14L Whackamatt (Allies +10) vs. rasmustb (Axis)

  • '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Hopei to 19 Sea Zone
                1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                5 bombers moved from Northern Territory to 19 Sea Zone
                1 armour moved from Northern Territory to New South Wales
                      Japanese take South Australia from ANZAC
                6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales

  • '14

    Hi Whack

    Im releasing the big guns on sz 19 and gonna need OOL. Its relevant in this case because I dont have any DD’s so I cant hit your sub with air which means you have to decide when it sinks (i.e. before or after “free hits” on carriers/BB’s?)

    cheers

  • '14

    and/or if its in the battle altogether… We can do it round by round if u want

  • '14

    Ok I rolled the S.Wales battle but see now that I forgot an inf from w.aus (I moved the trannie but not the man doh!). Is it ok with you if I just replace that inf with an extra surviving airplane or should I reroll the entire battle? Or is it just tough luck…

  • '20 '18 '17 '15

    i think that’s tough luck, especially for a critical battle for a capital.  I mean, you won anyway.  It would be all to easy to “forget” a guy and then ask for a reroll because you hadn’t sent everything.

    As for the naval battle, max defense, so so after carrier hits.  Lose carriers before tacs and fighters, etc.

  • '14

    Just wanna point out that the empty trn did sail from sz 56 to 62 prior to the battle and my asking… Really no reason to leave a dude in w.aus. I agree that a reroll would be unfair but a trade (inf for airplane) seems fair enough to me…

    but all right your call…

    BIG NAVY BATTLE coming up

  • '14

    Got 8 hits… Im not sure what max def. is in this case so plz call 'em

  • '20 '18 '17 '15

    Can you post the turn so I can see what we’re talking about?

    As for the guy, I’ll compromise and let you edit the infantry into the capital, but I cannot give you back a fighter.

  • '14

    thanks!

    Im in the middle of the battle so cant post (as far as I know) but attached a save game file

    navybattle.tsvg

  • '20 '18 '17 '15

    OOL:

    3 carrier hits
    1 bb hit
    1 destroyer
    sink 3 carriers

    after that:

    1 cruiser
    2 tac
    4 fighters
    sink 1 battleship

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Hopei to 19 Sea Zone
                1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                5 bombers moved from Northern Territory to 19 Sea Zone
                1 armour moved from Northern Territory to New South Wales
                      Japanese take South Australia from ANZAC
                6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 8 fighters, 3 infantry and 6 tactical_bombers
                    ANZAC defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese captures 12PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
                    Casualties for Japanese: 2 artilleries, 6 fighters, 3 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in 19 Sea Zone
                    Japanese attack with 5 bombers, 3 carriers, 7 fighters, 4 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Japanese: 2 bombers, 3 carriers, 1 fighter and 3 submarines
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 4 infantry moved from Hopei to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
                1 carrier and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
                3 bombers, 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to French Indo China
                2 submarines moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 76 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                1 infantry placed in India
                1 factory_minor placed in Malaya
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                3 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
                EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,5,5,3,1,3,1,2,3,3,4,4,6
                Japanese collect 52 PUs (8 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 battleships, 2 destroyers and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 armour moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 armour moved from Shantung to Jehol
                1 armour and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Amur to Manchuria
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in 123 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Philippines
                Battle in Norway

    Non Combat Move - Americans
                2 cruisers and 4 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour placed in Korea
                2 battleships placed in 6 Sea Zone
                1 fighter placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour, 1 artillery and 1 mech_infantry moved from West India to India
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 5 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from Gibraltar to Tobruk
                1 artillery moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in India
                    British attack with 2 armour, 1 artillery and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    British win, taking Caucasus from Italians with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Sumatra

    Non Combat Move - British
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from Persia to Russia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 bomber moved from Caucasus to Russia
                1 tactical_bomber moved from Persia to Russia
                1 fighter moved from Eastern Persia to Russia

    Place Units - British
                3 fighters placed in Persia
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,3,4,1,1,4,4,5,3,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
                British collect 22 PUs (10 lost to blockades); end with 23 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 26 PUs;

    Combat Move - Italians
                2 fighters, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 fighter moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 3 fighters, 2 infantry and 3 mech_infantrys
                    British defend with 1 artillery, 5 infantry and 1 mech_infantry
                    1 mech_infantry owned by the Italians retreated to Rostov
                    Russians win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                3 fighters moved from Caucasus to Rostov
                2 artilleries and 3 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 20 PUs; end with 46 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - ANZAC
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Gibraltar to Norway
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 123 Sea Zone
                1 fighter moved from 109 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Volgograd to Samara
                2 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                2 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
                2 bombers moved from Western Germany to Caucasus
                2 tactical_bombers moved from Bryansk to Samara
                1 artillery moved from Smolensk to Bryansk
                3 artilleries moved from Belarus to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Finland
                6 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Vologda

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Bryansk
                2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Samara to Archangel
                1 aaGun moved from Smolensk to Archangel
                7 mech_infantrys moved from Bryansk to Archangel

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in Novgorod
                1 bomber and 1 mech_infantry placed in Western Germany
                8 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Germans collect 60 PUs; end with 60 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakhstan to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Sikang to Szechwan
                1 aaGun and 1 infantry moved from Shensi to Kweichow
                1 aaGun and 1 infantry moved from Shensi to Hopei

    Place Units - Russians
                7 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Egypt: 1 armour
                EDIT: Adding units owned by Russians to Tobruk: 1 armour
                EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 12 PUs; end with 14 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Northern Territory to 41 Sea Zone
                1 tactical_bomber moved from Northern Territory to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Szechwan
                2 bombers moved from Kiangsu to Szechwan
                1 fighter moved from French Indo China to Szechwan
                1 artillery and 4 infantry moved from Anhwe to Jehol
                1 bomber, 5 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
                3 fighters moved from Japan to Jehol

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 bomber, 8 fighters, 4 infantry and 2 tactical_bombers
                    Americans defend with 2 armour and 1 infantry; Chinese defend with 1 fighter and 7 infantry
                    Japanese win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Casualties for Americans: 2 armour and 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kiangsu
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 fighter moved from Szechwan to Malaya
                2 bombers moved from Szechwan to French Indo China
                1 bomber moved from Jehol to French Indo China
                8 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Northern Territory to 42 Sea Zone
                1 fighter moved from Northern Territory to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 carrier moved from 45 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 2 battleships, 2 cruisers, 1 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                3 destroyers moved from 45 Sea Zone to 36 Sea Zone
                2 submarines moved from 46 Sea Zone to 42 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 carriers and 1 submarine placed in 36 Sea Zone
                2 infantry placed in New South Wales
                1 tactical_bomber placed in Japan
                2 infantry and 1 mech_infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 5.
                Japanese undo move 4.
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6,3,6,5,1,6,4,4,2,6,6,2,4,5,1,4
                Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 cruisers and 4 destroyers moved from 96 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Americans
                1 fighter moved from 20 Sea Zone to Jehol
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                2 carriers placed in 6 Sea Zone
                1 armour placed in Korea
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

Suggested Topics

  • 4
  • 11
  • 234
  • 121
  • 91
  • 140
  • 322
  • 207
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.7k

Users

40.4k

Topics

1.8m

Posts