@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Bryansk
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 2/4 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Nenetsia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Nenetsia
1 armour owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 4 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits
Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 2 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Rostov, round 3 : 2/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries and 1 mech_infantry in Rostov, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 fighters and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 2 fighters and 6 submarines
British defend with 2 fighters; Americans defend with 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/7 hits
1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 7 submarines in 91 Sea Zone, round 3 : 0/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 0/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 4/6 hits
1 submarine owned by the Americans , 1 bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 3 fighters, 6 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -46
Casualties for Germans: 1 bomber, 2 fighters and 6 submarines
Casualties for Americans: 1 carrier and 1 submarine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from France to Southern France
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
Place Units - Germans
1 infantry placed in Southern France
1 battleship and 1 destroyer placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 artilleries and 3 mech_infantrys placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Ukraine
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Ha ha that went really wrong.
My planes couldn’t kill subs because I didn’t had any destroyers. Thus the carrier as casultie.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Urals
Russians take Urals from Italians
2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 6 : 2/2 hits
Italians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 4/7 hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Kwangsi to Yunnan
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Kwangsi : 1 aaGun and 11 infantry
Yunnan : 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 3 artilleries and 2 infantry
Nenetsia : 1 infantry
Urals : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major and 14 infantry
Vologda : 2 artilleries and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 58 / 86
Russians : 17 / 17
Japanese : 38 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 29 / 33
UK_Pacific : 10 / 9
Italians : 19 / 32
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Sakha to Soviet Far East
1 infantry moved from Sakha to Siberia
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
1 carrier moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from Americans
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 bomber and 1 fighter
Americans defend with 4 bombers
Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 2 : 2/2 hits
Russians roll dice for 4 bombers in Soviet Far East, round 2 : 1/4 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 bomber in Soviet Far East, round 3 : 1/1 hits
Russians roll dice for 2 bombers in Soviet Far East, round 3 : 0/2 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber in Soviet Far East, round 4 : 1/1 hits
Russians roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 fighter
Casualties for Americans: 4 bombers
Battle in Siberia
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
1 mech_infantry owned by the Japanese retreated to Sakha
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Manchuria to Amur
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 40 PUs (5 lost to blockades); end with 40 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 cruisers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour and 1 fighter moved from Persia to Iraq
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Iraq
Americans attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
Americans win, taking Morocco from Germans, taking Iraq from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Siberia to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Northwest Persia to Persia
Place Units - Americans
2 cruisers placed in 101 Sea Zone
1 artillery and 2 infantry placed in Persia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 infantry
36 Sea Zone : 1 flag
3 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
89 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour and 1 factory_minor
92 Sea Zone : 1 submarine
101 Sea Zone : 2 cruisers and 4 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 5 submarines and 1 transport
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 45 / 45
Americans : 58 / 78
Chinese : 19 / 26
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
9 artilleries and 5 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangsi
3 artilleries and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
8 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Territory Summary for Chinese :
Kwangsi : 12 artilleries and 13 infantry
Jehol : 2 artilleries and 5 infantry
Manchuria : 1 infantry
Anhwe : 3 artilleries and 3 infantry
Kwangtung : 2 infantry
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 42 / 45
Americans : 58 / 78
Chinese : 22 / 24
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Gibraltar to Egypt
6 artilleries moved from Tsinghai to Kansu
Place Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Kansu : 6 artilleries
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Kwangtung : 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 6 mech_infantrys
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 42 / 45
Americans : 58 / 78
Chinese : 22 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
2 bombers moved from Alexandria to Iraq
2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
Italians take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
1 tactical_bomber moved from Alexandria to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Italians roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 2 armour and 1 factory_minor
Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Iraq, round 2 : 2/6 hits
Americans roll dice for 2 armour in Iraq, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour
Non Combat Move - Italians
2 bombers moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Ukraine to Rostov
4 artilleries moved from Alexandria to Tobruk
6 infantry moved from Alexandria to Tobruk
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 destroyers and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Persia to Trans-Jordan
1 fighter moved from India to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 bomber
Italians defend with 1 infantry
