@FranceNeedsMorePower use it
14L G40 mrcunego (axis) vs Amon-Sul (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery moved from Baltic States to Belarus
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
5 artilleries moved from Germany to Poland
6 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Poland
1 fighter moved from Germany to Slovakia HungaryCombat - Germans
Battle in Poland
Germans attack with 5 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 1 fighter and 3 infantry in Poland, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 6 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Romania
3 fighters and 1 tactical_bomber moved from Karelia to Ukraine
1 fighter moved from Slovakia Hungary to Ukraine
1 fighter moved from Poland to Ukraine
1 fighter moved from Southern France to Libya
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour moved from Western Germany to Poland
2 aaGuns moved from Greater Southern Germany to Slovakia HungaryPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Romania
1 fighter placed in Southern France
1 destroyer and 1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 destroyer placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
2 artilleries moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 infantry and 4 mech_infantrys
Italians defend with 2 infantry
Russians roll dice for 3 infantry and 4 mech_infantrys in Rostov, round 2 : 0/7 hits
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 infantry and 4 mech_infantrys in Rostov, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 infantry and 4 mech_infantrys in Rostov, round 4 : 2/6 hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 2 : 2/4 hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits
1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Vologda to Evenkiyskiy
1 mech_infantry moved from Russia to Archangel
7 infantry moved from Russia to Bryansk
3 aaGuns and 23 artilleries moved from Western Ukraine to Bryansk
2 aaGuns moved from Kwangsi to HunanPlace Units - Russians
1 infantry and 9 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Yunnan : 1 infantry
Hunan : 2 aaGuns
Shan State : 15 infantry
Evenkiyskiy : 1 mech_infantry
Belarus : 1 artillery and 1 mech_infantry
Bryansk : 3 aaGuns, 23 artilleries and 7 infantry
Rostov : 2 infantry and 4 mech_infantrys
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 9 mech_infantrys
Volgograd : 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 39 / 51
Americans : 56 / 76
Chinese : 18 / 24
British : 33 / 29
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from Americans
1 tactical_bomber moved from Kwangtung to Siam
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
retreated to Siam
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGunNon Combat Move - Japanese
1 fighter moved from Kwangtung to Japan
1 mech_infantry moved from Manchuria to Korea
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Siam to French Indo ChinaPlace Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Kwangtung
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,3
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Hopei to Kiangsu
Chinese take Anhwe from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kiangsu
1 armour moved from Kweichow to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 artillery and 2 infantry moved from Amur to SiberiaCombat - Americans
Battle in Morocco
Battle in Siberia
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Morocco from Italians, taking Siberia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 3 armour
Japanese defend with 2 infantry
Americans roll dice for 3 armour in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 armour in Kiangsu, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Americans attack with 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Americans roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 cruiser, 3 destroyers and 2 transports moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Brazil
3 submarines moved from 80 Sea Zone to 41 Sea ZonePlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 submarines placed in 85 Sea Zone
3 submarines placed in 80 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Kiangsu : 3 armour
Siam : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 infantry
Siberia : 1 artillery and 2 infantry
41 Sea Zone : 1 flag, 3 submarines
8 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
Central United States : 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 2 infantry
80 Sea Zone : 3 submarines
85 Sea Zone : 3 submarines
101 Sea Zone : 1 cruiser and 2 transports
Brazil : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Persia : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 39 / 42
Americans : 57 / 77
Chinese : 18 / 24
British : 33 / 29
UK_Pacific : 14 / 14
Italians : 18 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to AnhwePlace Units - Chinese
8 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,4,1,3,5,4,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Kiangsi : 1 infantry
Manchuria : 1 infantry
Yunnan : 4 infantry
Anhwe : 8 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 29
UK_Pacific : 14 / 14
Italians : 18 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 4 infantry moved from Tobruk to Libya
2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Libya
British attack with 3 artilleries and 4 infantry
Germans defend with 3 artilleries, 1 fighter and 2 infantry; Italians defend with 1 artillery and 1 infantry
British roll dice for 3 artilleries and 4 infantry in Libya, round 2 : 3/7 hits
Italians roll dice for 4 artilleries, 1 fighter and 3 infantry in Libya, round 2 : 4/8 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Libya
British roll dice for 3 artilleries in Libya, round 3 : 1/3 hits
Italians roll dice for 4 artilleries and 1 fighter in Libya, round 3 : 2/5 hits
1 artillery owned by the Italians and 2 artilleries owned by the British lost in Libya
British roll dice for 1 artillery in Libya, round 4 : 0/1 hits
Italians roll dice for 3 artilleries and 1 fighter in Libya, round 4 : 0/4 hits
British roll dice for 1 artillery in Libya, round 5 : 0/1 hits
Italians roll dice for 3 artilleries and 1 fighter in Libya, round 5 : 0/4 hits
British roll dice for 1 artillery in Libya, round 6 : 1/1 hits
Italians roll dice for 3 artilleries and 1 fighter in Libya, round 6 : 2/4 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Libya
Italians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 artilleries and 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
7 armour and 5 mech_infantrys moved from Caucasus to Rostov
3 artilleries moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
3 artilleries moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 armour moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 tactical_bomber moved from French West Africa to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 infantry and 2 mech_infantrys placed in Iraq
British undo move 1.
