TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 submarine
Japanese win with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 destroyers
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Japanese attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,5,1,2,4,5,6,2,6,1,1,6,4,3,1,4,3,4,3,2,5,5,2,1,2,6,6,2,1,6,1,1,3,1,4,4,6,1,3,5
Japanese collect 14 PUs (9 lost to blockades); end with 16 PUs total