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14L G40 variance & tcnance(allies+9)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from Guam to 18 Sea Zone
                1 bomber moved from Guam to 18 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 2 fighters
                    Germans defend with 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                    2 fighters owned by the Americans retreated
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 18 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 18 Sea Zone to Guam
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                2 fighters moved from Wake Island to Guam
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
                1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 armour moved from Western United States to Eastern United States

    Place Units - Americans
                3 infantry placed in Western United States
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                Americans undo move 2.
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Anhwe to Kweichow
                2 infantry moved from Kweichow to Anhwe
                4 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 2 infantry
                EDIT: Adding units owned by Chinese to Kweichow: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Combat - British

  • 2007 AAR League

    scramble?

  • 17 16 15 14 12

    no scramble

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Holland Belgium
                    British attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Trans-Jordan to Syria
                1 infantry moved from Kenya to Ethiopia
                2 mech_infantrys moved from Belgian Congo to Ethiopia
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Egypt to Syria
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 fighter
                    Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Syria to Egypt

    Place Units - Italians
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 aaGun moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to Philippines

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to United Kingdom
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 factory_minor and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Western Ukraine to Ukraine
                9 armour, 11 artilleries, 16 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
                2 bombers and 1 fighter moved from Eastern Poland to Ukraine
                12 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 artillery and 7 infantry moved from Finland to Karelia
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                2 infantry moved from Romania to Bessarabia
                8 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Germany to Romania

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Karelia
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers, 1 fighter and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 11 artilleries, 16 infantry and 23 mech_infantrys
                    Russians defend with 4 infantry
                    Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 14 infantry and 23 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 3 infantry
                    Germans win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from France to Western Germany
                2 bombers and 1 fighter moved from Ukraine to Western Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour, 4 artilleries, 2 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
                14 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour, 4 artilleries, 2 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 artilleries and 14 infantry moved from Russia to Bryansk

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour, 4 artilleries, 2 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 artilleries and 14 infantry moved from Russia to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 4 armour, 6 artilleries, 2 fighters, 51 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 9 armour, 11 artilleries, 14 infantry and 23 mech_infantrys
                    27 infantry owned by the Russians , 4 armour owned by the Russians , 4 mech_infantrys owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus
                    Germans win with 9 armour, 11 artilleries and 22 mech_infantrys remaining. Battle score for attacker is -31
                    Casualties for Germans: 1 aaGun, 14 infantry and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 24 infantry
                Battle in Novosibirsk
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 4 armour, 6 artilleries, 27 infantry and 4 mech_infantrys
                EDIT: Removing units owned by Russians from Belarus: 4 armour, 6 artilleries, 27 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 aaGun moved from Belarus to Archangel
                1 aaGun moved from Belarus to Smolensk
                1 infantry moved from Baltic States to Belarus
                1 aaGun moved from Belarus to Baltic States
                6 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

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