1 infantry placed in Iraq
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 1 armour and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Borneo : 1 armour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French Equatorial Africa : 1 armour and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 7 armour and 5 mech_infantrys
Caucasus : 2 armour and 3 artilleries
Eire : 1 flag
109 Sea Zone : 2 submarines
99 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 flag, 1 factory_minor and 4 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 3 artilleries
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 18 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
tac from egypt to brasil please
thanks :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
4 armour moved from Romania to Eastern Poland
2 bombers and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 83 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber
Americans defend with 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 0/7 hits
Italians roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Italians
5 submarines owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
2 submarines owned by the Americans , 1 carrier owned by the Italians , 2 destroyers owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 battleship, 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 transport owned by the Americans , 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for Italians: 1 bomber, 1 carrier, 1 destroyer and 2 submarines
Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transportsNon Combat Move - Italians
1 bomber and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 36 Sea Zone to Japan
3 fighters moved from Ukraine to Southern Italy
2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to 100 Sea Zone
1 artillery moved from Ukraine to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
1 artillery moved from 100 Sea Zone to Romania
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Eastern Poland
2 aaGuns moved from Germany to PolandPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
I made the edit before clicking done for the UK turn. That’s why it doesn’t show in the turn summary.
the italian fleet has been lucky this entire game. -
and pleace move the three italian transporter to sz 91.
-
unbeliveable dice
but brave it was from Mussolini s part
ok lets see whaT ANZAC can do
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 transports moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 carrier and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Shan State to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Yunnan : 1 bomber and 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 submarine
46 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 2 destroyers
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 54
Russians : 25 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 21 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 43 / 54
Russians : 25 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 21 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 mech_infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
3 fighters moved from Ukraine to Archangel
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
1 mech_infantry moved from Romania to BelarusCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 2 submarines
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Belarus
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Archangel
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Brazil
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 tactical_bomber; Americans defend with 1 bomber, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Brazil, round 2 : 2/3 hits
Americans roll dice for 1 bomber and 1 tactical_bomber in Brazil, round 2 : 0/2 hits
1 tactical_bomber owned by the British and 1 bomber owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from Libya to Tunisia
1 fighter moved from Libya to Southern Italy
4 mech_infantrys moved from Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
3 fighters moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
3 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Poland to Novgorod
2 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
6 artilleries moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
5 artilleries moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 fighter moved from Southern France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Romania
1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
2 destroyers and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5,1,4,3,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Archangel
22 artilleries and 5 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 2 mech_infantrys in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Russians retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 23 artilleries and 7 infantry
Italians defend with 1 infantry
Russians roll dice for 23 artilleries and 7 infantry in Western Ukraine, round 2 : 8/30 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 23 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Ukraine
4 mech_infantrys moved from Rostov to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
14 infantry moved from Shan State to Yunnan
2 aaGuns moved from Hunan to Yunnan
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
3 mech_infantrys moved from Russia to UkrainePlace Units - Russians
1 bomber and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Yunnan : 2 aaGuns and 14 infantry
Shan State : 1 infantry
Evenkiyskiy : 1 mech_infantry
Belarus : 1 mech_infantry
Urals : 1 mech_infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 4 mech_infantrys
Ukraine : 3 aaGuns, 1 factory_minor, 2 infantry and 10 mech_infantrys
Western Ukraine : 23 artilleries and 7 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 28 / 28
Japanese : 34 / 42
Americans : 55 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 17 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Siam
Japanese take Siam from Americans
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 armour moved from Siam to French Indo China
4 infantry and 1 mech_infantry moved from Korea to Manchuria
1 destroyer and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Manchuria
Japanese attack with 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Manchuria, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 4 infantry and 1 mech_infantry in Manchuria, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 cruiser, 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 8 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 submarines in 8 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 8 Sea Zone, round 3 : 0/4 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 submarines in 8 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 8 Sea Zone, round 4 : 0/3 hits
2 destroyers owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 submarines in 8 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 44
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser, 3 destroyers and 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Gibraltar to Brazil
2 infantry moved from Yenisey to Yakut S.S.R.
2 fighters moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 2.
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 armour
EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4,6,5,1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
Forgot some NC movement. Thus the editing.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from JapaneseCombat - Americans
Battle in Brazil
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 fighter; Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Brazil, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Brazil, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Brazil, round 2 : 1/4 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Brazil
Americans roll dice for 2 artilleries and 1 infantry in Brazil, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 fighter in Brazil, round 3 : 1/2 hits
1 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 2 artilleries remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from Morocco to Algeria
3 submarines moved from 85 Sea Zone to 52 Sea ZonePlace Units - Americans
3 infantry placed in Western United States
5 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Kiangsu : 3 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
Siberia : 1 artillery and 2 infantry
Buryatia : 1 infantry
41 Sea Zone : 1 flag, 3 submarines
37 Sea Zone : 1 submarine
36 Sea Zone : 2 submarines
52 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
86 Sea Zone : 1 cruiser and 2 transports
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Persia : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 44 / 54
Russians : 29 / 28
Japanese : 40 / 43
Americans : 56 / 71
Chinese : 18 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kiangsu: 3 armour
EDIT: Adding units owned by Americans to Kweichow: 3 armour
EDIT: Turning off Edit Mode
4 infantry moved from Yunnan to Kwangsi
4 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Anhwe
1 infantry placed in Jehol
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Kiangsi : 4 infantry
Jehol : 1 infantry
Yunnan : 1 artillery and 2 infantry
Anhwe : 4 artilleries and 4 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 29 / 28
Japanese : 39 / 43
Americans : 56 / 71
Chinese : 19 / 25
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0