KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14


  • OK - bombard hit once (taking out AAA), AAA hit once (taking out ftr) leaving……

    Round 1:

    12 inf, arm, 5 ftr, 5 tac, bmb vs 18 inf, AAA

    12 inf, arm, 5 ftr, 5 tac, bmb = 54 points =  9 hits - no left over

    18 inf = 6 hits - no left over

    Round 2:

    6 inf, arm, 5 ftr, 5 tac, bmb vs 10 inf

    6 inf, arm, 5 ftr, 5 tac, bmb = 48 points = 8 hits - no left over

    10 inf = 3 hits + 2 left over

    DiceRolling 1:
    (5)


  • Round 3:

    3 inf, arm, 5 ftr, 5 tac, bmb = more than enough

    2 inf = 4 points

    DiceRolling 1:
    (2)


  • Russia gets one more hit on the last round - leaving Amur taken with 2 inf, arm, 5 ftr, 5 tac and a bmb

    Attached is the updated map - basically, I kept 2 inf, arm and 2 more planes AND actually took Amur - so I adjusted the PU for Japan.

    I think I have this all correct - but double check my work :)

    MM


  • Grrr…sorry - this has the German NCM I added and the Russian too…


  • Sorry but I can’t open your last two files. The one from the TripleA-Post opens without a problem.


  • Very odd - resaved…


  • Nope, still doesn’t work.
    Maybe you open the TripleA-Upload-file and make the edit-changes again?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Manchuria to Amur
                3 fighters, 8 infantry and 1 tactical_bomber moved from Korea to Amur
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Amur
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from Anhwe to Amur
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 bomber moved from Japan to Amur
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangtung to 43 Sea Zone
                1 bomber moved from Hainan to 43 Sea Zone
                1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Amur
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 2 transports
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 cruiser and 2 transports
                Battle in Hunan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 bomber, 6 fighters, 12 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                    Japanese win with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 3 fighters and 12 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from Amur to 6 Sea Zone
                1 bomber and 1 fighter moved from Amur to Japan
                2 tactical_bombers moved from Amur to Japan
                3 tactical_bombers moved from Amur to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 mech_infantry moved from Anhwe to Jehol
                1 armour moved from Anhwe to Manchuria
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 aaGun moved from Kwangtung to Kiangsi
                3 artilleries and 1 mech_infantry moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Kiangsu

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
                EDIT: Removing units owned by Germans from 104 Sea Zone: 2 submarines
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Adding units owned by Japanese to Amur: 1 armour and 2 infantry
                EDIT: Changing PUs for Japanese from 44 to 45
                EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
                EDIT: Turning off Edit Mode


  • OK - That one seems to work…. (I hope!)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 30 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 2 infantry
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Philippines
                        Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Philippines
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Western United States to Eastern United States
                10 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • Now it worked, but I made a mistake.
    As I attacked Caroline Islands, I missclicked and did not let my planes attack. Without them, the attack unsurpsrisingly failed. Would you allow me to re-roll the battle in the forum with my planes attacking, including Anti-Air of course?


  • Sure - how many planes were there? Looks like many - I got lucky on the defense, but probably won’t live to round 2 - I suppose just roll the AAA against the 3 planes, roll your aircraft, keep the one hit I got with the inf and go from there?

    MM


  • First the Anti-Air:

    DiceRolls: 3@1; Total Hits: 03@1: (3, 3, 3)


  • Now the Aircraft: 6 fighter at 3 and two tactical bombers at 4:

    DiceRolls: 6@3 2@4; Total Hits: 76@3: (3, 2, 2, 6, 3, 2)2@4: (1, 2)


  • Thats enough hits for everything. I’ll add an edited version below.


  • Perfect - sounds good!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 30 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 2 infantry
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Philippines
                        Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Philippines
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Western United States to Eastern United States
                10 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
                EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Americans from Western United States: 1 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                EDIT: Turning off Edit Mode
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Szechwan to Shensi
                2 infantry moved from Kweichow to Shensi
                3 infantry moved from Kweichow to Hopei
                6 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Hunan, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Szechwan

    Place Units - Chinese
                3 artilleries placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,3,3,3,5,6,3,6,4,6,5,6,5,2,2,5,5,1,1,3,6,3,4,1,5,3,5,5,3
                Chinese collect 8 PUs (1 lost to blockades); end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 15 to 16
                EDIT: Turning off Edit Mode


  • Why the change to the PUs for China - I missed something :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                2 infantry moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
                3 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 tactical_bomber moved from Belgian Congo to Alexandria

    Combat - British
                Battle in Kiangsi
                    British attack with 1 mech_infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in French Indo China
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
                    Italians defend with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 :  6/11 hits
                        Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  3/7 hits
                        3 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers in Alexandria, round 3 :  4/8 hits
                        Italians roll dice for 1 armour in Alexandria, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 3 fighters and 2 tactical_bombers moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                3 aaGuns, 3 artilleries and 9 infantry moved from Kweichow to Hunan
                2 artilleries and 5 infantry moved from Yunnan to Hunan
                4 mech_infantrys moved from Yunnan to Kweichow
                2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
                1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                5 mech_infantrys moved from India to Eastern Persia

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,1,3,5,5,5,3,4,5,5,2,4,5,2,4,2,5,5,5,5,5,2,4,4,6,2,3,6,3
                UK_Pacific collect 21 PUs (2 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry

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