@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
14L Bjergmose (axis) vs. MrRoboto (allies +9) tech token
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 fighter moved from 99 Sea Zone to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 bomber moved from Western Germany to Russia
2 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Novgorod to Russia
1 armour moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Smolensk to Samara
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 fighter moved from Smolensk to Samara
1 armour moved from Smolensk to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3,5,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Northwest Persia
Germans attack with 1 armour and 1 fighter
British defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing Technology Super subs for Americans
EDIT: Turning off Edit Mode
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Egypt
1 carrier moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Gold Coast to French West Africa
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Russia to Novgorod
1 bomber moved from Russia to Smolensk
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Smolensk
1 fighter moved from Samara to Smolensk
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
3 bombers moved from Russia to Novgorod
1 infantry moved from Archangel to SmolenskPlace Units - Germans
1 destroyer placed in 93 Sea Zone
2 transports placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
1 fighter and 1 mech_infantry placed in Novgorod
3 infantry placed in Egypt
1 bomber placed in Western Germany
1 fighter placed in Novgorod
2 artilleries placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
Dunno how to add tokens so just add 10 ipc to US and then roll 2 tech rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Northwest Persia
Japanese take Northwest Persia from British
2 bombers and 2 fighters moved from Yunnan to Timguska
1 armour moved from Kwangsi to French Indo China
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Timguska
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Battle in French Indo China
Japanese attack with 1 armour
British defend with 1 infantry
UK_Pacific win, taking Hawaiian Islands from Americans with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
ANZAC defend with 3 fighters
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers and 1 fighter moved from Timguska to Novosibirsk
1 fighter moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Caucasus to Egypt
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 2 fighters; Remaining resources: 8 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 7 PUs;Combat Move - British
1 bomber moved from Malta to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Turkmenistan to Caucasus
Russians take Kazakhstan from Japanese
1 bomber moved from India to Caucasus
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
2 artilleries and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 transport; Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 transport
Casualties for Italians: 1 destroyer
Battle in Alexandria
Battle in Trans-Jordan
British attack with 1 artillery, 3 infantry and 7 mech_infantrys
Germans defend with 1 infantry
British win, taking Alexandria from Italians, taking Trans-Jordan from Germans with 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 bomber
Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Kwangtung
Battle in Caucasus
British attack with 1 armour and 1 bomber
Germans defend with 1 fighter
British win, taking Kwangtung from Japanese, taking Caucasus from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 bomber moved from Libya to Malta
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Malta
3 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from India to Persia
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 aaGuns and 7 infantry moved from India to West IndiaPlace Units - British
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 26 PUs (4 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 20 PUs (3 lost to blockades); end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 bomber -
It seems, our game will be decided by two big battles next round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Smolensk to Caucasus
1 bomber moved from Southern Italy to Syria
1 armour and 1 infantry moved from Tambov to Samara
1 armour moved from Tambov to SamaraCombat - Italians
Battle in Syria
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Samara
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Syria to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 submarine moved from 87 Sea Zone to 89 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry and 1 transport moved from 59 Sea Zone to 73 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Vologda to Russia
12 armour, 6 artilleries, 1 bomber, 2 fighters, 36 infantry and 11 mech_infantrys moved from Smolensk to Russia
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 bombers and 4 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour, 2 artilleries, 1 fighter and 6 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 80 Sea Zone
Battle in Scotland
Battle in Russia
Germans attack with 15 armour, 6 artilleries, 5 bombers, 6 fighters, 37 infantry and 12 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 2 fighters, 49 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking 80 Sea Zone from French, taking Scotland from British, taking Russia from Russians with 14 armour, 5 bombers and 3 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 armour, 6 artilleries, 3 fighters, 37 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 14 artilleries, 2 fighters, 49 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry
British defend with 2 artilleries and 5 infantry
4 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Egypt
British win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantryNon Combat Move - Germans
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Novgorod to Vologda
3 fighters moved from Russia to Volgograd
6 aaGuns moved from Smolensk to Russia
4 bombers moved from Russia to Finland
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Volgograd to Caucasus
1 bomber moved from Russia to Tambov
2 fighters moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Germans
1 submarine and 1 transport placed in 113 Sea Zone
1 armour and 2 infantry placed in Egypt
3 mech_infantrys placed in Volgograd
2 armour placed in Western Germany
2 bombers and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 4 bombers
EDIT: Adding units owned by Germans to Finland: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,2,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 65 PUs (6 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
18 infantry moved from Amur to ManchuriaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Amur
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Iraq to Persia
1 submarine moved from 105 Sea Zone to 111 Sea ZoneTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from Russians
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 bombers moved from Novosibirsk to Szechwan
1 fighter moved from Novosibirsk to Chahar
1 fighter moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to AmurCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 submarine and 1 transport
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -21
Casualties for Japanese: 2 bombers
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,2,1,6,5,3,2,6,2,5,2,3,2,6,3,5,4,4,6,6,4,6,1,3,1,3,6,6,2,1,4,5,2,1,4,5,1,1,4
Japanese collect 27 PUs (1 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 25 PUs;
UK_Pacific buy 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 2 fighters moved from Malta to Egypt
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to Egypt
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 20 Sea Zone to KiangsiCombat - British
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
British attack with 4 artilleries, 3 bombers, 6 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 tactical_bomber; Germans defend with 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
British win, taking Egypt from Germans with 1 artillery, 3 bombers, 6 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 1 tactical_bomber
Casualties for Germans: 2 armour, 2 artilleries, 3 fighters and 6 infantry
Casualties for British: 3 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
2 bombers moved from Egypt to Persia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 aaGuns and 7 infantry moved from West India to Eastern Persia
1 fighter moved from Kiangsi to 19 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 20 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Samara to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
Italians take Tsinghai from Chinese
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
1 fighter moved from Volgograd to Iraq
1 submarine moved from 70 Sea Zone to 82 Sea ZoneCombat - Italians
Battle in Sikang
Italians attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in 82 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Kansu
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Italians: 2 fighters
Battle in Iraq
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Sikang to Volgograd
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Samara to Novosibirsk
1 armour moved from Tambov to Caucasus
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bryansk to RostovPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,1,1,1,3
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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scramble??
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full scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from Volgograd to Greece
1 fighter moved from Caucasus to Greece
1 bomber moved from Tambov to Greece
1 fighter moved from Southern Italy to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Finland to 110 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Russia to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 76 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
French defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 3 submarines
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 5 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for French: 1 fighter
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 3 submarinesNon Combat Move - Germans
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
2 armour moved from Western Germany to Yugoslavia
13 armour moved from Russia to Kazakhstan
3 aaGuns moved from Russia to Tambov
3 aaGuns moved from Russia to Smolensk
2 infantry moved from Western Germany to Denmark
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 artillery moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from French Central Africa to French West AfricaPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
2 fighters placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,4,2,1,1,3
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
19 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 infantry
EDIT: Changing ownership of Tsinghai from Italians to Chinese
EDIT: Adding units owned by Russians to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Manchuria to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to KiangsuCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 submarine
Japanese win with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 destroyers
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Japanese attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,5,1,2,4,5,6,2,6,1,1,6,4,3,1,4,3,4,3,2,5,5,2,1,2,6,6,2,1,6,1,1,3,1,4,4,6,1,3,5
Japanese collect 14 PUs (9 lost to blockades); end with 16 PUs total





