@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Alexandria to Egypt
1 bomber and 1 tactical_bomber moved from Syria to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Northern Territory to New Zealand
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 91 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
3 fighters moved from 91 Sea Zone to French West Africa
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 85 Sea Zone
1 bomber moved from Iraq to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Iraq to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,6,4,2
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,4,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 fighter and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 6 infantry in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 fighter and 5 infantry in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 fighter and 5 infantry in Greece, round 4 : 2/7 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 2 infantry moved from Northern Territory to South Australia
2 aaGuns and 1 infantry moved from Queensland to South Australia
3 fighters moved from Northern Territory to Queensland
1 artillery and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Combat - French
Battle in France
French attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGuns and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
Turn Complete - French
Let’s go France! Epic Dice!
Let’s go France! Epic Dice!
ombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Combat - French
Battle in France
French attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 mech_infantry
French roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits
Germans roll dice for 3 aaGuns, 1 artillery and 1 mech_infantry in France, round 2 : 1/2 hits
1 infantry owned by the French and 1 aaGun owned by the Germans lost in France
French roll dice for 1 artillery in France, round 3 : 1/1 hits
Germans roll dice for 2 aaGuns, 1 artillery and 1 mech_infantry in France, round 3 : 0/2 hits
1 aaGun owned by the Germans lost in France
French roll dice for 1 artillery in France, round 4 : 1/1 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in France, round 4 : 0/2 hits
1 aaGun owned by the Germans lost in France
French roll dice for 1 artillery in France, round 5 : 1/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in France, round 5 : 2/2 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGuns and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
4 armour moved from Germany to Baltic States
1 armour and 14 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in Syria
Non Combat Move - Germans
2 aaGuns moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 1 infantry moved from Slovakia Hungary to Romania
4 artilleries and 5 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 carrier moved from 93 Sea Zone to 99 Sea Zone
1 bomber moved from Kenya to Southern Italy
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Tobruk to 99 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
Place Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 airfield placed in Gibraltar
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
That art should be promoted to generel or something
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 submarine moved from 117 Sea Zone to 124 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
5 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Rostov to Belarus
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour, 1 fighter and 3 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Siam to Java
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Need scramble orders in sz 54
Fortune favors the brave! Let’s do it….all fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Siam to Java
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Sumatra
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the British lost in Java
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 2 fighters in 54 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 fighter and 2 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Non Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Paulau Island
1 aaGun and 5 infantry moved from Chahar to Jehol
1 mech_infantry moved from Kweichow to Jehol
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Yunnan
3 infantry moved from Manchuria to Jehol
1 bomber moved from Java to Siam
2 carriers moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 54 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 45 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shantung
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Ok…it was very foolish!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 41 Sea Zone
3 fighters moved from French West Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 transport moved from 85 Sea Zone to 65 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 41 Sea Zone to India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,3,5,3
British collect 22 PUs (11 lost to blockades); end with 23 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Cyprus
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 6 : 2/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Greece to Romania
1 fighter moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Algeria to Libya
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 infantry moved from Kenya to Ethiopia
Place Units - Italians
1 airfield placed in Greece
1 fighter placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 66 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 5 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,2,6,3,4,2,6,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Nigeria
Turn Complete - French