@simon33 Scramble?
14L G40 mrcunego (axis) vs Amon-Sul (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 artilleries and 2 infantry moved from British Guiana to Brazil
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
3 artilleries and 3 infantry moved from Hunan to Kwangsi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
2 infantry moved from Jehol to Manchuria
3 artilleries and 4 infantry moved from Jehol to AnhwePlace Units - Chinese
5 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 12 artilleries and 9 infantry
Kiangsi : 1 artillery and 2 infantry
Manchuria : 3 infantry
Anhwe : 3 artilleries and 4 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 21 / 22
Japanese : 37 / 47
Americans : 55 / 77
Chinese : 23 / 29
British : 33 / 29
UK_Pacific : 7 / 9
Italians : 16 / 37
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 2/5 hits
Italians roll dice for 4 infantry in Alexandria, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 : 2/4 hits
Italians roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 artilleries and 3 infantry moved from Iraq to Trans-JordanPlace Units - British
3 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
Tsinghai : 6 artilleries
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
42 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
Alexandria : 1 armour, 1 artillery and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 factory_minor, 1 harbour, 5 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
Caucasus : 2 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 72
Russians : 21 / 22
Japanese : 37 / 47
Americans : 55 / 77
Chinese : 23 / 29
British : 33 / 30
UK_Pacific : 7 / 7
Italians : 16 / 37
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
3 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Tobruk to Alexandria
2 bombers moved from Tobruk to Alexandria
1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 2 bombers, 2 fighters and 4 infantry in Alexandria, round 2 : 6/8 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Evenkiyskiy
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Italians win, taking Evenkiyskiy from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
3 armour and 1 mech_infantry moved from Belarus to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Archangel to Ukraine
1 tactical_bomber moved from Novgorod to Greece
2 fighters moved from Alexandria to Tobruk
2 bombers moved from Alexandria to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
3 artilleries moved from 96 Sea Zone to TobrukPlace Units - Italians
3 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 bomber moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Kwangsi : 1 bomber and 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 54 / 72
Russians : 20 / 22
Japanese : 37 / 47
Americans : 55 / 77
Chinese : 23 / 29
British : 33 / 30
UK_Pacific : 7 / 7
Italians : 17 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 54 / 72
Russians : 20 / 22
Japanese : 37 / 47
Americans : 55 / 77
Chinese : 23 / 29
British : 33 / 30
UK_Pacific : 7 / 7
Italians : 17 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
17 rounds 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Volgograd to Caucasus
2 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Belarus to Smolensk
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to SyriaCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Syria
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
Germans win, taking Syria from British, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 5 armour
British defend with 2 infantry
Germans roll dice for 5 armour in Caucasus, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Novgorod to Archangel
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Ukraine
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Algeria
1 artillery moved from Morocco to Algeria
1 artillery moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkrainePlace Units - Germans
3 submarines placed in 93 Sea Zone
1 bomber placed in Western Germany
2 infantry placed in Western Germany
1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 5.
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
9 mech_infantrys moved from Samara to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
3 artilleries and 4 infantry moved from Tambov to Rostov
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 10 mech_infantrys
Germans defend with 4 armour and 3 mech_infantrys
Russians roll dice for 10 mech_infantrys in Caucasus, round 2 : 2/10 hits
Germans roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits
4 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 6 mech_infantrys in Caucasus, round 3 : 2/6 hits
Germans roll dice for 4 armour and 1 mech_infantry in Caucasus, round 3 : 3/5 hits
1 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
3 mech_infantrys owned by the Russians retreated to Kazakhstan
Germans win with 3 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 7 mech_infantrys
Battle in Rostov
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 artilleries and 4 infantry in Rostov, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Volgograd
4 artilleries moved from Tambov to Russia
1 mech_infantry moved from Timguska to VologdaPlace Units - Russians
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Yunnan : 1 aaGun and 10 infantry
Kazakhstan : 3 mech_infantrys
Bryansk : 1 artillery and 2 infantry
Rostov : 3 artilleries and 4 infantry
Nenetsia : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major and 16 infantry
Vologda : 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Smolensk : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 55 / 81
Russians : 20 / 20
Japanese : 37 / 47
Americans : 55 / 77
Chinese : 23 / 29
British : 32 / 30
UK_Pacific : 7 / 7
Italians : 17 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
please move all of my units from kiangsi and yunnan to kwangsi
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russians of course
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 10 infantry
EDIT: Removing units owned by Russians from Kiangsi: 1 infantry
EDIT: Adding units owned by Russians to Kwangsi: 1 aaGun and 11 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Sakha to Manchuria
2 infantry moved from Amur to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
