14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • if U wish to shoot at my units in  sz 20 feel free to do it. I accidentally send only cruiser to battle but count that all the units are in the battle.

    So if U wish to use kamikaze, use them.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Syria
                3 artilleries and 2 infantry moved from Iraq to Syria

    Combat - British
                Battle in Syria
                    British attack with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
                    Germans defend with 4 infantry
                    British win, taking Syria from Germans with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 infantry

    Non Combat Move - British
                1 infantry moved from Iraq to Persia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Kenya to French Equatorial Africa
                1 mech_infantry moved from Belgian Congo to Nigeria

    Place Units - British
                1 armour, 1 bomber and 1 infantry placed in Egypt
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 27 PUs (4 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Nigeria : 1 mech_infantry
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French Equatorial Africa : 1 armour
        Syria : 1 flag, 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
        Tunisia : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Persia : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from British
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery moved from 98 Sea Zone to Alexandria
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from French
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 carrier moved from 96 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 armour, 1 fighter and 4 infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Southern Italy to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
                    Americans defend with 2 aaGuns, 1 artillery and 3 infantry
                        AA fire in Northwest Persia :  0/2 hits
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Northwest Persia, round 2 :  2/7 hits
                        Americans roll dice for 2 aaGuns, 1 artillery and 3 infantry in Northwest Persia, round 2 :  1/4 hits
                        2 aaGuns owned by the Americans and 1 infantry owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 3 :  3/6 hits
                        Americans roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 :  0/4 hits
                        3 infantry owned by the Americans lost in Northwest Persia
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 4 :  2/6 hits
                        Americans roll dice for 1 artillery in Northwest Persia, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Northwest Persia
                    Italians win, taking Northwest Persia from Americans with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 battleship in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 :  0/3 hits
                        British roll dice for 2 infantry in Alexandria, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 :  2/2 hits
                        British roll dice for 2 infantry in Alexandria, round 3 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Eastern Poland to Belarus
                1 bomber moved from Northwest Persia to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                1 armour and 2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • it’s allright. I’ll save them


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Alexandria
                    ANZAC attack with 1 infantry
                    Italians defend with 1 artillery
                    Italians win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                3 fighters moved from Shantung to Kiangsu
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 carrier moved from 26 Sea Zone to 64 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Kiangsu : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 infantry
        34 Sea Zone : 1 transport
        20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        64 Sea Zone : 1 carrier


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belarus to Archangel
                2 fighters moved from Belarus to Archangel
                1 tactical_bomber moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                3 armour moved from Novgorod to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 armour moved from Belarus to Smolensk
                2 armour moved from Belarus to Smolensk
                1 infantry moved from French West Africa to Gold Coast
                      Germans take Gold Coast from British

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Archangel, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in Smolensk
                    Germans attack with 7 armour and 2 infantry
                    Russians defend with 1 aaGun and 5 infantry
                        Germans roll dice for 7 armour and 2 infantry in Smolensk, round 2 :  6/9 hits
                        Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 :  0/5 hits
                        5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 7 armour and 2 infantry remaining. Battle score for attacker is 20
                    Casualties for Russians: 1 aaGun and 5 infantry

