@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 10 infantry
EDIT: Removing units owned by Russians from Kiangsi: 1 infantry
EDIT: Adding units owned by Russians to Kwangsi: 1 aaGun and 11 infantry
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Sakha to Manchuria
2 infantry moved from Amur to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
4 fighters moved from 44 Sea Zone to Sumatra
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Siam to Shan State
2 armour moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 battleship moved from 44 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 4 fighters
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 4 fighters in Sumatra, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 4 : 1/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 5 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 3 armour
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 3 armour in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 armour
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Manchuria to Sakha
Place Units - Japanese
1 armour and 2 artilleries placed in French Indo China
1 factory_minor placed in Malaya
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Japanese collect 46 PUs (2 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Brazil to 85 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Soviet Far East to Siberia
3 bombers moved from Midway to Siberia
1 bomber moved from Midway to Buryatia
1 bomber moved from Midway to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 4 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 bombers and 1 infantry in Siberia, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 5 infantry
Germans defend with 2 infantry; Italians defend with 1 harbour
Americans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Buryatia
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Buryatia
Americans roll dice for 1 bomber in Buryatia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Americans
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 89 Sea Zone to 91 Sea Zone
4 bombers moved from Siberia to Soviet Far East
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
2 armour and 1 fighter placed in Persia
1 destroyer and 2 submarines placed in 86 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 4 bombers
Siberia : 1 infantry
41 Sea Zone : 1 flag
36 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 4 infantry
86 Sea Zone : 1 destroyer and 2 submarines
89 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 1 factory_minor and 1 harbour
Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 55 / 81
Russians : 19 / 20
Japanese : 47 / 54
Americans : 55 / 74
Chinese : 19 / 29
British : 32 / 30
UK_Pacific : 6 / 7
Italians : 17 / 32
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 4 infantry moved from Anhwe to Kiangsi
3 artilleries and 2 infantry moved from Kwangsi to Kiangsi
9 artilleries and 7 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 9 artilleries and 7 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 9 artilleries and 7 infantry in Kwangtung, round 2 : 3/16 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 9 artilleries and 5 infantry in Kwangtung, round 3 : 5/14 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 6 artilleries and 6 infantry
Japanese defend with 2 armour and 2 infantry
Chinese roll dice for 6 artilleries and 6 infantry in Kiangsi, round 2 : 4/12 hits
Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 : 2/4 hits
2 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Territory Summary for Chinese :
Kiangsi : 6 artilleries and 4 infantry
Jehol : 2 artilleries and 7 infantry
Kwangtung : 9 artilleries and 5 infantry
Production/PUs Summary :
Germans : 55 / 81
Russians : 19 / 20
Japanese : 43 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 32 / 30
UK_Pacific : 9 / 7
Italians : 17 / 32
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from India to Shan State
1 artillery and 2 infantry moved from Trans-Jordan to Syria
Combat - British
Battle in Syria
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Syria, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Shan State
British attack with 2 armour
Japanese defend with 2 artilleries
British roll dice for 2 armour in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
British roll dice for 2 armour in Shan State, round 3 : 2/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits
1 armour owned by the British and 2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for British: 1 armour
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 infantry placed in Egypt
2 submarines placed in 81 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,3,1,4,6,5
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for British, UK_Pacific :
Tsinghai : 6 artilleries
Shan State : 1 armour
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Kwangtung : 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag, 1 artillery and 2 infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 54 / 81
Russians : 19 / 20
Japanese : 42 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 10 / 9
Italians : 17 / 32
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Greece to Syria
2 bombers moved from Tobruk to Syria
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 armour moved from Yenisey to Timguska
Italians take Timguska from Russians
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Timguska
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Syria, round 2 : 4/7 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from British with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Syria to Alexandria
2 bombers moved from Syria to Alexandria
4 artilleries moved from Tobruk to Alexandria
4 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Ukraine to Alexandria
1 fighter moved from Tobruk to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 destroyers moved from 96 Sea Zone to 98 Sea Zone
3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
Place Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
java
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 43 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 44 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to India
1 bomber moved from Kwangsi to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
India : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier and 2 fighters
62 Sea Zone : 3 submarines
Persia : 1 bomber
i cant remove your art and my inf from java
I can do it in my german turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in Java
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Java: 1 artillery
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Java: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to India
1 bomber moved from Kwangsi to Persia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
It wasn’t pretty. But the result is correct. I had to redo your ANZAC and france turns. But everything should now be as it was supposed to be.
I’ll just do my german turn now.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 infantry moved from Western Ukraine to Bryansk
I need scramble orders in sz 91 and also OOL
AC first shots
subs
des
AC second shots
tac
fighter
if u have subs still alive then keep my dd in
thats it
and scrfamble my 2 figs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Urals to Vologda
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Nenetsia
1 armour moved from Archangel to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Bryansk
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 2/4 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Nenetsia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Nenetsia
1 armour owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 4 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 4 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits
Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 2 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Rostov, round 3 : 2/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries and 1 mech_infantry in Rostov, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 fighters and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 2 fighters and 6 submarines
British defend with 2 fighters; Americans defend with 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/7 hits
1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 7 submarines in 91 Sea Zone, round 3 : 0/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 0/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 4/6 hits
1 submarine owned by the Americans , 1 bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 3 fighters, 6 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -46
Casualties for Germans: 1 bomber, 2 fighters and 6 submarines
Casualties for Americans: 1 carrier and 1 submarine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from France to Southern France
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
Place Units - Germans
1 infantry placed in Southern France
1 battleship and 1 destroyer placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 artilleries and 3 mech_infantrys placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Western Germany
1 armour placed in Ukraine
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Ha ha that went really wrong.
My planes couldn’t kill subs because I didn’t had any destroyers. Thus the carrier as casultie.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Urals
Russians take Urals from Italians
2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 6 : 2/2 hits
Italians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 4/7 hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Kwangsi to Yunnan
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Kwangsi : 1 aaGun and 11 infantry
Yunnan : 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 3 artilleries and 2 infantry
Nenetsia : 1 infantry
Urals : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major and 14 infantry
Vologda : 2 artilleries and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 58 / 86
Russians : 17 / 17
Japanese : 38 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 29 / 33
UK_Pacific : 10 / 9
Italians : 19 / 32
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0