14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 43 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to India
                1 bomber moved from Kwangsi to Persia

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        India : 1 fighter
        Queensland : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 carrier and 2 fighters
        62 Sea Zone : 3 submarines
        Persia : 1 bomber


  • i cant remove your art and my inf from java


  • I can do it in my german turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone
                Battle in Java
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 fighters in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Java: 1 artillery
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Java: 2 fighters
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to India
                1 bomber moved from Kwangsi to Persia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • It wasn’t pretty. But the result is correct. I had to redo your ANZAC and france turns. But everything should now be as it was supposed to be.
    I’ll just do my german turn now.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Algeria to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                2 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Novgorod to Volgograd
                3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
                4 artilleries and 3 infantry moved from Ukraine to Rostov
                1 infantry moved from Urals to Vologda
                1 artillery moved from Archangel to Vologda
                2 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Archangel to Nenetsia
                1 armour moved from Archangel to Nenetsia
                1 infantry moved from Urals to Vologda
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                2 infantry moved from Western Ukraine to Bryansk


  • I need scramble orders in sz 91 and also OOL


  • AC first shots
    subs
    des
    AC second shots
    tac
    fighter

    if u have subs still alive then keep my dd in

    thats it


  • and scrfamble my 2 figs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Algeria to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                2 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Novgorod to Volgograd
                3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
                4 artilleries and 3 infantry moved from Ukraine to Rostov
                1 infantry moved from Urals to Vologda
                1 artillery moved from Archangel to Vologda
                2 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Archangel to Nenetsia
                1 armour moved from Archangel to Nenetsia
                1 infantry moved from Urals to Vologda
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                2 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Bryansk
                    Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 4 :  2/4 hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Nenetsia
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Nenetsia
                    1 armour owned by the Germans retreated to Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Vologda, round 5 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 4 artilleries, 3 infantry and 2 mech_infantrys
                    Russians defend with 3 artilleries and 4 infantry
                        Germans roll dice for 4 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 :  3/9 hits
                        Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 2 :  2/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 3 :  3/7 hits
                        Russians roll dice for 3 artilleries and 1 infantry in Rostov, round 3 :  2/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 4 artilleries and 1 mech_infantry in Rostov, round 4 :  1/5 hits
                        Russians roll dice for 1 artillery in Rostov, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Russians: 3 artilleries and 4 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 3 fighters and 2 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 :  1/7 hits
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 3 :  3/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 :  0/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 6 submarines
                    British defend with 2 fighters; Americans defend with 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transports
                        Americans roll dice for 7 submarines in 91 Sea Zone, round 2 :  2/7 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 :  3/7 hits
                        1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 7 submarines in 91 Sea Zone, round 3 :  0/7 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 :  0/5 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 :  4/6 hits
                        1 submarine owned by the Americans , 1 bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 3 fighters, 6 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -46
                    Casualties for Germans: 1 bomber, 2 fighters and 6 submarines
                    Casualties for Americans: 1 carrier and 1 submarine
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Gibraltar

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                1 aaGun moved from France to Southern France
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Romania to Northern Italy
                1 mech_infantry moved from Romania to Ukraine
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to Tunisia
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 99 Sea Zone

    Place Units - Germans
                1 infantry placed in Southern France
                1 battleship and 1 destroyer placed in 93 Sea Zone
                2 submarines placed in 113 Sea Zone
                2 artilleries and 3 mech_infantrys placed in Western Germany
                1 armour placed in Western Germany
                1 armour placed in Western Germany
                1 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • Ha ha that went really wrong.
    My planes couldn’t kill subs because I didn’t had any destroyers. Thus the carrier as casultie.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Kazakhstan to Urals
                      Russians take Urals from Italians
                2 mech_infantrys moved from Kazakhstan to Volgograd
                1 armour moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Smolensk to Belarus
                2 artilleries and 2 infantry moved from Russia to Vologda
                3 artilleries and 3 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 :  0/2 hits
                        Italians roll dice for 1 artillery in Belarus, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 6 :  2/2 hits
                        Italians roll dice for 1 artillery in Belarus, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Volgograd
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 3 artilleries and 4 infantry
                    Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 :  4/7 hits
                        Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 :  2/4 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Kwangsi : 1 aaGun and 11 infantry
        Yunnan : 1 infantry
        Belarus : 1 artillery and 1 infantry
        Bryansk : 3 artilleries and 2 infantry
        Nenetsia : 1 infantry
        Urals : 1 mech_infantry
        Russia : 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major and 14 infantry
        Vologda : 2 artilleries and 2 infantry
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 17 / 17
        Japanese : 38 / 54
        Americans : 55 / 74
        Chinese : 20 / 26
        British : 29 / 33
        UK_Pacific : 10 / 9
        Italians : 19 / 32
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 bomber moved from Japan to Soviet Far East
                1 fighter moved from Sakha to Soviet Far East
                1 infantry moved from Sakha to Siberia
                1 mech_infantry moved from Manchuria to Siberia
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 41 Sea Zone to Java
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from Americans

