@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Josn (allies) vs. wizardjesus (allies)
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 16 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 17 Sea Zone: 1 battleship
EDIT: Removing units owned by Germans from 16 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from West Russia to 16 Sea Zone
2 fighters moved from 37 Sea Zone to Egypt
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
3 infantry moved from 34 Sea Zone to Egypt
1 bomber moved from Novosibirsk to 15 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 16 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 17 Sea Zone: 1 battleship
EDIT: Removing units owned by Germans from 16 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from West Russia to 16 Sea Zone
2 fighters moved from 37 Sea Zone to Egypt
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
3 infantry moved from 34 Sea Zone to Egypt
1 bomber moved from Novosibirsk to 15 Sea ZoneCombat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British win, taking Egypt from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Egypt to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
2 submarines moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from 16 Sea Zone to Persia
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 fighter moved from West Russia to India
2 fighters moved from United Kingdom to West RussiaPlace Units - British
1 destroyer placed in 35 Sea Zone
1 armour and 1 fighter placed in India
1 fighter placed in United Kingdom
1 infantry were produced but were not placedTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
1 cruiser moved from 61 Sea Zone to 35 Sea Zone
1 battleship moved from 61 Sea Zone to 35 Sea Zone
2 fighters moved from 61 Sea Zone to India
2 fighters moved from Kwangtung to India
2 infantry moved from Yunnan to 61 Sea Zone
2 artilleries moved from Yunnan to 61 Sea Zone
1 carrier moved from 61 Sea Zone to 35 Sea Zone
2 destroyers moved from 61 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to India
2 infantry moved from 35 Sea Zone to India
1 bomber moved from Japan to India
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 4 infantry
1 armour retreated to Burma
British win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 2 artilleries, 3 fighters and 3 infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Japanese
1 bomber moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Malaya to French Indo-China ThailandPlace Units - Japanese
1 armour, 1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 59 Sea Zone to Philippine Islands
1 destroyer moved from 59 Sea Zone to 48 Sea Zone
1 battleship moved from 59 Sea Zone to 48 Sea Zone
1 destroyer moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 carrier moved from 59 Sea Zone to 48 Sea ZoneCombat - Americans
Battle in Philippine Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippine Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Philippine Islands to 48 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
2 carriers moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from Midway to 59 Sea Zone
1 bomber moved from Midway to 59 Sea Zone
1 bomber moved from 59 Sea Zone to Iwo Jima
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Western Canada to Western United States
1 aaGun moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
2 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 armour and 1 fighter placed in Western United States
1 destroyer and 2 transports placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Karelia S.S.R. to Caucasus
1 infantry moved from West Russia to Caucasus
4 infantry moved from Russia to Caucasus
3 artilleries moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Karelia S.S.R. to Caucasus
1 infantry moved from West Russia to Caucasus
4 infantry moved from Russia to Caucasus
3 artilleries moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 artilleries and 5 infantry
Germans defend with 4 armour, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 infantry moved from Karelia S.S.R. to West Russia
3 artilleries moved from Karelia S.S.R. to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Vologda to Archangel
2 infantry moved from Evenki National Okrug to ArchangelPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 cruiser moved from 8 Sea Zone to 14 Sea Zone
2 submarines moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to Egypt
2 bombers moved from Libya to Egypt
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Baltic States to Belorussia
2 fighters moved from Baltic States to Poland
5 infantry moved from Baltic States to Belorussia
2 armour moved from Baltic States to Belorussia
1 armour moved from Germany to Belorussia
2 fighters moved from Poland to Belorussia
1 artillery moved from Ukraine S.S.R. to Belorussia
2 fighters moved from Bulgaria Romania to 15 Sea Zone
2 fighters moved from Germany to Belorussia
1 fighter moved from Ukraine S.S.R. to Belorussia
1 artillery moved from France to Germany
1 infantry moved from France to Germany
4 infantry moved from Germany to PolandCombat - Germans
Battle in Egypt
Germans attack with 2 bombers and 1 infantry
British defend with 1 artillery
retreated to Egypt
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 bombers moved from Egypt to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 15 Sea Zone
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 submarines moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Persia to 35 Sea Zone
1 bomber moved from Trans-Jordan to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from West Russia to 35 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 submarines moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Persia to 35 Sea Zone
1 bomber moved from Trans-Jordan to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from West Russia to 35 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 bomber, 7 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
British win with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 70
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Casualties for British: 1 submarineNon Combat Move - British
1 bomber moved from 35 Sea Zone to India
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 37 Sea Zone
1 transport moved from 34 Sea Zone to 32 Sea Zone
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from India to Persia
1 destroyer moved from 11 Sea Zone to 19 Sea Zone
1 fighter moved from United Kingdom to West Russia