    Non Combat Move - Germans
                3 aaGuns, 4 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Smolensk
                2 mech_infantrys moved from Eastern Poland to Smolensk
                2 fighters moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                6 mech_infantrys moved from Germany to Eastern Poland
                3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from French West Africa to 83 Sea Zone
                1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                1 armour moved from Sikang to Kweichow
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                3 mech_infantrys placed in Romania
                1 destroyer placed in 93 Sea Zone
                1 infantry placed in Southern France
                2 fighters placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Germans
                3 armour, 30 artilleries and 19 infantry moved from Bryansk to Smolensk
                1 artillery and 8 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 3 armour, 31 artilleries and 27 infantry
                    Germans defend with 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
                        Russians roll dice for 3 armour, 31 artilleries and 27 infantry in Smolensk, round 2 :  26/61 hits
                        Germans roll dice for 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys in Smolensk, round 2 :  17/50 hits
                        17 infantry owned by the Russians , 23 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
                        Russians roll dice for 3 armour, 31 artilleries and 10 infantry in Smolensk, round 3 :  18/44 hits
                        Germans roll dice for 11 armour, 3 artilleries, 2 infantry and 11 mech_infantrys in Smolensk, round 3 :  11/27 hits
                        10 infantry owned by the Russians , 2 infantry owned by the Germans , 2 armour owned by the Germans , 1 artillery owned by the Russians , 3 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Smolensk
                        Russians roll dice for 3 armour and 30 artilleries in Smolensk, round 4 :  12/33 hits
                        Germans roll dice for 9 armour in Smolensk, round 4 :  3/9 hits
                        9 armour owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 armour and 27 artilleries remaining. Battle score for attacker is 115
                    Casualties for Germans: 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
                    Casualties for Russians: 4 artilleries and 27 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery and 5 infantry moved from Volgograd to Caucasus
                3 aaGuns moved from Bryansk to Smolensk
                1 infantry moved from Manchuria to Jehol
                2 aaGuns and 16 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu

    Place Units - Russians
                1 infantry placed in Ukraine
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Kiangsu : 1 fighter and 1 tactical_bomber
        Jehol : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 aaGuns and 16 infantry
        Bryansk : 1 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 artillery and 6 infantry
        Smolensk : 3 aaGuns, 3 armour and 27 artilleries

    Production/PUs Summary :

    Germans : 48 / 65
        Russians : 33 / 33
        Japanese : 46 / 55
        Americans : 60 / 80
        Chinese : 17 / 18
        British : 29 / 27
        UK_Pacific : 0 / 0
        Italians : 17 / 37
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.

    Yeah. The Smolensk Wall proved very useful against Italy, and very tempting for Germany.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from French Indo China to Kwangtung
                3 armour moved from Hunan to Kwangtung
                2 artilleries moved from Kiangsi to Kwangtung
                5 infantry moved from Kiangsi to Kwangtung
                3 mech_infantrys moved from Kiangsi to Kwangtung
                2 bombers, 4 fighters and 4 tactical_bombers moved from Kiangsi to 20 Sea Zone
                6 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Iraq

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Iraq
                Battle in Kwangtung
                    Japanese attack with 3 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Kwangtung, round 2 :  3/15 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Japanese win, taking Iraq from Americans, taking Kwangtung from Americans with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 bombers, 11 fighters and 7 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
                    6 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers, 11 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 3 carriers owned by the Americans
                        Americans roll dice for 3 carriers, 2 cruisers, 7 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 2 :  9/18 hits
                        6 destroyers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the ANZAC and 7 fighters owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 20 Sea Zone, round 3 :  7/11 hits
                        Americans roll dice for 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 3 :  6/11 hits
                        3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 2 tactical_bombers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 :  5/5 hits
                        Americans roll dice for 3 fighters, 1 tactical_bomber and 4 transports in 20 Sea Zone, round 4 :  2/4 hits
                        3 fighters owned by the Americans , 2 bombers owned by the Japanese , 1 transport owned by the Americans and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
                        1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Japanese: 2 bombers, 9 fighters and 6 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Americans: 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports

    Non Combat Move - Japanese
                1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser moved from 45 Sea Zone to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 aaGun moved from Kiangsi to Kwangtung
                1 armour moved from Kweichow to Kwangsi
                1 armour moved from Szechwan to Kwangsi
                1 fighter moved from 81 Sea Zone to 92 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from India to Yunnan
                1 tactical_bomber moved from 80 Sea Zone to Eastern Persia

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Japan
                2 armour and 1 mech_infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,1,1,4,6,6,1,5,6,1
                Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Jehol to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar

    Non Combat Move - Americans
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                2 infantry moved from Siberia to Amur
                2 mech_infantrys moved from Amur to Jehol
                1 transport moved from 66 Sea Zone to 86 Sea Zone
                1 aaGun and 3 infantry moved from Brazil to British Guiana
                2 destroyers and 8 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                2 infantry moved from Western United States to Central United States
                2 transports moved from 1 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Persia
                2 infantry placed in Brazil
                3 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 bomber and 2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Jehol : 1 aaGun and 2 mech_infantrys
        Hunan : 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Amur : 2 infantry
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 2 transports
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 artillery, 1 factory_major and 3 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
        Gibraltar : 1 artillery and 1 infantry
        British Guiana : 1 aaGun and 3 infantry
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 1 transport
        101 Sea Zone : 3 transports
        Brazil : 1 flag, 1 factory_minor and 2 infantry
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 8 submarines and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Germans defend with 1 armour
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                22 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                6 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total

    Territory Summary for Chinese :

    Kiangsi : 29 infantry
        Shensi : 1 infantry
        Kweichow : 2 infantry
        Szechwan : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from French Equatorial Africa to French West Africa
                      British take French West Africa from Germans
                1 bomber moved from Egypt to 70 Sea Zone
                3 artilleries and 2 infantry moved from Syria to Iraq

    Combat - British
                Battle in 70 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 infantry and 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry and 1 transport
                Battle in Iraq
                    British attack with 3 artilleries and 2 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                    British win, taking Iraq from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                2 armour and 3 mech_infantrys moved from Syria to Persia
                1 mech_infantry moved from Egypt to Iraq
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from 70 Sea Zone to Egypt

    Place Units - British
                2 artilleries and 1 tactical_bomber placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3,3
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Nigeria : 1 mech_infantry
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Syria : 1 flag
        French West Africa : 1 flag, 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
        Persia : 2 armour, 1 infantry and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                5 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Ukraine
                    Italians attack with 5 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 5 infantry in Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Belarus to Bessarabia
                1 fighter moved from Eastern Persia to Shan State
                1 bomber moved from Eastern Persia to Southern Italy
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 carrier moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy
                1 bomber, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 submarines and 1 transport
                    Japanese defend with 1 cruiser and 2 destroyers
                    1 transport owned by the ANZAC retreated to 56 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 destroyer and 2 submarines

    Non Combat Move - ANZAC
                1 carrier moved from 64 Sea Zone to 89 Sea Zone
                3 fighters moved from Kiangsu to Kiangsi

    Place Units - ANZAC
                2 artilleries placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
        Formosa : 1 artillery and 1 infantry
        Kiangsi : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 2 aaGuns
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 artillery, 1 infantry and 1 transport
        62 Sea Zone : 1 transport
        89 Sea Zone : 1 carrier


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Belarus
                2 fighters moved from Western Germany to Ukraine
                1 infantry moved from Norway to Finland
                2 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 96 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Romania to Eastern Poland
                1 infantry moved from Southern France to Northern Italy
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 1 mech_infantry placed in Romania
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 artillery moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 armour and 1 artillery
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 2 armour and 25 artilleries moved from Smolensk to Bryansk
                2 artilleries and 7 infantry moved from Russia to Bryansk
                1 artillery and 6 infantry moved from Caucasus to Rostov
                2 armour moved from Bryansk to Rostov
                1 infantry moved from Jehol to Anhwe
                7 infantry moved from Anhwe to Kweichow
                2 aaGuns and 9 infantry moved from Anhwe to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Tsinghai

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Kiangsi : 2 aaGuns and 9 infantry
        Kweichow : 7 infantry
        Tsinghai : 1 fighter and 1 tactical_bomber
        Sikang : 1 infantry
        Anhwe : 1 infantry
        Belarus : 1 artillery and 1 infantry
        Bryansk : 3 aaGuns, 27 artilleries and 7 infantry
        Rostov : 2 armour, 1 artillery and 6 infantry
        Archangel : 1 armour and 1 artillery
        Russia : 1 airfield, 1 factory_major and 8 mech_infantrys
        Volgograd : 1 factory_minor

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