgian Congo to Egypt
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                6 artilleries moved from Kansu to Shensi

    Place Units - British
                1 submarine placed in 106 Sea Zone
                3 artilleries placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 1 artillery and 7 infantry
                EDIT: Adding units owned by British to India: 1 artillery and 7 infantry
                EDIT: Turning off Edit Mode
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British, UK_Pacific :

    Shensi : 6 artilleries
        India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Kwangtung : 1 factory_minor and 1 harbour
        Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Alexandria : 1 artillery and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 submarine
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 3 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Americans
                3 infantry moved from Tobruk to Alexandria
                2 bombers moved from Iraq to Alexandria
                2 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Rostov
                2 armour and 2 mech_infantrys moved from Volgograd to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Alexandria
                    Italians attack with 2 bombers and 3 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 bombers and 3 infantry in Alexandria, round 2 :  2/5 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 4 :  1/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Volgograd
                1 tactical_bomber moved from Rostov to Volgograd
                2 bombers moved from Alexandria to Iraq
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                5 destroyers moved from 94 Sea Zone to 95 Sea Zone
                1 armour moved from Iraq to Caucasus
                2 aaGuns moved from Volgograd to Tambov

    Place Units - Italians
                3 infantry placed in Iraq
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Italians collect 21 PUs (2 lost to blockades); end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 39 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                3 aaGuns moved from South Australia to Queensland
                1 bomber moved from Hawaiian Islands to Jehol
                1 bomber moved from Gibraltar to Western United States

    Place Units - ANZAC
                1 infantry placed in New South Wales
                ANZAC undo move 1.
                1 infantry placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Jehol : 1 bomber
        Queensland : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Western United States : 1 bomber
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 87
        Russians : 15 / 18
        Japanese : 42 / 45
        Americans : 53 / 74
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 9 / 7
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 87
        Russians : 15 / 18
        Japanese : 42 / 45
        Americans : 53 / 74
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 9 / 7
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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