@FranceNeedsMorePower I’m just worried because it did not show my combat.
14L G40 mrcunego (axis) vs Amon-Sul (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from JapaneseCombat - Americans
Battle in Brazil
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 fighter; Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Brazil, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Brazil, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Brazil, round 2 : 1/4 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Brazil
Americans roll dice for 2 artilleries and 1 infantry in Brazil, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 fighter in Brazil, round 3 : 1/2 hits
1 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 2 artilleries remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from Morocco to Algeria
3 submarines moved from 85 Sea Zone to 52 Sea ZonePlace Units - Americans
3 infantry placed in Western United States
5 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Kiangsu : 3 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
Siberia : 1 artillery and 2 infantry
Buryatia : 1 infantry
41 Sea Zone : 1 flag, 3 submarines
37 Sea Zone : 1 submarine
36 Sea Zone : 2 submarines
52 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
86 Sea Zone : 1 cruiser and 2 transports
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Persia : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 44 / 54
Russians : 29 / 28
Japanese : 40 / 43
Americans : 56 / 71
Chinese : 18 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kiangsu: 3 armour
EDIT: Adding units owned by Americans to Kweichow: 3 armour
EDIT: Turning off Edit Mode
4 infantry moved from Yunnan to Kwangsi
4 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Anhwe
1 infantry placed in Jehol
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Kiangsi : 4 infantry
Jehol : 1 infantry
Yunnan : 1 artillery and 2 infantry
Anhwe : 4 artilleries and 4 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 29 / 28
Japanese : 39 / 43
Americans : 56 / 71
Chinese : 19 / 25
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Rostov to Bessarabia
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from JapaneseCombat - British
British creates battle in territory 98 Sea Zone
Battle in Bessarabia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
British win, taking 98 Sea Zone from Italians, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
2 armour moved from Egypt to Tobruk
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
6 armour and 4 mech_infantrys moved from Rostov to Ukraine
2 armour moved from Caucasus to Ukraine
3 artilleries moved from Caucasus to Kazakhstan
3 artilleries moved from Northwest Persia to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to IraqPlace Units - British
1 bomber placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for British, UK_Pacific :
Kwangsi : 1 armour
Siam : 1 flag, 1 mech_infantry
Yunnan : 1 armour and 2 mech_infantrys
Shan State : 1 infantry
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Borneo : 1 armour and 1 infantry
Kazakhstan : 3 artilleries
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer and 1 submarine
58 Sea Zone : 1 submarine
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tobruk : 1 flag, 2 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bessarabia : 1 armour and 1 mech_infantry
Ukraine : 8 armour and 4 mech_infantrys
Caucasus : 3 artilleries
Eire : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 4 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 29 / 28
Japanese : 37 / 43
Americans : 56 / 71
Chinese : 20 / 25
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 16 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the allies are back :)
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please pull my tank back from kwangsi to yunnan tahnks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 1 armour
EDIT: Adding units owned by British to Yunnan: 1 armour
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 battleship moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Gibraltar to 86 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
6 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 6 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 6 armour and 3 mech_infantrys in Belarus, round 2 : 4/9 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 86 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 battleship and 1 bomber
Americans defend with 1 cruiser and 2 transports
Italians roll dice for 1 battleship and 1 bomber in 86 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 2 transports in 86 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 86 Sea Zone
2 transports owned by the Americans lost in 86 Sea Zone
Italians win with 1 battleship and 1 bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in 97 Sea Zone
Italians attack with 2 destroyers and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 92 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 tactical_bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from 86 Sea Zone to Gibraltar
1 fighter moved from Bessarabia to Romania
2 aaGuns moved from Poland to Slovakia Hungary
1 fighter moved from Japan to Hawaiian IslandsPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Yunnan to 100 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 100 Sea Zone
ANZAC attack with 1 bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 transport
1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 transport owned by the Italians lost in 100 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 transport
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport; Italians defend with 1 fighter
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Java
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 bomber moved from 100 Sea Zone to CaucasusPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Borneo : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
New Guinea : 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 2 fighters and 1 transport
