@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
8 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers and 12 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
5 mech_infantrys moved from Sikang to Kazakhstan
2 fighters moved from Yunnan to Kazakhstan
2 tactical_bombers moved from Yunnan to Kazakhstan
3 mech_infantrys moved from Kansu to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Yenisey to Urals
Japanese take Urals from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
6 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
9 mech_infantrys moved from Hunan to Burma
6 fighters moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 6 artilleries and 10 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
Japanese attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 8 infantry
Japanese win, taking Kazakhstan from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 5 mech_infantrys
Casualties for Russians: 8 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 artillery, 2 battleships, 4 carriers, 2 cruisers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
6 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Siberia
3 infantry moved from Buryatia to Amur
3 mech_infantrys moved from Manchuria to Siberia
2 artilleries moved from Kwangsi to Yunnan
2 artilleries moved from Szechwan to Yunnan
2 fighters moved from Kazakhstan to Sikang
2 tactical_bombers moved from Kazakhstan to Sikang
3 mech_infantrys moved from Timguska to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Central Mongolia to Shensi
1 artillery moved from Jehol to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 72 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Normandy Bordeaux
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Normandy Bordeaux
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking 17 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern France
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
6 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 17 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
Place Units - Americans
3 artilleries, 1 fighter and 4 infantry placed in Eastern United States
2 destroyers and 3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 6 infantry and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Persia
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Northwest Persia to India
Place Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Adding units owned by British to Morocco: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from France to 93 Sea Zone
4 infantry moved from Northern Italy to Southern France
1 fighter moved from France to 95 Sea Zone
1 armour moved from Southern Italy to Southern France
1 fighter moved from France to 95 Sea Zone
1 fighter moved from France to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Southern France
Italians attack with 1 armour, 1 fighter and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from 95 Sea Zone to France
1 fighter moved from Southern France to France
1 fighter moved from 93 Sea Zone to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 fighter moved from Caucasus to India
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 7 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from France to 91 Sea Zone
1 fighter moved from Southern Italy to France
1 fighter moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Volgograd to Caucasus
4 artilleries moved from Rostov to Caucasus
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 5 mech_infantrys
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery and 5 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser, 2 destroyers and 3 transports
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 artilleries and 3 mech_infantrys
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
4 bombers moved from 91 Sea Zone to Southern France
5 bombers moved from Bryansk to France
3 artilleries moved from Ukraine to Rostov
3 aaGuns moved from Rostov to Caucasus
3 artilleries moved from Belarus to Eastern Poland
5 armour moved from Russia to Volgograd
7 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Germany
5 bombers placed in Western Germany
2 bombers placed in Germany
Germans undo move 3.
Germans undo move 2.
7 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 armour and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 57 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 21 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 1 aaGun and 3 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 3 fighters
Americans defend with 2 destroyers, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 destroyers, 2 submarines and 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 4 Sea Zone
1 cruiser moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 bomber moved from 57 Sea Zone to 38 Sea Zone
1 bomber moved from 38 Sea Zone to Burma
4 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Yunnan to Burma
6 mech_infantrys moved from Hunan to Burma
2 tactical_bombers moved from Sikang to Burma
2 fighters moved from Sikang to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Hunan
6 mech_infantrys moved from Kazakhstan to Caucasus
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Tsagaan Olom to Kansu
1 artillery moved from Olgiy to Kansu
1 bomber moved from Evenkiyskiy to Burma
1 infantry moved from Yenisey to Timguska
3 mech_infantrys moved from Manchuria to Anhwe
4 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Siberia
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
2 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 fighter moved from 110 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
3 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Portugal
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery moved from 126 Sea Zone to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 fighter moved from 110 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
3 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Portugal
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery moved from 126 Sea Zone to Norway
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Non Combat Move - Americans
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 6 destroyers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Venezuela to Brazil
1 bomber moved from Spain to Gibraltar
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British