@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
it’s allright. I’ll save them
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 artillery
Italians win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from South Australia to New South Wales
1 carrier moved from 26 Sea Zone to 64 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Kiangsu : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer, 2 submarines and 1 transport
64 Sea Zone : 1 carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Archangel
2 fighters moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Smolensk
Germans attack with 7 armour and 2 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 7 armour and 2 infantry in Smolensk, round 2 : 6/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 0/5 hits
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 2 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
3 aaGuns, 4 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 armour moved from Sikang to Kweichow
1 battleship moved from 92 Sea Zone to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Romania
1 destroyer placed in 93 Sea Zone
1 infantry placed in Southern France
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
3 armour, 30 artilleries and 19 infantry moved from Bryansk to Smolensk
1 artillery and 8 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 armour, 31 artilleries and 27 infantry
Germans defend with 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Russians roll dice for 3 armour, 31 artilleries and 27 infantry in Smolensk, round 2 : 26/61 hits
Germans roll dice for 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys in Smolensk, round 2 : 17/50 hits
17 infantry owned by the Russians , 23 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 3 armour, 31 artilleries and 10 infantry in Smolensk, round 3 : 18/44 hits
Germans roll dice for 11 armour, 3 artilleries, 2 infantry and 11 mech_infantrys in Smolensk, round 3 : 11/27 hits
10 infantry owned by the Russians , 2 infantry owned by the Germans , 2 armour owned by the Germans , 1 artillery owned by the Russians , 3 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 3 armour and 30 artilleries in Smolensk, round 4 : 12/33 hits
Germans roll dice for 9 armour in Smolensk, round 4 : 3/9 hits
9 armour owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour and 27 artilleries remaining. Battle score for attacker is 115
Casualties for Germans: 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Casualties for Russians: 4 artilleries and 27 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 5 infantry moved from Volgograd to Caucasus
3 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Manchuria to Jehol
2 aaGuns and 16 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
Place Units - Russians
1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Korea : 1 flag
Kiangsu : 1 fighter and 1 tactical_bomber
Jehol : 1 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns and 16 infantry
Bryansk : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 artillery and 6 infantry
Smolensk : 3 aaGuns, 3 armour and 27 artilleries
Production/PUs Summary :
Germans : 48 / 65
Russians : 33 / 33
Japanese : 46 / 55
Americans : 60 / 80
Chinese : 17 / 18
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 17 / 37
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.
Yeah. The Smolensk Wall proved very useful against Italy, and very tempting for Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Kwangtung
3 armour moved from Hunan to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
5 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsi to Kwangtung
2 bombers, 4 fighters and 4 tactical_bombers moved from Kiangsi to 20 Sea Zone
6 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Battle in Kwangtung
Japanese attack with 3 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Kwangtung, round 2 : 3/15 hits
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Iraq from Americans, taking Kwangtung from Americans with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 11 fighters and 7 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
6 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 11 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 2 cruisers, 7 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 2 : 9/18 hits
6 destroyers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the ANZAC and 7 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 20 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 3 : 6/11 hits
3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 2 tactical_bombers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 5/5 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 4 transports in 20 Sea Zone, round 4 : 2/4 hits
3 fighters owned by the Americans , 2 bombers owned by the Japanese , 1 transport owned by the Americans and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 2 bombers, 9 fighters and 6 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
Non Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 aaGun moved from Kiangsi to Kwangtung
1 armour moved from Kweichow to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 fighter moved from 81 Sea Zone to 92 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,1,1,4,6,6,1,5,6,1
Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Siberia to Amur
2 mech_infantrys moved from Amur to Jehol
1 transport moved from 66 Sea Zone to 86 Sea Zone
1 aaGun and 3 infantry moved from Brazil to British Guiana
2 destroyers and 8 submarines moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 infantry moved from Western United States to Central United States
2 transports moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Persia
2 infantry placed in Brazil
3 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 bomber and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Jehol : 1 aaGun and 2 mech_infantrys
Hunan : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 2 infantry
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
Gibraltar : 1 artillery and 1 infantry
British Guiana : 1 aaGun and 3 infantry
104 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 factory_minor and 2 infantry
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 8 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 armour
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
22 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Territory Summary for Chinese :
Kiangsi : 29 infantry
Shensi : 1 infantry
Kweichow : 2 infantry
Szechwan : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to French West Africa
British take French West Africa from Germans
1 bomber moved from Egypt to 70 Sea Zone
3 artilleries and 2 infantry moved from Syria to Iraq
Combat - British
Battle in 70 Sea Zone
British attack with 1 bomber
Germans defend with 1 infantry and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 transport
Battle in Iraq
British attack with 3 artilleries and 2 infantry
Japanese defend with 1 armour and 1 factory_minor
British win, taking Iraq from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 armour and 3 mech_infantrys moved from Syria to Persia
1 mech_infantry moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from 70 Sea Zone to Egypt
Place Units - British
2 artilleries and 1 tactical_bomber placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Nigeria : 1 mech_infantry
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag, 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Persia : 2 armour, 1 infantry and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Belarus to Bessarabia
1 fighter moved from Eastern Persia to Shan State
1 bomber moved from Eastern Persia to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Northern Italy to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
1 bomber, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 cruiser and 2 destroyers
1 transport owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -4
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 destroyer and 2 submarines
Non Combat Move - ANZAC
1 carrier moved from 64 Sea Zone to 89 Sea Zone
3 fighters moved from Kiangsu to Kiangsi
Place Units - ANZAC
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Kiangsi : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 aaGuns
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 artillery, 1 infantry and 1 transport
62 Sea Zone : 1 transport
89 Sea Zone : 1 carrier
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Ukraine
1 infantry moved from Norway to Finland
2 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Southern France to Northern Italy
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Romania
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 2 armour and 25 artilleries moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Caucasus to Rostov
2 armour moved from Bryansk to Rostov
1 infantry moved from Jehol to Anhwe
7 infantry moved from Anhwe to Kweichow
2 aaGuns and 9 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Tsinghai
Place Units - Russians
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Territory Summary for Russians :
Korea : 1 flag
Kiangsi : 2 aaGuns and 9 infantry
Kweichow : 7 infantry
Tsinghai : 1 fighter and 1 tactical_bomber
Sikang : 1 infantry
Anhwe : 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 3 aaGuns, 27 artilleries and 7 infantry
Rostov : 2 armour, 1 artillery and 6 infantry
Archangel : 1 armour and 1 artillery
Russia : 1 airfield, 1 factory_major and 8 mech_infantrys
Volgograd : 1 factory_minor
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
3 transports moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC , 1 transport owned by the ANZAC and 1 artillery owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 0/4 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 submarine
Battle in Korea
Non Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to Kwangtung
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
2 armour moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from Eastern Persia to India
1 battleship, 1 carrier and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 40 PUs (8 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 4 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 fighter and 7 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 3 transports
Japanese win with 1 battleship, 1 carrier, 2 destroyers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 7 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Amur to Buryatia
1 bomber moved from Eastern United States to Western United States
2 mech_infantrys moved from Jehol to Hunan
1 aaGun moved from Jehol to Anhwe
Place Units - Americans
3 armour placed in Persia
1 artillery and 3 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 cruiser and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Hunan : 3 mech_infantrys
Anhwe : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Buryatia : 2 infantry
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
20 Sea Zone : 1 flag
10 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery and 5 infantry
104 Sea Zone : 1 destroyer
89 Sea Zone : 1 fighter and 1 tactical_bomber
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor
Persia : 1 flag, 3 armour and 1 factory_minor
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 8 submarines, 1 tactical_bomber and 5 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
28 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Shensi to Kweichow
2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
7 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 22 to 23
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 36 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Anhwe : 2 infantry