46 Sea Zone : 1 destroyer
20 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 2 submarines
Caucasus : 1 bomberProduction/PUs Summary :
Germans : 44 / 54
Russians : 28 / 28
Japanese : 33 / 43
Americans : 56 / 71
Chinese : 20 / 25
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 44 / 54
Russians : 28 / 28
Japanese : 33 / 43
Americans : 56 / 71
Chinese : 20 / 25
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
2 armour and 2 mech_infantrys moved from Baltic States to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Archangel to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Western Germany to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 fighter moved from Southern Italy to Algeria
2 artilleries moved from Tunisia to Algeria
1 destroyer and 1 submarine moved from 93 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Nenetsia
Battle in Smolensk
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Smolensk, round 2 : 4/14 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Germans attack with 2 artilleries and 1 fighter
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 1 fighter in Algeria, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Algeria
Germans roll dice for 2 artilleries and 1 fighter in Algeria, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Algeria
Germans win, taking Algeria from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 5 fighters and 1 tactical_bomber
Russians defend with 1 airfield, 1 bomber, 1 factory_major and 4 mech_infantrys
Germans roll dice for 5 fighters and 1 tactical_bomber in Russia, round 2 : 4/6 hits
Russians roll dice for 1 bomber and 4 mech_infantrys in Russia, round 2 : 2/5 hits
1 bomber owned by the Russians , 3 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 3 fighters and 1 tactical_bomber in Russia, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Russia, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Russia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for Russians: 1 bomber and 4 mech_infantrysNon Combat Move - Germans
1 artillery moved from Novgorod to Belarus
2 aaGuns, 6 artilleries and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Algeria to Gibraltar
4 artilleries moved from Baltic States to Belarus
3 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 86 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
2 infantry moved from Novgorod to BelarusPlace Units - Germans
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
interesting attack on Russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
22 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Bryansk
Russians attack with 22 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 22 artilleries and 7 infantry in Bryansk, round 2 : 8/29 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 22 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
10 mech_infantrys moved from Ukraine to Russia
3 aaGuns moved from Ukraine to Bryansk
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Kwangsi : 1 infantry
Yunnan : 2 aaGuns and 14 infantry
Yenisey : 3 mech_infantrys
Bryansk : 3 aaGuns, 22 artilleries and 7 infantry
Archangel : 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 artillery and 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 8 infantry and 10 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minorProduction/PUs Summary :
Germans : 45 / 57
Russians : 30 / 30
Japanese : 32 / 43
Americans : 55 / 71
Chinese : 20 / 25
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 16 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to Kiangsi
1 fighter moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to SiamCombat - Japanese
Battle in Solomon Islands
Battle in Buryatia
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Buryatia
Japanese win, taking Solomon Islands from ANZAC, taking Buryatia from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 4/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,6,1,6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 29 PUs (5 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
3 bombers moved from Western United States to 86 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 bombers
Germans defend with 2 destroyers and 2 transports
Americans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 bombers
Battle in 86 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 2 destroyers; Italians defend with 1 battleship
Americans roll dice for 3 bombers and 1 destroyer in 86 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship and 2 destroyers in 86 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Germans lost in 86 Sea Zone
Americans roll dice for 3 bombers and 1 destroyer in 86 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 battleship in 86 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians and 1 destroyer owned by the Americans lost in 86 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 destroyers
Casualties for Italians: 1 battleship
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 bombers moved from 86 Sea Zone to Brazil
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 52 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 85 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
3 submarines placed in 85 Sea Zone
1 artillery placed in Western United States
2 bombers and 1 fighter placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Sakha: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Kweichow: 3 armour
EDIT: Adding units owned by Americans to Yunnan: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Yunnan : 3 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
Sakha : 1 artillery and 2 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
85 Sea Zone : 6 submarines
Brazil : 1 flag, 2 artilleries, 3 bombers, 1 factory_minor and 1 harbour
Persia : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 45 / 57
Russians : 29 / 30
Japanese : 34 / 37
Americans : 55 / 69
Chinese : 20 / 25
British : 33 / 33
UK_Pacific : 14 / 15
Italians : 16 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
2 artilleries and 2 infantry placed in Anhwe
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,4,5,1,6,2,5,6,5,3,3,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Chinese collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 24 to 26
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Jehol : 1 infantry
Yunnan : 3 artilleries and 3 infantry
Anhwe : 6 artilleries and 6 infantryProduction/PUs Summary :
Germans : 45 / 57
Russians : 29 / 30
Japanese : 34 / 37
Americans : 55 / 69
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 14 / 15
Italians : 16 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
8 armour and 4 mech_infantrys moved from Ukraine to Smolensk
1 bomber moved from United Kingdom to 91 Sea Zone
1 infantry moved from Shan State to Siam
2 armour and 1 mech_infantry moved from Yunnan to SiamCombat - British
British creates battle in territory 35 Sea Zone
Battle in Siam
British attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Siam, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siam
British win, taking 35 Sea Zone from Japanese, taking Siam from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
British attack with 8 armour and 4 mech_infantrys
Germans defend with 7 armour and 6 mech_infantrys
British roll dice for 8 armour and 4 mech_infantrys in Smolensk, round 2 : 6/12 hits
Germans roll dice for 7 armour and 6 mech_infantrys in Smolensk, round 2 : 7/13 hits
3 armour owned by the British , 4 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Smolensk
British roll dice for 5 armour in Smolensk, round 3 : 2/5 hits
Germans roll dice for 7 armour in Smolensk, round 3 : 5/7 hits
5 armour owned by the British and 2 armour owned by the Germans lost in Smolensk
Germans win with 5 armour remaining. Battle score for attacker is -28
Casualties for Germans: 2 armour and 6 mech_infantrys
Casualties for British: 8 armour and 4 mech_infantrys
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 2 transports
British roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Tobruk
3 artilleries moved from Caucasus to Kazakhstan
4 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries moved from Kazakhstan to Tsinghai
1 bomber moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 2 armour and 1 mech_infantry
Tsinghai : 3 artilleries
India : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Borneo : 1 armour and 1 infantry
Kazakhstan : 3 artilleries
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 destroyer
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 armour
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 4 infantry and 3 mech_infantrys
Eire : 1 flag
109 Sea Zone : 3 destroyers
Iraq : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 57
Russians : 29 / 30
Japanese : 33 / 37
Americans : 55 / 69
Chinese : 20 / 26
British : 35 / 31
UK_Pacific : 15 / 15
Italians : 14 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to Tunisia
2 fighters moved from Gibraltar to Tunisia
6 armour and 3 mech_infantrys moved from Belarus to Vologda
Italians take Vologda from RussiansCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tunisia
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 armour
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 : 2/5 hits
British roll dice for 2 armour in Tunisia, round 2 : 2/2 hits
2 armour owned by the British and 2 infantry owned by the Italians lost in Tunisia
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 fighters moved from Tunisia to Algeria
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Romania to Novgorod
1 tactical_bomber moved from Western Germany to Baltic States
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Borneo to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 aaGun placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Yunnan : 1 fighter
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 aaGuns, 1 factory_minor and 1 harbour
New Guinea : 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 submarine
41 Sea Zone : 1 transport
49 Sea Zone : 1 submarine
35 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
62 Sea Zone : 1 transport
Caucasus : 1 bomberProduction/PUs Summary :
Germans : 45 / 57
Russians : 28 / 30
Japanese : 29 / 37
Americans : 55 / 69
Chinese : 20 / 26
British : 35 / 31
UK_Pacific : 15 / 15
Italians : 15 / 25
ANZAC : 18 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from Caucasus to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 45 / 57
Russians : 28 / 30
Japanese : 29 / 37
Americans : 55 / 69
Chinese : 20 / 26
British : 35 / 31
UK_Pacific : 15 / 15
Italians : 15 / 25
ANZAC : 18 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 5 infantry moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Romania to Eastern Poland
4 artilleries and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Algeria to Morocco
Germans take Morocco from Americans
1 artillery moved from Algeria to Tunisia
Germans take Tunisia from British
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 submarine moved from 109 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 6 artilleries and 5 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 6 artilleries and 5 infantry in Archangel, round 2 : 4/11 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Battle in Bessarabia
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Bessarabia, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Libya from British, taking Bessarabia from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 aaGuns moved from Romania to Bessarabia
2 infantry moved from Germany to Western Germany
1 fighter moved from Gibraltar to Southern Italy
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 destroyers moved from 93 Sea Zone to 94 Sea Zone
5 armour moved from Smolensk to Vologda
2 infantry moved from Nenetsia to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from Germany to Western Germany
3 infantry moved from Germany to Poland
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 fighters moved from Belarus to Vologda
1 fighter moved from Novgorod to Vologda
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs