Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkmenistan to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Syria
Battle in French West Africa
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 destroyer moved from 124 Sea Zone to 125 Sea Zone
3 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Germans
1 factory_minor placed in Romania
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
3 armour and 7 artilleries moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Volgograd
1 infantry moved from Korea to Manchuria
2 aaGuns and 16 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Territory Summary for Russians :
Shantung : 1 fighter and 1 tactical_bomber
Korea : 1 flag
Jehol : 2 aaGuns and 16 infantry
Manchuria : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 3 aaGuns, 3 armour, 30 artilleries and 19 infantry
Archangel : 1 armour and 1 artillery
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 6 infantry
Smolensk : 1 aaGun and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
2 armour moved from French Indo China to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kweichow to Szechwan
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
ANZAC win with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 armour
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Cleaning up after movement phases
1 aaGun, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Szechwan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 carrier moved from 35 Sea Zone to 42 Sea Zone
EDIT: 1 artillery moved from 42 Sea Zone to Java
EDIT: 2 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 armour and 2 artilleries placed in Kwangtung
1 mech_infantry placed in India
2 mech_infantrys placed in French Indo China
1 submarine placed in 36 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,3,3,5,2,4,4,2,5,2,4,6,4,4,2,1,2,3,2,2,1,3,1,6,1,6,5,3,1,1,6
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Hi
I fucked up in my combat move in Java and made the attack only with the two planes and leaving the two inf and art out the boat by a mistake.
I opened up the game again and made the correct move into Java an applied the result in the original. The only difference is that your ANZAC troops hit 2/2 in the original game and 0/2 in the simulated so I used the original results removing two japanese inf.
Hope it makes sense otherwise speak up. You can see the battle here in this save game.
Sorry the mess.
np it happens :lol:
A wonderful game so far, very interesting 8-)
Thx man!
Indeed. There is a lot of momentum shifting back and forth!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 factory_minors, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Combat - Americans
Battle in Eastern Persia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Kwangtung
Americans attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Kwangtung from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 artilleries
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in Northwest Persia
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans win, taking Formosa from Japanese, taking Northwest Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
3 carriers, 6 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Korea to Jehol
2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
2 mech_infantrys moved from Siberia to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Western United States to Central United States
2 aaGuns moved from Iraq to Northwest Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 8 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 factory_minor placed in Brazil
1 factory_minor placed in Iraq
2 infantry placed in Western United States
1 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Jehol : 1 mech_infantry
Manchuria : 1 aaGun
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 2 mech_infantrys
Siberia : 2 infantry
20 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
19 Sea Zone : 1 flag
1 Sea Zone : 2 transports
6 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
106 Sea Zone : 2 destroyers and 8 submarines
66 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Northwest Persia : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
22 infantry moved from Shantung to Kiangsu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Territory Summary for Chinese :
Kiangsu : 23 infantry
Shensi : 3 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
if U wish to shoot at my units in sz 20 feel free to do it. I accidentally send only cruiser to battle but count that all the units are in the battle.
So if U wish to use kamikaze, use them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Syria
3 artilleries and 2 infantry moved from Iraq to Syria
Combat - British
Battle in Syria
British attack with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 4 infantry
British win, taking Syria from Germans with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Non Combat Move - British
1 infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kenya to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Nigeria
Place Units - British
1 armour, 1 bomber and 1 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Nigeria : 1 mech_infantry
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French Equatorial Africa : 1 armour
Syria : 1 flag, 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Tunisia : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Persia : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour, 1 fighter and 4 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
Americans defend with 2 aaGuns, 1 artillery and 3 infantry
AA fire in Northwest Persia : 0/2 hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Northwest Persia, round 2 : 2/7 hits
Americans roll dice for 2 aaGuns, 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits
2 aaGuns owned by the Americans and 1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 3 : 3/6 hits
Americans roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 : 0/4 hits
3 infantry owned by the Americans lost in Northwest Persia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 4 : 2/6 hits
Americans roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Northwest Persia
Italians win, taking Northwest Persia from Americans with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 1 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits
British roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Northwest Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 armour and 2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
it’s allright. I’ll save them
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 artillery
Italians win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from South Australia to New South Wales
1 carrier moved from 26 Sea Zone to 64 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Kiangsu : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer, 2 submarines and 1 transport
64 Sea Zone : 1 carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Archangel
2 fighters moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Smolensk
Germans attack with 7 armour and 2 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 7 armour and 2 infantry in Smolensk, round 2 : 6/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 0/5 hits
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 2 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
3 aaGuns, 4 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 armour moved from Sikang to Kweichow
1 battleship moved from 92 Sea Zone to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Romania
1 destroyer placed in 93 Sea Zone
1 infantry placed in Southern France
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
3 armour, 30 artilleries and 19 infantry moved from Bryansk to Smolensk
1 artillery and 8 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 armour, 31 artilleries and 27 infantry
Germans defend with 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Russians roll dice for 3 armour, 31 artilleries and 27 infantry in Smolensk, round 2 : 26/61 hits
Germans roll dice for 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys in Smolensk, round 2 : 17/50 hits
17 infantry owned by the Russians , 23 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 3 armour, 31 artilleries and 10 infantry in Smolensk, round 3 : 18/44 hits
Germans roll dice for 11 armour, 3 artilleries, 2 infantry and 11 mech_infantrys in Smolensk, round 3 : 11/27 hits
10 infantry owned by the Russians , 2 infantry owned by the Germans , 2 armour owned by the Germans , 1 artillery owned by the Russians , 3 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 3 armour and 30 artilleries in Smolensk, round 4 : 12/33 hits
Germans roll dice for 9 armour in Smolensk, round 4 : 3/9 hits
9 armour owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour and 27 artilleries remaining. Battle score for attacker is 115
Casualties for Germans: 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Casualties for Russians: 4 artilleries and 27 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 5 infantry moved from Volgograd to Caucasus
3 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Manchuria to Jehol
2 aaGuns and 16 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
Place Units - Russians
1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Korea : 1 flag
Kiangsu : 1 fighter and 1 tactical_bomber
Jehol : 1 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns and 16 infantry
Bryansk : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 artillery and 6 infantry
Smolensk : 3 aaGuns, 3 armour and 27 artilleries
Production/PUs Summary :
Germans : 48 / 65
Russians : 33 / 33
Japanese : 46 / 55
Americans : 60 / 80
Chinese : 17 / 18
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 17 / 37
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.
Yeah. The Smolensk Wall proved very useful against Italy, and very tempting for Germany.