ANZAC roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 1 battleship owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 3/5 hits
1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Casualties for ANZAC: 1 carrier, 1 fighter and 6 submarines
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
3 aaGuns moved from Queensland to South Australia
1 bomber moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 aaGuns
Western Australia : 2 fighters and 1 tactical_bomber
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Egypt : 1 bomber
Production/PUs Summary :
Germans : 55 / 86
Russians : 14 / 17
Japanese : 42 / 45
Americans : 56 / 78
Chinese : 22 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 23 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Archangel to Belarus
1 tactical_bomber moved from Caucasus to Bryansk
2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Persia
Germans take Northwest Persia from Americans
1 artillery moved from Rostov to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Belarus
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 artilleries and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 artilleries and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Russians roll dice for 3 artilleries and 2 infantry in Bryansk, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits
Russians roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 3/5 hits
Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Persia
Germans attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/7 hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from Southern France to Southern Italy
3 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
2 bombers placed in Western Germany
1 factory_minor placed in Caucasus
1 armour and 2 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
2 artilleries and 3 infantry moved from Russia to Bryansk
11 infantry moved from Kwangsi to Yunnan
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 2 infantry
Battle in Yunnan
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
3 aaGuns, 6 artilleries and 6 infantry moved from Russia to Tambov
Place Units - Russians
1 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hainan : 1 harbour
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
49 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 59 / 86
Russians : 14 / 14
Japanese : 41 / 45
Americans : 54 / 78
Chinese : 23 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
2 destroyers moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 7 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking 35 Sea Zone from ANZAC with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 destroyers in 3 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Sakha
1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 transport placed in 37 Sea Zone
Japanese undo move 4.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 86 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 infantry
36 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 armour, 6 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
119 Sea Zone : 1 flag, 1 destroyer and 2 submarines
86 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
89 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 2 submarines
92 Sea Zone : 1 submarine
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 carrier, 2 cruisers, 1 submarine and 5 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
12 artilleries and 13 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Yunnan
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 2 artilleries and 2 infantry
Jehol : 3 artilleries and 6 infantry
Manchuria : 1 infantry
Yunnan : 13 artilleries and 13 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 2 artilleries and 2 infantry
Kwangtung : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 artillery owned by the British lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 8 infantry moved from India to West India
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (6 lost to blockades); end with 4 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British, UK_Pacific :
Kansu : 6 artilleries
India : 1 airfield, 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
39 Sea Zone : 1 destroyer
West India : 1 artillery and 8 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 6 mech_infantrys
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 58 / 86
Russians : 13 / 14
Japanese : 42 / 47
Americans : 55 / 74
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 9 / 4
Italians : 20 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
7 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 bombers moved from Caucasus to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 7 submarines
Americans defend with 1 carrier, 2 cruisers, 1 submarine and 5 transports
Italians roll dice for 7 submarines in 91 Sea Zone, round 2 : 4/7 hits
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 5 transports in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Italians roll dice for 7 submarines in 91 Sea Zone, round 3 : 3/7 hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 7 submarines in 91 Sea Zone, round 4 : 2/7 hits
Italians win with 7 submarines remaining. Battle score for attacker is 81
Casualties for Americans: 1 carrier, 2 cruisers, 1 submarine and 5 transports
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Trans-Jordan, round 2 : 5/5 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 3 bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
3 bombers moved from Trans-Jordan to Iraq
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Caucasus to Iraq
2 aaGuns moved from Rostov to Volgograd
Place Units - Italians
3 infantry placed in Iraq
1 tactical_bomber placed in Southern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 bomber moved from Egypt to Gibraltar
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 3 aaGuns
Hawaiian Islands : 1 bomber
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
54 Sea Zone : 2 submarines
Gibraltar : 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 58 / 86
Russians : 13 / 14
Japanese : 42 / 47
Americans : 54 / 74
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 9 / 4
Italians : 21 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
2 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in Archangel
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Archangel, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
1 battleship moved from 93 Sea Zone to 94 Sea Zone
2 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Tunisia to Algeria
1 aaGun moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Germany to Poland
3 fighters moved from Iraq to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Iraq to Volgograd
Place Units - Germans
3 submarines placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Caucasus
2 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Persia
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs