G40 14L Tcnance (Allies) vs JuanSpain (Axis)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British

    Combat - British
                British creates battle in territory 99 Sea Zone

    Non Combat Move - British
                5 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                3 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                1 fighter moved from India to Eastern Persia
                1 artillery moved from India to West India
                16 infantry moved from India to West India
                2 aaGuns moved from India to West India
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Eastern Persia to Persia
                1 fighter moved from Eastern Persia to Persia
                1 tactical_bomber moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 infantry placed in Persia
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour moved from Southern France to Spain
                3 infantry moved from Southern France to Spain
                5 fighters moved from France to Spain
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Spain to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Spain
                1 artillery moved from 93 Sea Zone to Spain

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 transport
                    Americans defend with 1 submarine
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Spain
                    Italians attack with 1 armour, 1 artillery, 4 fighters and 4 infantry
                    Americans defend with 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians win, taking Spain from Americans with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                2 cruisers moved from 97 Sea Zone to 95 Sea Zone
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from Spain to 95 Sea Zone
                2 fighters moved from Spain to Southern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Italians collect 11 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Western Australia to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Western Australia to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Western Australia to Queensland
                2 fighters moved from 42 Sea Zone to Java
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 6 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Norway
                3 mech_infantrys moved from Caucasus to Northwest Persia
                4 artilleries moved from Caucasus to Northwest Persia
                5 armour moved from Volgograd to Northwest Persia
                6 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter moved from Western Germany to Norway
                1 bomber moved from Germany to Norway
                4 bombers moved from Southern France to 91 Sea Zone
                5 bombers moved from France to 91 Sea Zone
                1 mech_infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                6 bombers moved from Germany to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 15 bombers
                    British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 8 destroyers, 1 fighter and 5 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 8 bombers remaining. Battle score for attacker is 63
                    Casualties for Germans: 7 bombers
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Americans: 1 carrier, 8 destroyers, 1 fighter and 5 transports
                Battle in Northwest Persia
                    Germans attack with 5 armour, 4 artilleries and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Northwest Persia from Russians with 5 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Norway from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                3 aaGuns moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                2 mech_infantrys moved from Germany to France
                3 mech_infantrys moved from Normandy Bordeaux to France
                1 bomber moved from Norway to France
                1 fighter moved from Norway to France
                8 bombers moved from 91 Sea Zone to France
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                3 artilleries moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                3 artilleries moved from Eastern Poland to Western Ukraine
                1 aaGun and 16 artilleries moved from Russia to Tambov
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                3 bombers placed in France
                3 bombers and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 72 PUs (1 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

  • 2007 AAR League

    surrender. ill post……now lets play a game with a bid

  • '19 '18 '17 '16 '15

    OK, good game, you were in disadvantage.

    My bid: Allies + 12

    Cheers

    Juan

  • 2007 AAR League

    allies +9

  • '19 '18 '17 '16 '15

    Ok, you play Allies.

    Placement pls.

    Thx

    Juan

  • 2007 AAR League

    1 sub sz98, 1 inf anglo egypt

  • '19 '18 '17 '16 '15

    Ok!, I will be in South America for one week.

    Will create the game and send you the link when I am back.

    Happy gaming!!

    Juan

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