14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Volgograd to Caucasus
                2 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Belarus to Smolensk
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Syria
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  6/6 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 :  2/4 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
                    Germans win, taking Syria from British, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Caucasus
                    Germans attack with 5 armour
                    British defend with 2 infantry
                        Germans roll dice for 5 armour in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 infantry
                Battle in Rostov
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 3 :  3/4 hits
                        Russians roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Novgorod to Archangel
                1 bomber moved from Smolensk to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Bryansk to Novgorod
                2 fighters moved from Bryansk to Ukraine
                1 tactical_bomber moved from Smolensk to Ukraine
                1 fighter moved from Smolensk to Ukraine
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 mech_infantry moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Belarus to Archangel
                1 mech_infantry moved from Belarus to Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to Algeria
                1 artillery moved from Morocco to Algeria
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                1 bomber placed in Western Germany
                2 infantry placed in Western Germany
                1 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 5.
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                2 mech_infantrys placed in Romania

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                9 mech_infantrys moved from Samara to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 artillery and 1 infantry moved from Samara to Volgograd
                2 infantry moved from Tambov to Volgograd
                3 artilleries and 4 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Caucasus
                    Russians attack with 10 mech_infantrys
                    Germans defend with 4 armour and 3 mech_infantrys
                        Russians roll dice for 10 mech_infantrys in Caucasus, round 2 :  2/10 hits
                        Germans roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 :  4/7 hits
                        4 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                        Russians roll dice for 6 mech_infantrys in Caucasus, round 3 :  2/6 hits
                        Germans roll dice for 4 armour and 1 mech_infantry in Caucasus, round 3 :  3/5 hits
                        1 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    3 mech_infantrys owned by the Russians retreated to Kazakhstan
                    Germans win with 3 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 7 mech_infantrys
                Battle in Rostov
                    Russians attack with 3 artilleries and 4 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 2 :  2/7 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 :  0/4 hits
                        2 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 3 :  2/7 hits
                        Germans roll dice for 2 artilleries in Rostov, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Tambov to Volgograd
                4 artilleries moved from Tambov to Russia
                1 mech_infantry moved from Timguska to Vologda

    Place Units - Russians
                1 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Yunnan : 1 aaGun and 10 infantry
        Kazakhstan : 3 mech_infantrys
        Bryansk : 1 artillery and 2 infantry
        Rostov : 3 artilleries and 4 infantry
        Nenetsia : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major and 16 infantry
        Vologda : 1 mech_infantry
        Volgograd : 1 artillery, 1 factory_minor and 3 infantry
        Smolensk : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 20 / 20
        Japanese : 37 / 47
        Americans : 55 / 77
        Chinese : 23 / 29
        British : 32 / 30
        UK_Pacific : 7 / 7
        Italians : 17 / 32
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • please move all of my units from kiangsi and yunnan to kwangsi


  • russians of course


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 10 infantry
                EDIT: Removing units owned by Russians from Kiangsi: 1 infantry
                EDIT: Adding units owned by Russians to Kwangsi: 1 aaGun and 11 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Sakha to Manchuria
                2 infantry moved from Amur to Manchuria
                1 fighter moved from Japan to Manchuria
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                4 fighters moved from 44 Sea Zone to Sumatra
                2 infantry moved from French Indo China to Shan State
                2 artilleries moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from Siam to Shan State
                2 armour moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kiangsi
                1 battleship moved from 44 Sea Zone to 37 Sea Zone
                      Japanese take 42 Sea Zone from UK_Pacific
                1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 4 fighters
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 4 fighters in Sumatra, round 2 :  2/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 3 :  0/3 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 2 armour in Kiangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 :  0/3 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 armour in Kiangsi, round 5 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 armour in Kiangsi, round 6 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 3 armour
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/7 hits
                        UK_Pacific roll dice for 3 armour in Shan State, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Shan State
                        Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Shan State, round 3 :  2/5 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 3 armour

    Non Combat Move - Japanese
                1 carrier moved from 44 Sea Zone to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                1 carrier moved from 44 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to French Indo China
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Shan State to French Indo China
                2 infantry moved from Kwangtung to Kiangsi
                1 fighter moved from Manchuria to Sakha

    Place Units - Japanese
                1 armour and 2 artilleries placed in French Indo China
                1 factory_minor placed in Malaya
                1 bomber placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                Japanese collect 46 PUs (2 lost to blockades); end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Brazil to 85 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Soviet Far East to Siberia
                3 bombers moved from Midway to Siberia
                1 bomber moved from Midway to Buryatia
                1 bomber moved from Midway to Siberia

    Combat - Americans
                Battle in Siberia
                    Americans attack with 4 bombers and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 4 bombers and 1 infantry in Siberia, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 5 infantry
                    Germans defend with 2 infantry; Italians defend with 1 harbour
                        Americans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 :  3/8 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Buryatia
                    Americans attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Buryatia, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Buryatia
                        Americans roll dice for 1 bomber in Buryatia, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in Buryatia
                    Japanese win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Americans: 1 bomber and 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 86 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 carrier, 1 destroyer and 6 submarines moved from 89 Sea Zone to 91 Sea Zone
                4 bombers moved from Siberia to Soviet Far East

