14L Whackamatt (Allies +10) vs. rasmustb (Axis)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour moved from Korea to Jehol
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Korea to Jehol
                3 fighters moved from Korea to Anhwe
                1 fighter moved from Korea to Jehol
                4 destroyers moved from 7 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 submarines
                    Americans win, taking 6 Sea Zone from Japanese with 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Anhwe
                    Americans attack with 3 fighters
                    Japanese defend with 1 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Jehol
                    Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    Americans win, taking Jehol from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 fighter could not land in 19 Sea Zone and was removed
                1 destroyer moved from 7 Sea Zone to 18 Sea Zone
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                3 carriers moved from 7 Sea Zone to 19 Sea Zone
                1 battleship moved from 7 Sea Zone to 19 Sea Zone
                1 cruiser moved from 7 Sea Zone to 6 Sea Zone
                1 cruiser and 1 submarine moved from 7 Sea Zone to 19 Sea Zone
                1 carrier moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
                2 fighters moved from Anhwe to 19 Sea Zone
                1 armour moved from Sakha to Manchuria
                1 infantry moved from Siberia to Amur
                1 artillery moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 6 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour placed in Western United States
                1 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                5 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters and 1 tactical_bomber moved from Persia to India
                1 bomber moved from Persia to India
                2 transports moved from 81 Sea Zone to 76 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                      UK_Pacific take 79 Sea Zone from Japanese
                1 battleship and 1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Persia to West India
                1 fighter moved from Persia to Russia
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 3 infantry moved from Persia to Northwest Persia
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in India
                    British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 1 fighter
                Battle in West India
                    British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
                1 fighter moved from India to Eastern Persia
                1 bomber moved from India to Persia

    Place Units - British
                3 tactical_bombers placed in Persia
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 9 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 96 Sea Zone
                1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 3 fighters
                    French defend with 1 destroyer
                    Italians win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 96 Sea Zone to Rostov
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Rostov
                3 infantry moved from Yugoslavia to Northern Italy
                3 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Italians collect 22 PUs; end with 31 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 3 infantry moved from South Australia to New South Wales

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,3,3,3,5,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,6,5
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers moved from Bryansk to Samara
                      Germans take Tambov from Russians
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from 123 Sea Zone to Iceland

    Combat - Germans
                Battle in Iceland
                Battle in Samara
                    Germans attack with 2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers
                    Russians defend with 6 infantry
                    Germans win, taking Iceland from British, taking Samara from Russians with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                2 fighters and 5 tactical_bombers moved from Samara to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Archangel to Vologda
                2 infantry moved from Smolensk to Bryansk
                2 artilleries moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                1 mech_infantry moved from Archangel to Bryansk
                1 aaGun and 1 artillery moved from Archangel to Smolensk
                4 armour, 2 artilleries and 4 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                2 artilleries moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Romania to Ukraine
                9 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                2 bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Russia to Samara
                1 tactical_bomber moved from Russia to Kazakhstan
                1 fighter moved from Russia to Samara
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 armour
                    Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Samara to Russia
                2 aaGuns and 2 infantry moved from Kansu to Shensi

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs

  • '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Hopei to 19 Sea Zone
                1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                5 bombers moved from Northern Territory to 19 Sea Zone
                1 armour moved from Northern Territory to New South Wales
                      Japanese take South Australia from ANZAC
                6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales

  • '14

    Hi Whack

    Im releasing the big guns on sz 19 and gonna need OOL. Its relevant in this case because I dont have any DD’s so I cant hit your sub with air which means you have to decide when it sinks (i.e. before or after “free hits” on carriers/BB’s?)

    cheers

  • '14

    and/or if its in the battle altogether… We can do it round by round if u want

  • '14

    Ok I rolled the S.Wales battle but see now that I forgot an inf from w.aus (I moved the trannie but not the man doh!). Is it ok with you if I just replace that inf with an extra surviving airplane or should I reroll the entire battle? Or is it just tough luck…

  • '20 '18 '17 '15

    i think that’s tough luck, especially for a critical battle for a capital.  I mean, you won anyway.  It would be all to easy to “forget” a guy and then ask for a reroll because you hadn’t sent everything.

    As for the naval battle, max defense, so so after carrier hits.  Lose carriers before tacs and fighters, etc.

  • '14

    Just wanna point out that the empty trn did sail from sz 56 to 62 prior to the battle and my asking… Really no reason to leave a dude in w.aus. I agree that a reroll would be unfair but a trade (inf for airplane) seems fair enough to me…

    but all right your call…

    BIG NAVY BATTLE coming up

  • '14

    Got 8 hits… Im not sure what max def. is in this case so plz call 'em

  • '20 '18 '17 '15

    Can you post the turn so I can see what we’re talking about?

    As for the guy, I’ll compromise and let you edit the infantry into the capital, but I cannot give you back a fighter.

  • '14

    thanks!

    Im in the middle of the battle so cant post (as far as I know) but attached a save game file

    navybattle.tsvg

  • '20 '18 '17 '15

    OOL:

    3 carrier hits
    1 bb hit
    1 destroyer
    sink 3 carriers

    after that:

    1 cruiser
    2 tac
    4 fighters
    sink 1 battleship

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Hopei to 19 Sea Zone
                1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                5 bombers moved from Northern Territory to 19 Sea Zone
                1 armour moved from Northern Territory to New South Wales
                      Japanese take South Australia from ANZAC
                6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 8 fighters, 3 infantry and 6 tactical_bombers
                    ANZAC defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese captures 12PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
                    Casualties for Japanese: 2 artilleries, 6 fighters, 3 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in 19 Sea Zone
                    Japanese attack with 5 bombers, 3 carriers, 7 fighters, 4 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Japanese: 2 bombers, 3 carriers, 1 fighter and 3 submarines
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 4 infantry moved from Hopei to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
                1 carrier and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
                3 bombers, 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to French Indo China
                2 submarines moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 76 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                1 infantry placed in India
                1 factory_minor placed in Malaya
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                3 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
                EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,5,5,3,1,3,1,2,3,3,4,4,6
                Japanese collect 52 PUs (8 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 battleships, 2 destroyers and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 armour moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 armour moved from Shantung to Jehol
                1 armour and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Amur to Manchuria
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in 123 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Philippines
                Battle in Norway

    Non Combat Move - Americans
                2 cruisers and 4 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour placed in Korea
                2 battleships placed in 6 Sea Zone
                1 fighter placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

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