no
14L Bjergmose (axis) vs. MrRoboto (allies +9) tech token
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 fighter moved from 99 Sea Zone to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 bomber moved from Western Germany to Russia
2 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Novgorod to Russia
1 armour moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Smolensk to Samara
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 fighter moved from Smolensk to Samara
1 armour moved from Smolensk to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3,5,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Northwest Persia
Germans attack with 1 armour and 1 fighter
British defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing Technology Super subs for Americans
EDIT: Turning off Edit Mode
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Egypt
1 carrier moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Gold Coast to French West Africa
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Russia to Novgorod
1 bomber moved from Russia to Smolensk
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Smolensk
1 fighter moved from Samara to Smolensk
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
3 bombers moved from Russia to Novgorod
1 infantry moved from Archangel to SmolenskPlace Units - Germans
1 destroyer placed in 93 Sea Zone
2 transports placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
1 fighter and 1 mech_infantry placed in Novgorod
3 infantry placed in Egypt
1 bomber placed in Western Germany
1 fighter placed in Novgorod
2 artilleries placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
Dunno how to add tokens so just add 10 ipc to US and then roll 2 tech rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Northwest Persia
Japanese take Northwest Persia from British
2 bombers and 2 fighters moved from Yunnan to Timguska
1 armour moved from Kwangsi to French Indo China
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Timguska
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Battle in French Indo China
Japanese attack with 1 armour
British defend with 1 infantry
UK_Pacific win, taking Hawaiian Islands from Americans with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
ANZAC defend with 3 fighters
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers and 1 fighter moved from Timguska to Novosibirsk
1 fighter moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Caucasus to Egypt
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 2 fighters; Remaining resources: 8 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 7 PUs;Combat Move - British
1 bomber moved from Malta to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Turkmenistan to Caucasus
Russians take Kazakhstan from Japanese
1 bomber moved from India to Caucasus
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
2 artilleries and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 transport; Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 transport
Casualties for Italians: 1 destroyer
Battle in Alexandria
Battle in Trans-Jordan
British attack with 1 artillery, 3 infantry and 7 mech_infantrys
Germans defend with 1 infantry
British win, taking Alexandria from Italians, taking Trans-Jordan from Germans with 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 bomber
Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Kwangtung
Battle in Caucasus
British attack with 1 armour and 1 bomber
Germans defend with 1 fighter
British win, taking Kwangtung from Japanese, taking Caucasus from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 bomber moved from Libya to Malta
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Malta
3 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from India to Persia
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 aaGuns and 7 infantry moved from India to West IndiaPlace Units - British
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 26 PUs (4 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 20 PUs (3 lost to blockades); end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 bomber -
It seems, our game will be decided by two big battles next round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Smolensk to Caucasus
1 bomber moved from Southern Italy to Syria
1 armour and 1 infantry moved from Tambov to Samara
1 armour moved from Tambov to SamaraCombat - Italians
Battle in Syria
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Samara
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Syria to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 submarine moved from 87 Sea Zone to 89 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry and 1 transport moved from 59 Sea Zone to 73 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Vologda to Russia
12 armour, 6 artilleries, 1 bomber, 2 fighters, 36 infantry and 11 mech_infantrys moved from Smolensk to Russia
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 bombers and 4 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour, 2 artilleries, 1 fighter and 6 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 80 Sea Zone
Battle in Scotland
Battle in Russia
Germans attack with 15 armour, 6 artilleries, 5 bombers, 6 fighters, 37 infantry and 12 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 2 fighters, 49 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking 80 Sea Zone from French, taking Scotland from British, taking Russia from Russians with 14 armour, 5 bombers and 3 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 armour, 6 artilleries, 3 fighters, 37 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 14 artilleries, 2 fighters, 49 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry
British defend with 2 artilleries and 5 infantry
4 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Egypt
British win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantryNon Combat Move - Germans
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Novgorod to Vologda
3 fighters moved from Russia to Volgograd
6 aaGuns moved from Smolensk to Russia
4 bombers moved from Russia to Finland
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Volgograd to Caucasus
1 bomber moved from Russia to Tambov
2 fighters moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Germans
1 submarine and 1 transport placed in 113 Sea Zone
1 armour and 2 infantry placed in Egypt
3 mech_infantrys placed in Volgograd
2 armour placed in Western Germany
2 bombers and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 4 bombers
EDIT: Adding units owned by Germans to Finland: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,2,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 65 PUs (6 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
18 infantry moved from Amur to ManchuriaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Amur
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Iraq to Persia
1 submarine moved from 105 Sea Zone to 111 Sea ZoneTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from Russians
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 bombers moved from Novosibirsk to Szechwan
1 fighter moved from Novosibirsk to Chahar
1 fighter moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to AmurCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 submarine and 1 transport
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -21
Casualties for Japanese: 2 bombers
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,2,1,6,5,3,2,6,2,5,2,3,2,6,3,5,4,4,6,6,4,6,1,3,1,3,6,6,2,1,4,5,2,1,4,5,1,1,4
Japanese collect 27 PUs (1 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 25 PUs;
UK_Pacific buy 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 2 fighters moved from Malta to Egypt
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to Egypt
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 20 Sea Zone to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
British attack with 4 artilleries, 3 bombers, 6 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 tactical_bomber; Germans defend with 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
British win, taking Egypt from Germans with 1 artillery, 3 bombers, 6 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 1 tactical_bomber
Casualties for Germans: 2 armour, 2 artilleries, 3 fighters and 6 infantry
Casualties for British: 3 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
2 bombers moved from Egypt to Persia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 aaGuns and 7 infantry moved from West India to Eastern Persia
1 fighter moved from Kiangsi to 19 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 20 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Samara to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
Italians take Tsinghai from Chinese
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
1 fighter moved from Volgograd to Iraq
1 submarine moved from 70 Sea Zone to 82 Sea ZoneCombat - Italians
Battle in Sikang
Italians attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in 82 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Kansu
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Italians: 2 fighters
Battle in Iraq
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Sikang to Volgograd
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Samara to Novosibirsk
1 armour moved from Tambov to Caucasus
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bryansk to RostovPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,1,1,1,3
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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scramble??
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full scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from Volgograd to Greece
1 fighter moved from Caucasus to Greece
1 bomber moved from Tambov to Greece
1 fighter moved from Southern Italy to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Finland to 110 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Russia to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 76 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
French defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 3 submarines
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 5 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for French: 1 fighter
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 3 submarinesNon Combat Move - Germans
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
2 armour moved from Western Germany to Yugoslavia
13 armour moved from Russia to Kazakhstan
3 aaGuns moved from Russia to Tambov
3 aaGuns moved from Russia to Smolensk
2 infantry moved from Western Germany to Denmark
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 artillery moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from French Central Africa to French West AfricaPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
2 fighters placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,4,2,1,1,3
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
19 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 infantry
EDIT: Changing ownership of Tsinghai from Italians to Chinese
EDIT: Adding units owned by Russians to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Manchuria to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to KiangsuCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 submarine
Japanese win with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 destroyers
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Japanese attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,5,1,2,4,5,6,2,6,1,1,6,4,3,1,4,3,4,3,2,5,5,2,1,2,6,6,2,1,6,1,1,3,1,4,4,6,1,3,5
Japanese collect 14 PUs (9 lost to blockades); end with 16 PUs total