4 fighters moved from 44 Sea Zone to Sumatra
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Siam to Shan State
2 armour moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 battleship moved from 44 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 4 fighters
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 4 fighters in Sumatra, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 4 : 1/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 5 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour in Kiangsi, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 3 armour
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 3 armour in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 armourNon Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Manchuria to SakhaPlace Units - Japanese
1 armour and 2 artilleries placed in French Indo China
1 factory_minor placed in Malaya
1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Japanese collect 46 PUs (2 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Brazil to 85 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Soviet Far East to Siberia
3 bombers moved from Midway to Siberia
1 bomber moved from Midway to Buryatia
1 bomber moved from Midway to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 4 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 bombers and 1 infantry in Siberia, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 5 infantry
Germans defend with 2 infantry; Italians defend with 1 harbour
Americans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Buryatia
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Buryatia
Americans roll dice for 1 bomber in Buryatia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 89 Sea Zone to 91 Sea Zone
4 bombers moved from Siberia to Soviet Far EastPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
2 armour and 1 fighter placed in Persia
1 destroyer and 2 submarines placed in 86 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 4 bombers
Siberia : 1 infantry
41 Sea Zone : 1 flag
36 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 4 infantry
86 Sea Zone : 1 destroyer and 2 submarines
89 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 1 factory_minor and 1 harbour
Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 55 / 81
Russians : 19 / 20
Japanese : 47 / 54
Americans : 55 / 74
Chinese : 19 / 29
British : 32 / 30
UK_Pacific : 6 / 7
Italians : 17 / 32
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 4 infantry moved from Anhwe to Kiangsi
3 artilleries and 2 infantry moved from Kwangsi to Kiangsi
9 artilleries and 7 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 9 artilleries and 7 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 9 artilleries and 7 infantry in Kwangtung, round 2 : 3/16 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 9 artilleries and 5 infantry in Kwangtung, round 3 : 5/14 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 6 artilleries and 6 infantry
Japanese defend with 2 armour and 2 infantry
Chinese roll dice for 6 artilleries and 6 infantry in Kiangsi, round 2 : 4/12 hits
Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 : 2/4 hits
2 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Kiangsi : 6 artilleries and 4 infantry
Jehol : 2 artilleries and 7 infantry
Kwangtung : 9 artilleries and 5 infantryProduction/PUs Summary :
Germans : 55 / 81
Russians : 19 / 20
Japanese : 43 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 32 / 30
UK_Pacific : 9 / 7
Italians : 17 / 32
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from India to Shan State
1 artillery and 2 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in Syria
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Syria, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Shan State
British attack with 2 armour
Japanese defend with 2 artilleries
British roll dice for 2 armour in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
British roll dice for 2 armour in Shan State, round 3 : 2/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits
1 armour owned by the British and 2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for British: 1 armourNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 infantry placed in Egypt
2 submarines placed in 81 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,3,1,4,6,5
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Tsinghai : 6 artilleries
Shan State : 1 armour
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Kwangtung : 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag, 1 artillery and 2 infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 81
Russians : 19 / 20
Japanese : 42 / 54
Americans : 55 / 74
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 10 / 9
Italians : 17 / 32
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Greece to Syria
2 bombers moved from Tobruk to Syria
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 armour moved from Yenisey to Timguska
Italians take Timguska from Russians
1 armour and 2 mech_infantrys moved from Evenkiyskiy to TimguskaCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Syria, round 2 : 4/7 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from British with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Syria to Alexandria
2 bombers moved from Syria to Alexandria
4 artilleries moved from Tobruk to Alexandria
4 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Ukraine to Alexandria
1 fighter moved from Tobruk to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 destroyers moved from 96 Sea Zone to 98 Sea Zone
3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to UkrainePlace Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
java
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 43 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 44 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to India
1 bomber moved from Kwangsi to PersiaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
India : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier and 2 fighters
62 Sea Zone : 3 submarines
Persia : 1 bomber -
i cant remove your art and my inf from java
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I can do it in my german turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French