    Place Units - Americans
                1 artillery and 1 infantry placed in Central United States
                2 armour and 1 fighter placed in Persia
                1 destroyer and 2 submarines placed in 86 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 4 bombers
        Siberia : 1 infantry
        41 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 1 submarine
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 artilleries and 4 infantry
        86 Sea Zone : 1 destroyer and 2 submarines
        89 Sea Zone : 1 flag
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
        91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 19 / 20
        Japanese : 47 / 54
        Americans : 55 / 74
        Chinese : 19 / 29
        British : 32 / 30
        UK_Pacific : 6 / 7
        Italians : 17 / 32
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 4 infantry moved from Anhwe to Kiangsi
                3 artilleries and 2 infantry moved from Kwangsi to Kiangsi
                9 artilleries and 7 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 9 artilleries and 7 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Chinese roll dice for 9 artilleries and 7 infantry in Kwangtung, round 2 :  3/16 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 :  2/4 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 9 artilleries and 5 infantry in Kwangtung, round 3 :  5/14 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Chinese attack with 6 artilleries and 6 infantry
                    Japanese defend with 2 armour and 2 infantry
                        Chinese roll dice for 6 artilleries and 6 infantry in Kiangsi, round 2 :  4/12 hits
                        Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 :  2/4 hits
                        2 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Kiangsi : 6 artilleries and 4 infantry
        Jehol : 2 artilleries and 7 infantry
        Kwangtung : 9 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 19 / 20
        Japanese : 43 / 54
        Americans : 55 / 74
        Chinese : 20 / 26
        British : 32 / 30
        UK_Pacific : 9 / 7
        Italians : 17 / 32
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from India to Shan State
                1 artillery and 2 infantry moved from Trans-Jordan to Syria

    Combat - British
                Battle in Syria
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Syria, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Syria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Syria, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Syria, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Shan State
                    British attack with 2 armour
                    Japanese defend with 2 artilleries
                        British roll dice for 2 armour in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Shan State, round 2 :  0/2 hits
                        British roll dice for 2 armour in Shan State, round 3 :  2/2 hits
                        Japanese roll dice for 2 artilleries in Shan State, round 3 :  1/2 hits
                        1 armour owned by the British and 2 artilleries owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 infantry placed in Egypt
                2 submarines placed in 81 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,3,1,4,6,5
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British, UK_Pacific :

    Tsinghai : 6 artilleries
        Shan State : 1 armour
        India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Kwangtung : 1 factory_minor and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 6 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Syria : 1 flag, 1 artillery and 2 infantry
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag
        81 Sea Zone : 2 submarines
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 19 / 20
        Japanese : 42 / 54
        Americans : 55 / 74
        Chinese : 20 / 26
        British : 33 / 33
        UK_Pacific : 10 / 9
        Italians : 17 / 32
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 tactical_bomber moved from Greece to Syria
                2 bombers moved from Tobruk to Syria
                1 armour moved from Evenkiyskiy to Yenisey
                      Italians take Yenisey from Russians
                1 armour moved from Yenisey to Timguska
                      Italians take Timguska from Russians
                1 armour and 2 mech_infantrys moved from Evenkiyskiy to Timguska

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Syria
                    Italians attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Syria, round 2 :  4/7 hits
                        British roll dice for 1 artillery and 2 infantry in Syria, round 2 :  1/3 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Trans-Jordan from British, taking Syria from British with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Syria to Alexandria
                2 bombers moved from Syria to Alexandria
                4 artilleries moved from Tobruk to Alexandria
                4 infantry moved from Tobruk to Alexandria
                1 fighter moved from Tobruk to Southern Italy
                1 fighter moved from Ukraine to Alexandria
                1 fighter moved from Tobruk to Southern Italy
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                3 destroyers moved from 96 Sea Zone to 98 Sea Zone
                3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                2 aaGuns moved from Western Ukraine to Ukraine

    Place Units - Italians
                1 artillery, 1 bomber and 1 infantry placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • java

    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 43 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to India
                1 bomber moved from Kwangsi to Persia

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        India : 1 fighter
        Queensland : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 carrier and 2 fighters
        62 Sea Zone : 3 submarines
        Persia : 1 bomber


  • i cant remove your art and my inf from java


  • I can do it in my german turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone
                Battle in Java
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 fighters in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Java: 1 artillery
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Java: 2 fighters
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to India
                1 bomber moved from Kwangsi to Persia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • It wasn’t pretty. But the result is correct. I had to redo your ANZAC and france turns. But everything should now be as it was supposed to be.
    I’ll just do my german turn now.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Algeria to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                2 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Novgorod to Volgograd
                3 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
                4 artilleries and 3 infantry moved from Ukraine to Rostov
                1 infantry moved from Urals to Vologda
                1 artillery moved from Archangel to Vologda
                2 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Archangel to Nenetsia
                1 armour moved from Archangel to Nenetsia
                1 infantry moved from Urals to Vologda
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                2 infantry moved from Western Ukraine to Bryansk


  • I need scramble orders in sz 91 and also OOL


  • AC first shots
    subs
    des
    AC second shots
    tac
    fighter

    if u have subs still alive then keep my dd in

    thats it

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