5 fighters moved from 35 Sea Zone to IndiaPlace Units - British
3 armour placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 bomber moved from Burma to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Szechwan from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
British defend with 1 carrier, 2 fighters and 1 submarine
3 submarines owned by the Japanese Submerged
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 carrier and 1 submarine
2 fighters owned by the British forced to land in IndiaNon Combat Move - Japanese
1 bomber moved from Szechwan to 62 Sea Zone
1 bomber moved from 62 Sea Zone to Japan
1 fighter moved from Burma to JapanPlace Units - Japanese
2 armour, 1 artillery and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 1 factory; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 35 Sea Zone
1 destroyer moved from 48 Sea Zone to 35 Sea Zone
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 48 Sea Zone to 47 Sea Zone
1 carrier moved from 48 Sea Zone to 47 Sea Zone
1 destroyer moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 48 Sea Zone to Borneo
1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 61 Sea Zone
3 fighters moved from 59 Sea Zone to Kwangtung
2 carriers moved from 59 Sea Zone to 61 Sea Zone
1 cruiser moved from 59 Sea Zone to 61 Sea Zone
1 destroyer moved from 59 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to West Russia
1 armour moved from Caucasus to West Russia
2 infantry moved from Russia to Caucasus
4 infantry moved from Russia to West RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Italy to 15 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 carrier moved from 15 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
2 fighters moved from 15 Sea Zone to 16 Sea Zone
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 cruiser and 2 submarines moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
2 fighters moved from 16 Sea Zone to Caucasus
3 fighters moved from Belorussia to Ukraine S.S.R.
2 bombers moved from Germany to Caucasus
2 fighters moved from Belorussia to Caucasus
3 armour moved from Belorussia to Ukraine S.S.R.
1 artillery moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Ukraine S.S.R. to Caucasus
5 infantry moved from Belorussia to Ukraine S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 armour, 1 artillery and 9 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 2 bombers, 7 fighters and 2 infantry
Russians defend with 1 armour, 3 artilleries, 1 factory and 5 infantry
Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 1 armour, 3 artilleries and 5 infantryNon Combat Move - Germans
4 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
2 bombers moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Bulgaria Romania
5 fighters moved from Ukraine S.S.R. to Poland
2 bombers moved from Ukraine S.S.R. to PolandPlace Units - Germans
7 armour placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 32 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to Burma
2 armour moved from India to Burma
1 infantry moved from India to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Persia to Szechwan
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
1 armour moved from 37 Sea Zone to East Indies
1 bomber moved from India to East Indies
2 fighters moved from India to Burma
1 destroyer moved from 19 Sea Zone to 54 Sea Zone
1 fighter moved from West Russia to Szechwan
1 fighter moved from India to Burma
4 fighters moved from India to Szechwan -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 32 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to Burma
2 armour moved from India to Burma
1 infantry moved from India to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Persia to Szechwan
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
1 armour moved from 37 Sea Zone to East Indies
1 bomber moved from India to East Indies
2 fighters moved from India to Burma
1 destroyer moved from 19 Sea Zone to 54 Sea Zone
1 fighter moved from West Russia to Szechwan
1 fighter moved from India to Burma
4 fighters moved from India to SzechwanCombat - British
Battle in Burma
British attack with 2 armour, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 armour and 5 fighters
Japanese defend with 1 armour and 1 infantry
British win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in East Indies
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Szechwan to Kazakh S.S.R.
4 fighters moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Burma to 61 Sea Zone
2 fighters moved from Burma to India
1 bomber moved from East Indies to India
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to ArchangelPlace Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Kwangtung
1 bomber moved from Japan to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 bomber moved from Kwangtung to JapanPlace Units - Japanese
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 armour moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from India to Sinkiang
1 infantry moved from Borneo to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 carrier moved from 47 Sea Zone to 61 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 61 Sea Zone
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
1 battleship moved from 47 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
Americans take Kiangsu from Japanese -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 armour moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from India to Sinkiang
1 infantry moved from Borneo to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 carrier moved from 47 Sea Zone to 61 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 61 Sea Zone
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
1 battleship moved from 47 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
Americans take Kiangsu from JapaneseCombat - Americans
Battle in Sinkiang
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sinkiang from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Philippine Islands
1 fighter moved from Iwo Jima to 48 Sea Zone
2 fighters moved from 47 Sea Zone to 61 Sea Zone
1 fighter moved from 48 Sea Zone to Philippine Islands
1 bomber moved from Sinkiang to IndiaPlace Units - Americans
1 factory placed in Kwangtung
1 armour and 2 infantry placed in Philippine Islands
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from GermansCombat - Russians
Non Combat Move - Russians
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
4 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total