Boldfresh vs. bmnielson (allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British

    Turn Complete - UK_Pacific

  • '12

    darn you got my fleet!  remembered that i should have put some planes on a carrier after i had already tipped everything in round 1.  lol

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 14 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Spain to Portugal
                2 bombers moved from Southern Italy to Portugal
                1 bomber moved from Southern Italy to Algeria
                1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from Spain to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 infantry moved from Western Ukraine to Ukraine
                1 fighter moved from Romania to Ukraine
                1 fighter moved from Romania to Belarus
                1 mech_infantry moved from Western Ukraine to Belarus
                3 fighters and 1 tactical_bomber moved from Romania to Archangel

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Ukraine
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 airfield, 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                Battle in Archangel
                    Italians attack with 3 fighters and 1 tactical_bomber
                    Russians defend with 2 mech_infantrys
                    Italians win, taking Morocco from French with 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 3 fighters
                Battle in Belarus
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Portugal
                    Italians attack with 2 bombers and 2 infantry
                    Neutral_True defend with 2 infantry
                    Italians win, taking Portugal from Neutral_True with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Portugal to France
                4 mech_infantrys moved from Spain to Gibraltar
                1 bomber moved from Algeria to France
                2 mech_infantrys moved from Egypt to Iraq
                2 infantry and 2 mech_infantrys moved from Iraq to Turkey
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                5 fighters moved from Southern France to Turkey
                1 fighter moved from Ukraine to Turkey
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter moved from Belarus to Novgorod
                1 mech_infantry moved from Northern Italy to Bulgaria
                8 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                10 infantry placed in Northern Italy
                3 infantry placed in Egypt
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs

  • '12

    here’s the edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Chile to Argentina
                      ANZAC take Argentina from Neutral_True
                2 infantry moved from Chile to 66 Sea Zone
                2 infantry and 1 transport moved from 66 Sea Zone to 67 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Shan State to Burma
                4 bombers moved from Yunnan to Burma
                3 artilleries and 1 infantry moved from Shan State to Burma

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in French Indo China
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 armour and 3 infantry moved from 113 Sea Zone to Sweden
                2 bombers moved from Western Germany to Sweden
                3 bombers moved from Spain to Malta
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta
                5 bombers moved from Spain to Sweden
                1 mech_infantry moved from Western Ukraine to Belarus
                      Germans take Belarus from Russians

    Combat - Germans
                Battle in Malta
                    Germans attack with 1 armour, 3 bombers and 1 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 bomber
                    Germans win, taking Malta from British with 1 armour and 2 bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Sweden
                    Germans attack with 1 armour, 7 bombers and 3 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 armour and 7 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                2 bombers moved from Sweden to Western Germany
                5 bombers moved from Sweden to Finland
                2 bombers moved from Malta to Tobruk
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northwest Persia to Turkey
                3 aaGuns, 9 armour, 16 artilleries, 20 infantry and 5 mech_infantrys moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
                EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
                EDIT: Turning off Edit Mode
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Southern France
                Germans undo move 3.
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 mech_infantrys moved from Smolensk to Novgorod
                1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Novgorod
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 fighter and 1 tactical_bomber
                    Russians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 4 mech_infantrys
                    Casualties for Italians: 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                1 bomber, 1 fighter and 1 tactical_bomber could not land in Dzavhan and were removed
                3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 bomber moved from Novgorod to Russia
                3 infantry and 7 mech_infantrys moved from Russia to Bryansk
                3 mech_infantrys moved from Tambov to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Evenkiyskiy to Dzavhan
                      Russians take Dzavhan from Mongolians

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs


  • Aw, the Mongolians didn’t give up their planes :cry:

  • '12

    i think you can’t actually activate Dzavhan because the pact has never been broken.  TripleA thinks it has been broken because of that japanese move into Timguska that was taken back a while ago.


  • Doesn’t Mongolia act as a normal neutral when the neutrals are attacked, if they haven’t been activated either way before that?

  • '12

    I will check you may be right.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 10 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Afghanistan to West India
                1 aaGun, 1 armour, 7 fighters, 6 infantry and 2 mech_infantrys moved from India to West India
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 bomber, 8 fighters and 2 tactical_bombers moved from Spain to Southern Italy

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,2,3
                Japanese collect 3 PUs (11 lost to blockades); end with 13 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Burma to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from Americans
                      UK_Pacific take Burma from Chinese
                      UK_Pacific take Malaya from Americans
                      UK_Pacific take Kwangtung from Americans

    Combat - Americans
                Battle in West India
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 2 armour, 7 fighters, 6 infantry and 3 mech_infantrys
                    Japanese win with 2 armour, 7 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 artillery and 4 mech_infantrys moved from Burma to India
                2 mech_infantrys moved from Yunnan to India
                2 fighters moved from Sikang to 79 Sea Zone
                5 bombers moved from Yunnan to Sikang
                4 carriers, 1 cruiser and 9 destroyers moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Colombia to Venezuela
                      Americans take Venezuela from Neutral_True
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                2 aaGuns moved from Southeast Mexico to Central United States
                1 bomber moved from Southeast Mexico to Eastern United States
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 fighters and 2 infantry placed in Eastern United States
                1 carrier and 6 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - British

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 37 Sea Zone to 79 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs


  • I just took the default casualty for West India, edit it if you want to keep the AA gun.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 6 fighters, 2 infantry and 2 mech_infantrys moved from Turkey to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Caucasus
                3 bombers moved from France to Caucasus
                1 mech_infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                3 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                2 armour and 2 mech_infantrys moved from Baltic States to Belarus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 3 bombers, 6 fighters, 4 infantry and 4 mech_infantrys
                    Russians defend with 2 aaGuns, 10 infantry and 4 mech_infantrys
                    Italians win with 3 bombers and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 aaGuns, 10 infantry and 4 mech_infantrys
                    Casualties for Italians: 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys
                Battle in Belarus
                    Italians attack with 5 armour and 3 mech_infantrys
                    Russians defend with 1 artillery
                    Italians win, taking Belarus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                3 bombers and 4 fighters moved from Caucasus to Turkey
                1 mech_infantry moved from Bulgaria to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 infantry moved from Spain to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                8 infantry moved from Southern France to Spain
                2 infantry moved from Spain to Gibraltar
                1 infantry moved from Portugal to Spain
                9 infantry moved from Northern Italy to Southern France
                3 aaGuns moved from Eastern Poland to Belarus

    Place Units - Italians
                1 airfield and 3 fighters placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Northern Italy
                Italians undo move 2.
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry and 1 transport moved from 67 Sea Zone to 68 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 79 Sea Zone
                1 cruiser and 2 destroyers moved from 75 Sea Zone to 39 Sea Zone
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                4 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from French Indo China to India
                3 artilleries, 5 bombers and 1 infantry moved from Burma to India
                2 bombers moved from Queensland to India
                5 infantry moved from Argentina to Brazil
                1 aaGun moved from Malaya to Shan State

    Place Units - ANZAC
                3 bombers placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

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