Scramble and OOL in NSW?
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 cruiser, 9 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from Jehol to Korea
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 9 destroyers, 1 submarine and 3 transports
Italians defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 cruiser, 9 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 99 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Algeria
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Szechwan
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
4 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Yunnan
1 armour moved from India to Yunnan
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to Burma
1 infantry moved from Kansu to TimguskaCombat - British
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
British win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Syria
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Syria from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Kweichow
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 4 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrysNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Syria to EgyptPlace Units - British
3 armour placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,2,2
British collect 30 PUs (4 lost to blockades); end with 31 PUs total -
uh, again need your UK placements… :-P
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That’s funny. Most times, it doesn’t post the UK.
Either way, if it comes down to placement of India in the future, you can just deploy them for me. I mean, you must place all your units, and I doubt India will ever buy more than 10 units for the rest of the game. lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Place Units - UK_Pacific
1 armour, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 5 artilleries, 2 fighters and 5 infantry
Americans defend with 3 artilleries and 2 infantry
Italians win, taking Algeria from Americans with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry
Casualties for Americans: 3 artilleries and 2 infantryNon Combat Move - Italians
2 fighters moved from Algeria to 94 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 armour and 3 mech_infantrys moved from Alexandria to Libya
3 artilleries and 7 infantry moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
EDIT: 2 infantry moved from 46 Sea Zone to New Guinea
EDIT: 2 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Shan State: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 fighter moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
2 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Germany to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 fighter moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
2 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Germany to BessarabiaCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 2 bombers and 1 fighter
Russians defend with 1 armour and 2 infantry
Germans win, taking Bryansk from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 2 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Romania
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to France
1 infantry moved from France to Western Germany
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Western Germany to 94 Sea Zone
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 armour placed in Romania
3 armour placed in Russia
3 armour placed in Novgorod
3 infantry placed in France
1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 mech_infantry moved from Egypt to IraqCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,1,4,1,3,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,1,5,4,1,4,6,6,1
Japanese collect 7 PUs (18 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 cruiser, 4 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Shan State to Burma
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea ZoneNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
3 transports moved from 92 Sea Zone to 89 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 airfield placed in Morocco
1 cruiser, 4 destroyers and 1 transport placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Kiangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in Sikang
1 artillery and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Combat Move - British
2 infantry moved from Egypt to Alexandria
3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Kweichow to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Kweichow to Kwangsi
Chinese take Hunan from Japanese
1 mech_infantry moved from Kweichow to Jehol
1 armour moved from Yunnan to Sikang
2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from India to Persia
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 7 infantry moved from Tobruk to Alexandria
3 armour and 3 mech_infantrys moved from Libya to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 7 infantry moved from Tobruk to Alexandria
3 armour and 3 mech_infantrys moved from Libya to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
British defend with 2 infantry
Italians win, taking Alexandria from British with 3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
5 artilleries moved from Algeria to 94 Sea Zone
5 artilleries and 5 transports moved from 94 Sea Zone to 98 Sea Zone
5 artilleries moved from 98 Sea Zone to Alexandria
1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total