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 bomber and 1 fighter
                    Americans defend with 4 bombers
                        Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 2 :  2/2 hits
                        Russians roll dice for 4 bombers in Soviet Far East, round 2 :  1/4 hits
                        2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 1 bomber in Soviet Far East, round 3 :  1/1 hits
                        Russians roll dice for 2 bombers in Soviet Far East, round 3 :  0/2 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 1 bomber in Soviet Far East, round 4 :  1/1 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win with 1 bomber remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 4 bombers
                Battle in Siberia
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    1 mech_infantry owned by the Japanese retreated to Sakha
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 4 :  1/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Shan State
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        1 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Yunnan
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters moved from Java to 42 Sea Zone
                1 bomber moved from Soviet Far East to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                2 infantry moved from Manchuria to Amur

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                1 armour and 2 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Japanese collect 40 PUs (5 lost to blockades); end with 40 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 2 cruisers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour moved from Persia to Northwest Persia
                      Americans take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Iraq
                1 armour and 1 fighter moved from Persia to Iraq
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Iraq
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 1 armour and 1 factory_minor
                        Americans roll dice for 2 armour and 1 fighter in Iraq, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Iraq
                    Americans win, taking Morocco from Germans, taking Iraq from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Iraq to Northwest Persia
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Northwest Persia to Persia

    Place Units - Americans
                2 cruisers placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 1 infantry
        36 Sea Zone : 1 flag
        3 Sea Zone : 2 destroyers and 1 submarine
        Central United States : 1 armour, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
        Morocco : 1 flag, 1 artillery and 1 infantry
        96 Sea Zone : 1 submarine
        95 Sea Zone : 1 submarine
        94 Sea Zone : 1 submarine
        89 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour and 1 factory_minor
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 cruisers and 4 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        91 Sea Zone : 1 carrier, 2 destroyers, 5 submarines and 1 transport

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 16 / 17
        Japanese : 45 / 45
        Americans : 58 / 78
        Chinese : 19 / 26
        British : 29 / 33
        UK_Pacific : 9 / 9
        Italians : 19 / 32
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                9 artilleries and 5 infantry moved from Kwangtung to Kwangsi
                2 artilleries moved from Kiangsi to Kwangsi
                2 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangsi
                3 artilleries and 1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                8 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Kwangsi : 12 artilleries and 13 infantry
        Jehol : 2 artilleries and 5 infantry
        Manchuria : 1 infantry
        Anhwe : 3 artilleries and 3 infantry
        Kwangtung : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 16 / 17
        Japanese : 42 / 45
        Americans : 58 / 78
        Chinese : 22 / 24
        British : 29 / 33
        UK_Pacific : 9 / 9
        Italians : 19 / 32
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from Gibraltar to Egypt
                6 artilleries moved from Tsinghai to Kansu

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British, UK_Pacific :

    Kansu : 6 artilleries
        India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Kwangtung : 1 factory_minor and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 6 mech_infantrys
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 16 / 17
        Japanese : 42 / 45
        Americans : 58 / 78
        Chinese : 22 / 24
        British : 29 / 27
        UK_Pacific : 9 / 9
        Italians : 19 / 32
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Syria to Iraq
                1 artillery moved from Syria to Iraq
                2 bombers moved from Alexandria to Iraq
                2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
                      Italians take Novosibirsk from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Alexandria to 96 Sea Zone
                1 tactical_bomber moved from Alexandria to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 95 Sea Zone
                    Italians attack with 1 destroyer and 6 submarines
                    Americans defend with 1 submarine
                        Italians roll dice for 6 submarines in 95 Sea Zone, round 2 :  0/6 hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Iraq
                    Italians attack with 1 artillery, 2 bombers and 3 infantry
                    Americans defend with 2 armour and 1 factory_minor
                        Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Iraq, round 2 :  2/6 hits
                        Americans roll dice for 2 armour in Iraq, round 2 :  2/2 hits
                        2 armour owned by the Americans and 2 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Italians
                2 bombers moved from Iraq to Caucasus
                3 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 aaGuns moved from Ukraine to Rostov
                4 artilleries moved from Alexandria to Tobruk
                6 infantry moved from Alexandria to Tobruk
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Southern Italy
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                3 destroyers and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Persia to Trans-Jordan
                1 fighter moved from India to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                3 submarines moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 1 bomber
                    Italians defend with 1 infantry
                        ANZAC roll dice for 1 bomber in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 :  4/8 hits
                        2 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 1 battleship owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 :  4/4 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 3 :  3/5 hits
                        1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 :  2/4 hits
                        Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                        1 transport owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Casualties for ANZAC: 1 carrier, 1 fighter and 6 submarines

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
                3 aaGuns moved from Queensland to South Australia
                1 bomber moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 bomber placed in New South Wales
                ANZAC undo move 2.
                ANZAC undo move 1.
                1 destroyer placed in 62 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 3 aaGuns
        Western Australia : 2 fighters and 1 tactical_bomber
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        62 Sea Zone : 1 destroyer
        Egypt : 1 bomber

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 14 / 17
        Japanese : 42 / 45
        Americans : 56 / 78
        Chinese : 22 / 24
        British : 29 / 27
        UK_Pacific : 9 / 9
        Italians : 23 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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