TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 harbour and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Shensi
1 tactical_bomber moved from Manchuria to Shensi
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Manchuria to Anhwe
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 armour
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shensi to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
1 tactical_bomber placed in Japan
1 harbour placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,5,2,2,5,2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,5,3,4,6,3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,1,2,2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,4,1,3,4,2,1,4,1,2,5
Japanese collect 36 PUs (11 lost to blockades); end with 38 PUs total