Scramble orders?
14L Whackamatt (Allies +10) vs. rasmustb (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Hopei to 19 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
5 bombers moved from Northern Territory to 19 Sea Zone
1 armour moved from Northern Territory to New South Wales
Japanese take South Australia from ANZAC
6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales -
Hi Whack
Im releasing the big guns on sz 19 and gonna need OOL. Its relevant in this case because I dont have any DD’s so I cant hit your sub with air which means you have to decide when it sinks (i.e. before or after “free hits” on carriers/BB’s?)
cheers
-
and/or if its in the battle altogether… We can do it round by round if u want
-
Ok I rolled the S.Wales battle but see now that I forgot an inf from w.aus (I moved the trannie but not the man doh!). Is it ok with you if I just replace that inf with an extra surviving airplane or should I reroll the entire battle? Or is it just tough luck…
-
i think that’s tough luck, especially for a critical battle for a capital. I mean, you won anyway. It would be all to easy to “forget” a guy and then ask for a reroll because you hadn’t sent everything.
As for the naval battle, max defense, so so after carrier hits. Lose carriers before tacs and fighters, etc.
-
Just wanna point out that the empty trn did sail from sz 56 to 62 prior to the battle and my asking… Really no reason to leave a dude in w.aus. I agree that a reroll would be unfair but a trade (inf for airplane) seems fair enough to me…
but all right your call…
BIG NAVY BATTLE coming up
-
Got 8 hits… Im not sure what max def. is in this case so plz call 'em
-
Can you post the turn so I can see what we’re talking about?
As for the guy, I’ll compromise and let you edit the infantry into the capital, but I cannot give you back a fighter.
-
thanks!
Im in the middle of the battle so cant post (as far as I know) but attached a save game file
-
OOL:
3 carrier hits
1 bb hit
1 destroyer
sink 3 carriersafter that:
1 cruiser
2 tac
4 fighters
sink 1 battleship -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Hopei to 19 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
5 bombers moved from Northern Territory to 19 Sea Zone
1 armour moved from Northern Territory to New South Wales
Japanese take South Australia from ANZAC
6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South WalesCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 8 fighters, 3 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Japanese: 2 artilleries, 6 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 5 bombers, 3 carriers, 7 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 2 bombers, 3 carriers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Japanese
1 aaGun, 1 artillery and 4 infantry moved from Hopei to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
1 carrier and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
3 bombers, 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to French Indo China
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea ZonePlace Units - Japanese
1 infantry placed in India
1 factory_minor placed in Malaya
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,5,5,3,1,3,1,2,3,3,4,4,6
Japanese collect 52 PUs (8 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 2 destroyers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
1 armour and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Philippines
Battle in NorwayNon Combat Move - Americans
2 cruisers and 4 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour placed in Korea
2 battleships placed in 6 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour, 1 artillery and 1 mech_infantry moved from West India to India
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 artillery moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in India
British attack with 2 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in SumatraNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Persia to Russia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Caucasus to Russia
1 tactical_bomber moved from Persia to Russia
1 fighter moved from Eastern Persia to RussiaPlace Units - British
3 fighters placed in Persia
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,3,4,1,1,4,4,5,3,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 22 PUs (10 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 26 PUs;Combat Move - Italians
2 fighters, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 3 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 artillery, 5 infantry and 1 mech_infantry
1 mech_infantry owned by the Italians retreated to Rostov
Russians win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Caucasus to Rostov
2 artilleries and 3 infantry moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 20 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to Norway
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
2 bombers moved from Western Germany to Caucasus
2 tactical_bombers moved from Bryansk to Samara
1 artillery moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Finland
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to VologdaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 123 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Samara to Archangel
1 aaGun moved from Smolensk to Archangel
7 mech_infantrys moved from Bryansk to ArchangelPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Sikang to Szechwan
1 aaGun and 1 infantry moved from Shensi to Kweichow
1 aaGun and 1 infantry moved from Shensi to HopeiPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 armour
EDIT: Adding units owned by Russians to Tobruk: 1 armour
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Northern Territory to 41 Sea Zone
1 tactical_bomber moved from Northern Territory to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Szechwan
2 bombers moved from Kiangsu to Szechwan
1 fighter moved from French Indo China to Szechwan
1 artillery and 4 infantry moved from Anhwe to Jehol
1 bomber, 5 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
3 fighters moved from Japan to JeholCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 8 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 2 armour and 1 infantry; Chinese defend with 1 fighter and 7 infantry
Japanese win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 fighter moved from Szechwan to Malaya
2 bombers moved from Szechwan to French Indo China
1 bomber moved from Jehol to French Indo China
8 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 fighter moved from Northern Territory to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 battleships, 2 cruisers, 1 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
3 destroyers moved from 45 Sea Zone to 36 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 carriers and 1 submarine placed in 36 Sea Zone
2 infantry placed in New South Wales
1 tactical_bomber placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 5.
Japanese undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6,3,6,5,1,6,4,4,2,6,6,2,4,5,1,4
Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 cruisers and 4 destroyers moved from 96 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 carriers placed in 6 Sea Zone
1 armour placed in Korea
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs