14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Belarus
                2 artilleries moved from Smolensk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                3 infantry moved from Volgograd to Rostov
                4 mech_infantrys moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 infantry and 4 mech_infantrys
                    Italians defend with 2 infantry
                        Russians roll dice for 3 infantry and 4 mech_infantrys in Rostov, round 2 :  0/7 hits
                        Italians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 2 infantry and 4 mech_infantrys in Rostov, round 3 :  1/6 hits
                        Italians roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 2 infantry and 4 mech_infantrys in Rostov, round 4 :  2/6 hits
                        Italians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries and 2 mech_infantrys
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 2 artilleries in Belarus, round 2 :  2/2 hits
                        1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Vologda to Evenkiyskiy
                1 mech_infantry moved from Russia to Archangel
                7 infantry moved from Russia to Bryansk
                3 aaGuns and 23 artilleries moved from Western Ukraine to Bryansk
                2 aaGuns moved from Kwangsi to Hunan

    Place Units - Russians
                1 infantry and 9 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Yunnan : 1 infantry
        Hunan : 2 aaGuns
        Shan State : 15 infantry
        Evenkiyskiy : 1 mech_infantry
        Belarus : 1 artillery and 1 mech_infantry
        Bryansk : 3 aaGuns, 23 artilleries and 7 infantry
        Rostov : 2 infantry and 4 mech_infantrys
        Archangel : 1 mech_infantry
        Russia : 1 airfield, 1 factory_major, 1 infantry and 9 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 28 / 28
        Japanese : 39 / 51
        Americans : 56 / 76
        Chinese : 18 / 24
        British : 33 / 29
        UK_Pacific : 14 / 14
        Italians : 19 / 31
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Siam
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Anhwe to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from French Indo China to Siam
                1 fighter moved from French Indo China to Yunnan
                1 fighter moved from Kwangtung to Yunnan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 tactical_bomber moved from Kwangtung to Siam
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 destroyers and 2 submarines
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 36 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 36 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  0/3 hits
                        Americans roll dice for 1 mech_infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    retreated to Siam
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Yunnan
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry
                    Americans defend with 1 aaGun
                        1 aaGun owned by the Americans lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Japanese
                1 fighter moved from Kwangtung to Japan
                1 mech_infantry moved from Manchuria to Korea
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 carrier and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Yunnan to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                1 fighter moved from Siam to French Indo China

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 infantry placed in Kwangtung
                1 fighter placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,3
                Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                1 armour moved from Hopei to Kiangsu
                      Chinese take Anhwe from Japanese
                1 armour moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kiangsu
                1 armour moved from Kweichow to Kiangsu
                1 mech_infantry moved from Malaya to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 artillery and 2 infantry moved from Amur to Siberia

    Combat - Americans
                Battle in Morocco
                Battle in Siberia
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Siberia, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Morocco from Italians, taking Siberia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Americans attack with 3 armour
                    Japanese defend with 2 infantry
                        Americans roll dice for 3 armour in Kiangsu, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Americans roll dice for 3 armour in Kiangsu, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Americans attack with 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 mech_infantrys in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Yunnan
                        Americans roll dice for 1 mech_infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 2 mech_infantrys
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 cruiser, 3 destroyers and 2 transports moved from 5 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Brazil
                3 submarines moved from 80 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 cruiser and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States
                3 submarines placed in 85 Sea Zone
                3 submarines placed in 80 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Kiangsu : 3 armour
        Siam : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Sakha : 1 infantry
        Siberia : 1 artillery and 2 infantry
        41 Sea Zone : 1 flag, 3 submarines
        8 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
        Central United States : 2 artilleries, 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 2 infantry
        80 Sea Zone : 3 submarines
        85 Sea Zone : 3 submarines
        101 Sea Zone : 1 cruiser and 2 transports
        Brazil : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Persia : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 28 / 28
        Japanese : 39 / 42
        Americans : 57 / 77
        Chinese : 18 / 24
        British : 33 / 29
        UK_Pacific : 14 / 14
        Italians : 18 / 31
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                8 infantry placed in Anhwe
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
                EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,4,1,3,5,4,4
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 28 to 29
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 1 infantry
        Kiangsi : 1 infantry
        Manchuria : 1 infantry
        Yunnan : 4 infantry
        Anhwe : 8 infantry

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 28 / 28
        Japanese : 34 / 42
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 33 / 29
        UK_Pacific : 14 / 14
        Italians : 18 / 31
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 4 infantry moved from Tobruk to Libya
                2 submarines moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - British
                Battle in Libya
                    British attack with 3 artilleries and 4 infantry
                    Germans defend with 3 artilleries, 1 fighter and 2 infantry; Italians defend with 1 artillery and 1 infantry
                        British roll dice for 3 artilleries and 4 infantry in Libya, round 2 :  3/7 hits
                        Italians roll dice for 4 artilleries, 1 fighter and 3 infantry in Libya, round 2 :  4/8 hits
                        4 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Libya
                        British roll dice for 3 artilleries in Libya, round 3 :  1/3 hits
                        Italians roll dice for 4 artilleries and 1 fighter in Libya, round 3 :  2/5 hits
                        1 artillery owned by the Italians and 2 artilleries owned by the British lost in Libya
                        British roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        Italians roll dice for 3 artilleries and 1 fighter in Libya, round 4 :  0/4 hits
                        British roll dice for 1 artillery in Libya, round 5 :  0/1 hits
                        Italians roll dice for 3 artilleries and 1 fighter in Libya, round 5 :  0/4 hits
                        British roll dice for 1 artillery in Libya, round 6 :  1/1 hits
                        Italians roll dice for 3 artilleries and 1 fighter in Libya, round 6 :  2/4 hits
                        1 artillery owned by the British and 1 artillery owned by the Germans lost in Libya
                    Italians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 3 artilleries and 4 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        British roll dice for 2 submarines in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - British
                7 armour and 5 mech_infantrys moved from Caucasus to Rostov
                3 artilleries moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                3 artilleries moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from India to Burma
                1 armour moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 tactical_bomber moved from French West Africa to Egypt
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Iraq
                British undo move 1.
                1 infantry placed in Iraq
                2 mech_infantrys placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 armour and 1 mech_infantry
        Burma : 1 infantry
        India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Borneo : 1 armour and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French Equatorial Africa : 1 armour and 1 mech_infantry
        Syria : 1 flag
        French West Africa : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 7 armour and 5 mech_infantrys
        Caucasus : 2 armour and 3 artilleries
        Eire : 1 flag
        109 Sea Zone : 2 submarines
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 factory_minor and 4 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 3 artilleries
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 28 / 28
        Japanese : 34 / 42
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 14 / 14
        Italians : 18 / 31
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • tac from egypt to brasil please

    thanks :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 mech_infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                4 armour moved from Romania to Eastern Poland
                2 bombers and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 battleship and 1 carrier moved from 83 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 7 submarines in 91 Sea Zone, round 2 :  0/7 hits
                        Italians roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 battleship owned by the Italians
                        5 submarines owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 3 :  3/5 hits
                        Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 :  3/6 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Italians , 2 destroyers owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 battleship, 2 bombers, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 4 :  1/4 hits
                        1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 battleship, 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 5 :  2/4 hits
                        Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 transport owned by the Americans , 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 76
                    Casualties for Italians: 1 bomber, 1 carrier, 1 destroyer and 2 submarines
                    Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports

    Non Combat Move - Italians
                1 bomber and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 36 Sea Zone to Japan
                3 fighters moved from Ukraine to Southern Italy
                2 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to 100 Sea Zone
                1 artillery moved from Ukraine to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania
                1 artillery moved from 100 Sea Zone to Romania
                1 infantry moved from Ukraine to Bessarabia
                2 armour moved from Ukraine to Eastern Poland
                2 aaGuns moved from Germany to Poland

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 destroyers and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • I made the edit before clicking done for the UK turn. That’s why it doesn’t show in the turn summary.
    the italian fleet has been lucky this entire game.


  • and pleace move the three italian transporter to sz 91.


  • unbeliveable dice

    but brave it was from Mussolini s part

    ok lets see whaT ANZAC can do


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 transports moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 carrier and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 bomber and 3 fighters moved from Shan State to Yunnan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Yunnan : 1 bomber and 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 submarine
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier and 2 destroyers
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 25 / 28
        Japanese : 34 / 42
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 14 / 14
        Italians : 21 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 25 / 28
        Japanese : 34 / 42
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 14 / 14
        Italians : 21 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 mech_infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Novgorod to Archangel
                3 fighters moved from Ukraine to Archangel
                2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
                1 mech_infantry moved from Romania to Belarus

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 2 submarines
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 109 Sea Zone
                        British roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines
                Battle in Belarus
                    Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Brazil
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 tactical_bomber; Americans defend with 1 bomber, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Brazil, round 2 :  2/3 hits
                        Americans roll dice for 1 bomber and 1 tactical_bomber in Brazil, round 2 :  0/2 hits
                        1 tactical_bomber owned by the British and 1 bomber owned by the Americans lost in Brazil
                    Germans win, taking Brazil from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
                    Casualties for British: 1 tactical_bomber
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                3 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries moved from Libya to Tunisia
                1 fighter moved from Libya to Southern Italy
                4 mech_infantrys moved from Ukraine to Eastern Poland
                2 armour moved from Ukraine to Eastern Poland
                3 fighters moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
                1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
                3 armour and 2 mech_infantrys moved from Romania to Eastern Poland
                1 armour moved from Poland to Novgorod
                2 armour moved from Eastern Poland to Baltic States
                2 mech_infantrys moved from Eastern Poland to Baltic States
                6 artilleries moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                5 artilleries moved from Poland to Baltic States
                3 infantry moved from Poland to Baltic States
                1 fighter moved from Southern France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Romania
                1 transport placed in 112 Sea Zone
                2 infantry placed in Western Germany
                2 destroyers and 1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5,1,4,3,6
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Italians
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                3 mech_infantrys moved from Russia to Archangel
                22 artilleries and 5 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 mech_infantrys in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 3 mech_infantrys in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 2 mech_infantrys in Archangel, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 4 :  0/1 hits
                        Russians roll dice for 2 mech_infantrys in Archangel, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 5 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    1 mech_infantry owned by the Russians retreated to Vologda
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 23 artilleries and 7 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 23 artilleries and 7 infantry in Western Ukraine, round 2 :  8/30 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 23 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                4 mech_infantrys moved from Rostov to Ukraine
                3 mech_infantrys moved from Volgograd to Ukraine
                3 aaGuns moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Urals
                14 infantry moved from Shan State to Yunnan
                2 aaGuns moved from Hunan to Yunnan
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Belarus
                3 mech_infantrys moved from Russia to Ukraine

    Place Units - Russians
                1 bomber and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Yunnan : 2 aaGuns and 14 infantry
        Shan State : 1 infantry
        Evenkiyskiy : 1 mech_infantry
        Belarus : 1 mech_infantry
        Urals : 1 mech_infantry
        Russia : 1 airfield, 1 bomber, 1 factory_major and 4 mech_infantrys
        Ukraine : 3 aaGuns, 1 factory_minor, 2 infantry and 10 mech_infantrys
        Western Ukraine : 23 artilleries and 7 infantry
        Novosibirsk : 1 mech_infantry
        Vologda : 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 28 / 28
        Japanese : 34 / 42
        Americans : 55 / 77
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 14 / 14
        Italians : 17 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from Americans
                1 fighter moved from 36 Sea Zone to 46 Sea Zone
                1 fighter moved from Kwangtung to Kiangsi
                1 fighter moved from French Indo China to Kiangsi
                2 fighters moved from French Indo China to Kwangsi
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 armour moved from Siam to French Indo China
                4 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 destroyer and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Japan to 8 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                Battle in Manchuria
                    Japanese attack with 4 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 infantry and 1 mech_infantry in Manchuria, round 2 :  0/5 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry and 1 mech_infantry in Manchuria, round 3 :  3/5 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 submarines
                    Americans defend with 1 cruiser, 3 destroyers and 2 transports
                        Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 8 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 2 submarines in 8 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 8 Sea Zone, round 3 :  0/4 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 2 submarines in 8 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 8 Sea Zone, round 4 :  0/3 hits
                        2 destroyers owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 2 submarines in 8 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 5 :  2/3 hits
                        Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 5 :  1/1 hits
                        1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                        1 transport owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 :  1/1 hits
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 44
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser, 3 destroyers and 2 transports
                Battle in Kiangsi
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from Gibraltar to Brazil
                2 infantry moved from Yenisey to Yakut S.S.R.
                2 fighters moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kwangtung
                Japanese undo move 2.
                1 artillery and 2 infantry placed in Kwangtung
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 2 armour
                EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
                EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4,6,5,1,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs


  • Forgot some NC movement. Thus the editing.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Americans
                Battle in Brazil
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 fighter; Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Brazil, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Brazil, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Brazil, round 2 :  1/4 hits
                        1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Brazil
                        Americans roll dice for 2 artilleries and 1 infantry in Brazil, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 fighter in Brazil, round 3 :  1/2 hits
                        1 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Germans lost in Brazil
                    Americans win, taking Brazil from Germans with 2 artilleries remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 fighter
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                3 submarines moved from 80 Sea Zone to 41 Sea Zone
                1 infantry moved from Morocco to Algeria
                3 submarines moved from 85 Sea Zone to 52 Sea Zone

    Place Units - Americans
                3 infantry placed in Western United States
                5 bombers placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Kiangsu : 3 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 3 infantry
        Midway : 1 airfield and 1 harbour
        Siberia : 1 artillery and 2 infantry
        Buryatia : 1 infantry
        41 Sea Zone : 1 flag, 3 submarines
        37 Sea Zone : 1 submarine
        36 Sea Zone : 2 submarines
        52 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag, 2 infantry
        86 Sea Zone : 1 cruiser and 2 transports
        101 Sea Zone : 1 destroyer
        Brazil : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Persia : 1 flag, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 29 / 28
        Japanese : 40 / 43
        Americans : 56 / 71
        Chinese : 18 / 29
        British : 33 / 33
        UK_Pacific : 14 / 14
        Italians : 16 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kiangsu: 3 armour
                EDIT: Adding units owned by Americans to Kweichow: 3 armour
                EDIT: Turning off Edit Mode
                4 infantry moved from Yunnan to Kwangsi
                4 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 4 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 2 infantry in Kwangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 infantry in Kwangsi, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 6 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
                    Japanese win with no units remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kiangsi
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 4 infantry in Kiangsi, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 artilleries placed in Anhwe
                1 infantry placed in Jehol
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Kiangsi : 4 infantry
        Jehol : 1 infantry
        Yunnan : 1 artillery and 2 infantry
        Anhwe : 4 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 29 / 28
        Japanese : 39 / 43
        Americans : 56 / 71
        Chinese : 19 / 25
        British : 33 / 33
        UK_Pacific : 14 / 14
        Italians : 16 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Rostov to Bessarabia
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Yunnan to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Bessarabia
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 5 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 6 :  0/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                    British win, taking 98 Sea Zone from Italians, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
                2 armour moved from Egypt to Tobruk
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                6 armour and 4 mech_infantrys moved from Rostov to Ukraine
                2 armour moved from Caucasus to Ukraine
                3 artilleries moved from Caucasus to Kazakhstan
                3 artilleries moved from Northwest Persia to Caucasus
                4 infantry moved from Iraq to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 bomber placed in United Kingdom
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 armour
        Siam : 1 flag, 1 mech_infantry
        Yunnan : 1 armour and 2 mech_infantrys
        Shan State : 1 infantry
        India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Borneo : 1 armour and 1 infantry
        Kazakhstan : 3 artilleries
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 destroyer and 1 submarine
        58 Sea Zone : 1 submarine
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Syria : 1 flag
        French West Africa : 1 flag
        Tobruk : 1 flag, 2 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bessarabia : 1 armour and 1 mech_infantry
        Ukraine : 8 armour and 4 mech_infantrys
        Caucasus : 3 artilleries
        Eire : 1 flag
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 4 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 29 / 28
        Japanese : 37 / 43
        Americans : 56 / 71
        Chinese : 20 / 25
        British : 33 / 33
        UK_Pacific : 15 / 15
        Italians : 16 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


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