@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 43 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 44 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to India
1 bomber moved from Kwangsi to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
India : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier and 2 fighters
62 Sea Zone : 3 submarines
Persia : 1 bomber
i cant remove your art and my inf from java
I can do it in my german turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in Java
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Java: 1 artillery
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Java: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to India
1 bomber moved from Kwangsi to Persia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
It wasn’t pretty. But the result is correct. I had to redo your ANZAC and france turns. But everything should now be as it was supposed to be.
I’ll just do my german turn now.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 infantry moved from Western Ukraine to Bryansk
I need scramble orders in sz 91 and also OOL
AC first shots
subs
des
AC second shots
tac
fighter
if u have subs still alive then keep my dd in
thats it
and scrfamble my 2 figs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Bryansk
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 2/4 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Nenetsia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Nenetsia
1 armour owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 4 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits
Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 2 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Rostov, round 3 : 2/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries and 1 mech_infantry in Rostov, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 fighters and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 2 fighters and 6 submarines
British defend with 2 fighters; Americans defend with 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/7 hits
1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 7 submarines in 91 Sea Zone, round 3 : 0/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 0/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 4/6 hits
1 submarine owned by the Americans , 1 bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 3 fighters, 6 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -46
Casualties for Germans: 1 bomber, 2 fighters and 6 submarines
Casualties for Americans: 1 carrier and 1 submarine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from France to Southern France
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
Place Units - Germans
1 infantry placed in Southern France
1 battleship and 1 destroyer placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 artilleries and 3 mech_infantrys placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Ukraine
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Ha ha that went really wrong.
My planes couldn’t kill subs because I didn’t had any destroyers. Thus the carrier as casultie.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Urals
Russians take Urals from Italians
2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 6 : 2/2 hits
Italians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 4/7 hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Kwangsi to Yunnan
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Kwangsi : 1 aaGun and 11 infantry
Yunnan : 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 3 artilleries and 2 infantry
Nenetsia : 1 infantry
Urals : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major and 14 infantry
Vologda : 2 artilleries and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 58 / 86
Russians : 17 / 17
Japanese : 38 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 29 / 33
UK_Pacific : 10 / 9
Italians : 19 / 32
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Sakha to Soviet Far East
1 infantry moved from Sakha to Siberia
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
1 carrier moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from Americans
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 bomber and 1 fighter
Americans defend with 4 bombers
Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 2 : 2/2 hits
Russians roll dice for 4 bombers in Soviet Far East, round 2 : 1/4 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 bomber in Soviet Far East, round 3 : 1/1 hits
Russians roll dice for 2 bombers in Soviet Far East, round 3 : 0/2 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber in Soviet Far East, round 4 : 1/1 hits
Russians roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 fighter
Casualties for Americans: 4 bombers
Battle in Siberia
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
1 mech_infantry owned by the Japanese retreated to Sakha
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Manchuria to Amur
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 40 PUs (5 lost to blockades); end with 40 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 cruisers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour and 1 fighter moved from Persia to Iraq
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Iraq
Americans attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
Americans win, taking Morocco from Germans, taking Iraq from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Siberia to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Northwest Persia to Persia
Place Units - Americans
2 cruisers placed in 101 Sea Zone
1 artillery and 2 infantry placed in Persia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 infantry
36 Sea Zone : 1 flag
3 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
89 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour and 1 factory_minor
92 Sea Zone : 1 submarine
101 Sea Zone : 2 cruisers and 4 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 5 submarines and 1 transport
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 45 / 45
Americans : 58 / 78
Chinese : 19 / 26
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
9 artilleries and 5 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangsi
3 artilleries and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
8 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Territory Summary for Chinese :
Kwangsi : 12 artilleries and 13 infantry
Jehol : 2 artilleries and 5 infantry
Manchuria : 1 infantry
Anhwe : 3 artilleries and 3 infantry
Kwangtung : 2 infantry
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 42 / 45
Americans : 58 / 78
Chinese : 22 / 24
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Gibraltar to Egypt
6 artilleries moved from Tsinghai to Kansu
Place Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Kansu : 6 artilleries
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Kwangtung : 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 6 mech_infantrys
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 42 / 45
Americans : 58 / 78
Chinese : 22 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
2 bombers moved from Alexandria to Iraq
2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
Italians take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
1 tactical_bomber moved from Alexandria to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Italians roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 2 armour and 1 factory_minor
Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Iraq, round 2 : 2/6 hits
Americans roll dice for 2 armour in Iraq, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour
Non Combat Move - Italians
2 bombers moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Ukraine to Rostov
4 artilleries moved from Alexandria to Tobruk
6 infantry moved from Alexandria to Tobruk
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 destroyers and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Persia to Trans-Jordan
1 fighter moved from India to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 bomber
Italians defend with 1 infantry
ANZAC roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 1 battleship owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 3/5 hits
1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Casualties for ANZAC: 1 carrier, 1 fighter and 6 submarines
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
3 aaGuns moved from Queensland to South Australia
1 bomber moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 aaGuns
Western Australia : 2 fighters and 1 tactical_bomber
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Egypt : 1 bomber
Production/PUs Summary :
Germans : 55 / 86
Russians : 14 / 17
Japanese : 42 / 45
Americans : 56 / 78
Chinese : 22 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 23 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0