@axis-dominion DD, both cruisers, tac
Second round you can ask if you don’t get enough hits to wipe me out
I will assume best defense in order to protect your transports. If not, we can re-roll it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 bomber and 4 fighters moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
Combat - British
Battle in Egypt
British attack with 1 artillery
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Egypt
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery
Battle in Tobruk
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 infantry owned by the British lost in Tobruk
British roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tobruk
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Italians defend with 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 98 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the British , 1 cruiser owned by the Germans and 1 fighter owned by the Germans lost in 98 Sea Zone
2 transports owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 bomber and 3 fighters
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Shan State to India
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 aaGun, 1 artillery and 12 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 fighter
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
96 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
As it turns out, the British won with a fighter left, so best defense was the way to go. Happy New Year my friend
I don’t think there was much more I could have done to save my TTs, thank you.
I did see your attacking potential. Well done.
@UnknownSoldier:
As it turns out, the British won with a fighter left, so best defense was the way to go. Happy New Year my friend
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour moved from Tobruk to Egypt
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to New Guinea
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 fighter
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer and 1 submarine
34 Sea Zone : 1 cruiser
19 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the French lost in Egypt
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 artilleries and 14 infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 10 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 8 armour, 1 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 9 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Western Germany
1 artillery placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in Egypt
2 infantry placed in Southern France
1 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 9 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
4 infantry moved from Amur to Sakha
Combat - Russians
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Sakha, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 9 infantry; Italians defend with 1 aaGun, 1 armour and 1 artillery
AA fire in Bessarabia : 0/3 hits
Russians roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/17 hits
Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries and 9 infantry in Bessarabia, round 2 : 8/13 hits
8 infantry owned by the Russians , 1 aaGun owned by the Italians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/9 hits
Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Bessarabia, round 3 : 2/11 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/7 hits
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Bessarabia, round 4 : 4/7 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 3 artilleries and 11 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
1 aaGun moved from Karelia to Novgorod
6 infantry moved from Kansu to Tsinghai
1 aaGun and 6 infantry moved from Timguska to Kansu
1 aaGun moved from Amur to Sakha
2 aaGuns, 5 armour, 2 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
5 armour moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Kansu : 1 aaGun and 6 infantry
Tsinghai : 6 infantry
Sakha : 1 aaGun and 4 infantry
Siberia : 1 infantry
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 10 armour, 2 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 aaGun
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 55 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well it looks like the Red Army sent its best shots to Siberia :cry:
Best place for them!
Am at work(at last!), so will be tomorrow morning now.
I am feeling very squeezed in the Baltic in our Napoleon game.
Keep it up and I might have to cry.
Oh, but the French are on the way!
I logged myself by mistake, so redid password and could not post!
File here
Was quite pleased with this riposte. Only prob is Chinks in the wire. Everywhere!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Sikang to Szechwan
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Korea to 18 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Dutch New Guinea
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 20 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Hopei to Kiangsu
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Germans
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 armour
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 armour and 3 infantry in Egypt, round 2 : 2/4 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Egypt
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 submarines moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from 18 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Midway
1 artillery, 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 10 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 factory_major, 3 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter
Morocco : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
91 Sea Zone : 2 destroyers
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 59 / 59
Americans : 52 / 72
Chinese : 5 / 7
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
8 infantry moved from Chahar to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 2 : 2/9 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 3 : 3/9 hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 2 infantry
Hopei : 7 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 56 / 59
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 9 infantry moved from Burma to Yunnan
1 fighter moved from India to Iraq
3 infantry moved from Northwest Persia to Iraq
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 armour
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits
Germans roll dice for 1 armour and 3 infantry in Egypt, round 2 : 2/4 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
1 fighter owned by the British retreated
Battle in Yunnan
British attack with 1 artillery and 9 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 9 infantry in Yunnan, round 2 : 0/10 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 8 infantry in Yunnan, round 3 : 0/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
British roll dice for 1 artillery and 8 infantry in Yunnan, round 4 : 1/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 7 infantry in Yunnan, round 5 : 0/8 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery and 7 infantry in Yunnan, round 6 : 3/8 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tunisia
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Tunisia, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 fighter moved from Egypt to 98 Sea Zone
1 aaGun moved from Burma to Yunnan
2 aaGuns and 13 infantry moved from India to Burma
1 fighter moved from 125 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
British undo move 2.
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Yunnan : 1 aaGun, 1 artillery and 7 infantry
Shan State : 3 infantry
Burma : 2 aaGuns and 13 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 2 infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 3 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 destroyer and 1 transport
94 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 fighter
98 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 45 / 64
Russians : 35 / 35
Japanese : 54 / 59
Americans : 52 / 72
Chinese : 9 / 9
British : 35 / 36
UK_Pacific : 7 / 4
Italians : 13 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well that was a poor round in accuracy for the Allies. None of the ships could hit the broad side of a barn from the inside!
Did not save again!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 7 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 fighter; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
No idea why the new password is not stored. doing this every time is very annoying!
I meant to say that you we unlucky.
I did my go so quickly that I forgot to spend all my income and forgot to Blitz through TJ and attack Iraq!
Need to go to work in a min, so have an enjoyable evening.