@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
14L G40 variance & wittmann (allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 artillery moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
2 infantry placed in Southern Italy
1 airfield placed in Eastern PolandTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Belgian Congo
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 112 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 bombers moved from Eastern Poland to Russia
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Ukraine to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
10 armour, 15 artilleries and 3 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Bessarabia
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 10 armour, 15 artilleries and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 10 armour, 15 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 5 fighters and 1 tactical_bomber
French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter and 1 transport
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 fighters
Casualties for French: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 1 transportNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 aaGuns and 5 infantry moved from Norway to Finland
6 mech_infantrys moved from Western Germany to Southern Italy
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 aaGuns moved from Western Ukraine to Ukraine
3 infantry moved from Romania to Eastern Poland
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
OOl in Kansu please. I got two hits. Do you want to lose the Bomber or a Ft?
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I meant an Inf or a Bomber.
I attacked with 10 Inf. you have AA, 2Inf 2 Bombers and 3 Tacs.I do not know how to save the page. I will try.
I will have to finish the battle and turn off the PC soon. -
infantry first
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OK you’re attacking 1 AA, 2 ing, 3 tacs, 2 bombers with 8 inf, 2 mechs.
OOL should be AA, Infantry, tacs, bombers
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We both got 4 hits in R2. I saved you the two Tacs, instead of two Bombers.
Is that ok?
I now have 2 Mech and 2 Inf. you have 2 Tacs.
are you happy with that? Seems foolish to keep two bombers, if I have 4 units left. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 armour, 4 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Tsinghai to Kansu
8 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 15 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 2 aaGuns, 10 armour, 15 artilleries and 3 infantry
Casualties for Russians: 29 infantry
Battle in Kansu
Russians attack with 8 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 2 bombers, 2 infantry and 3 tactical_bombers
2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Novosibirsk
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 aaGun, 2 bombers, 2 infantry and 1 tactical_bomber
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Rostov to Western Ukraine
1 infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to RostovPlace Units - Russians
1 infantry placed in Volgograd
6 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
2 artilleries placed in Russia
4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
I retreated as you had two Tacs left. If you wanted two Bombers instead, or even one and one Tac, I would have continued fighting.
If that is the case, please roll another round for us on the forum. I so not know how to do that.Is my mum’s birthday tomorrow and we are feeding them and my brother. I might not be able to post for a few days.
Merry Christmas. -
OK. I’ll keep the tacs.
just so you know, to roll forum dice, you type in commands like the example below but with colons ( : ) instead of question marks ( ? ). For example to attack 2 infantry with 1 infnatry and a bomber you would type
attacker ?aaa 1@1, 1@4?
defender ?aaa 2@2?if you replace the ?2 with :s you get
attacker
Rolls: 1@1, 1@4; Total Hits: 11@1,: (1)1@4: (5)
defender
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 17 PUs;Combat Move - Japanese
2 tactical_bombers moved from Iraq to 98 Sea Zone
4 fighters moved from 72 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to Turkmenistan
2 tactical_bombers moved from Kansu to TurkmenistanCombat - Japanese
Battle in 98 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
French defend with 1 cruiser
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for French: 1 cruiser
Battle in Turkmenistan
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 infantry and 4 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 submarine moved from 75 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,2,2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5,2,1,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,6,5,1
Japanese collect 13 PUs (14 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 1 infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Persia: 1 infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode -
After what happened in Ukraine i think this game is over.
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Morning. I think this could be a winning strategy, but admit I have been lucky when I needed to. I can see the merits to it, as China and Anzac cannot leave their starting positions to help with their otherwise large incomes. South Africa and losing UK income was a worry too.
I had to choose between defending that and building up to drop in Normandy. I thought I had messed up by ignoring SA for that one turn. Without SA it would be quite difficult.
That said does Germany have enough units to start with to take Moscow, seeing as from G3-4 on they need to have 15 units in W Germany as a deterrent to my grabbing and keeping Paris.Thank you for letting me see this develop. It did have me worried, but I think I am over the worst now.
We can play on, if you wish.
In Jan we can play another, non League, if you want to give it another try. You did observe that on G2 you would have mixed it up a bit unit wise. That would help. -
Did you forget you could build in Iraq. Please tell me what to place, unless you are really giving up. I will not do my go.
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yeah I think I’ll let this one go. I`ll post the result. gg wittmann
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Ok. Thank you.
Please tell me if you get it to work. Good luck in your other games and Merry Christmas. -
Thanks Wittmann.





